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zakruti.com » Humor, fun and entertainment » Polygon
Getting Chased by an Unstoppable Monster: A Review

Getting Chased by an Unstoppable Monster: A Review

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Rating: 4.0; Vote: 1
Monster-liker Patrick Gill breaks down the ingredients of a good relentless pursuer, like Nemesis in Resident Evil 3 and Mr. X in Resident Evil 2. But they're not the only ones chasing him
Date: 2023-12-10

Comments and reviews: 30


Since this video came out before RE8 I'll put the rankings here.
Lady Dimitrescu:
Fear: 3
She's not super scary at first, but the way she just comes for you and her brutality really get your heart racing. Plus, her looming height and the way she ducks through doorways and corners you during scripted events is terrifying.
Danger: 4
If she catches you- she WILL kill you. She will slice you up into little bits of -man-flesh- and destroy you. You will lose all your progress too. Plus, those claws? And who knows if she'll drag Ethan into her torture blood dungeon to be drained of his blood and eaten alive.
Persistence: 5
Lady Dimitrescu is on your tail at all times. She may just walk towards you, but when her claws comes out and she is chasing you down a twisting and turning castle that she knows by the back of her hand- she knows exactly how to catch you and is persistent about it.

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If you were paying attention to the narrative, each of the pursuers in Capcom's 2005 PlayStation 2 title Haunting Ground had their own unique -fate worse than death- reasons to make you fearful of them catching you. Regardless of whether you were paying attention or not, the way they pursued you, the player character Fiona's reaction to them and what the sound design suggested when they caught you in the Game Over screen was just plain unsettling. Inspiring you to try and prevent it from happening again. The pursuers in Haunting Ground never lost their threat level throughout any encounter with them. If you haven't already, I, a random person commenting on a two-year-old video about a game you more than likely know about already, heartily recommend playing Haunting Ground.
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Spoiler for Jedi fallen order:
One of my favorite one of these is Darth Vader at the end of Jedi fallen order it's terrifying you start hearing his breathing you think omg I just beat a really hard boss how am I gonna fight him than you get put in a chase seen you can tell how powerful he is and that you have no chance of beating him and you can only run and it looks as if he is barely trying making him even more terrifying it's great I would play Jedi fallen order all over again just to go threw that again

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The Dahaka was always my favorite, if he catches you is game over, you cannot fight him and the Prince himself shits his pants whenever he sees him. Until about halfway through the game when the Prince kind of gives up on life and just keeps on going because he doesn't have anything but to just go and try to finish what he already started, that scene where he goes -just try and catch me- it's a character-defining moment, also running from it all game just makes the final battle that much more memorable.
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What if said antagonist is literally following you in real-time? By that i mean that if you're on the same place for too long, they will eventually show up. Not spawn near you nor anything scripted, they will always be located in a place of the whole game, throughout the whole game, and they will continuously ramble around the game, and if you stay hypothetically AFK, the game will tell the antagonist where you are and it will start going directly there. Real-time constant tracking, imagine that.
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9: 18 a very funny thing I learned from snapcube's real-time fandub of this thing is that at one specific point in the game you can close a door, and he won't see you, and he'll start to leave, and then you can open the door and he'll see you again but you can just close the door again and do it over and over and he'll fall for it every time. I don't know exactly where it is in the game (I've never actually played it) but you should look it up some time for the real laughs
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I strongly disagree about mr x, He's a joke. All you have to do is go into a safe room and he goes away. The game clearly needed stealth, hiding in lockers, behind desks, hidden secret passages, memorizing your surroundings, breaking mr x sight before going into hiding. Nope! The creator were to lazy to implement these features into the game thus giving the game and mr x a sense of dread. This game was for scrubs.
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RE: revelations had me thinking Rachel would be the game-s -chases you through the levels to keep you from camping out- monster, but it makes sense that she only got a few appearances. Her jumpscare mechanic absolutely eats bullets, so keeping the player equipped while fending her off would-ve blown the balance way off. Not to mention that repeat jumpscares would-ve totally screwed the game-s tension.
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Nothing against any of them but do they choose these guys based on their look? I can barely distinguish this one from the extremely funny one who did the Dark Souls Bosses as managers video just by looking at him. Demeanour and voice give it away but really- is it a job requirement to look exactly like this? And is the one in the newer videos this same exact one or another one who juat looks the same again?
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I like these types of monsters. The symbol of inevitable doom is very intriguing. I've always been freaked out by enemies you can't just kill or swat aside like the normal ones. The Tyrants in the Resident Evil series are among my favorites, mostly Mr X, because you can hurt him, but his aggression and his determination are iron clad. I'd like to see more unique enemies like the Scissorman in games
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Aside from missing the Yeti from Skifree, this was an excellent list & video. I've realized just how much I love this concept in media; one of my favorite characters (-Combustion Man-) from one of my favorite shows (A: tLA) perfectly exemplifies the -unstoppable force of nature- thing.
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Pyramid Head isn't a villain? Arguably? It's literally a personification of guilt and Jame's feelings that he deserves to be punished for what he's done. Anyways, Silent Hill (imo) isn't about scaring you, it's more somber than terrifying - wants to pull at your heart strings.
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I got scared of Mr. X and Nemesis, but they were nothing compared to the Dahaka in Warrior Within. They are like little children compared to that guy. If I saw Nemesis coming from one side and Dahaka coming from the other, I'm running towards Nemesis.
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I remember disliking water levels in Mario games, not because of the comparatively sluggish controls, but just that they always seem to have some enemy capable of pursuing you (Bloopers, Cheep Chomps, Spiny Cheep Cheeps, Targeting Teds, etc)
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I disagree with Nemesis in the remake. He only chases you a a few specific sections, other times he-s just setting up a boss fight. And only 2 times when he chases you it isn-t extremely linear. I-d say persistence is more of a 3. 5
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I had autoplay on and wasn't sure which video would be next
Heard Pat's dulcet tones and just felt all the tension and stress leave my body
In conclusion don't forget to relax your shoulders y'all

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Imagine if Dahaka ignored your rewind abilities. You rewind time and he's even closer. -That's- how they could have made him more dangerous.
Muscles still too damn poppin' to be scary, tho.

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In the Re3 remake, there is literally one chase sequence, all the rest are scripted set-pieces. This is so disappointing, especially if you played old Resi 3 back on ps1.
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What's the totally normal video Pat's watching during his scoring for the Xenomorph? I want to watch this treasure for myself and I don't have kanji on my phone keyboard
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Wow, alien was so scary. You didn-t even rate it, you gave the example of terror it brings you and moved on.
You respect pure evil and I respect you for it.

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I know this is a little late, but could someone please give me the name of the song that plays at 1: 43, when he introduces sinistar? That synth SLAPS
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Dark souls protagonist shows that everyone else is a loser by walking directly towards the unstoppable monster and stabbing it for 7 minutes straight
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Nemesis deserves another point in Fear, cuz sometimes he has a flamethrower or rocket launcher, and I never want one of those pointed at me.
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A naked in RUST telling you they're friendly is the scariest Unstoppable monster. You give them mercy then blam! Eoka lost an hour of progress.
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I would love to know what the background music is in the background of the first could of sections of the video, does anyone know what they are?
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I am so surprised Amnesia wasn't mentioned. That to me is like the UBIQUITOUS unkillable monster following you game. Also SOMA aka sci fi amnesia.
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I just started this video and I'm going to watch the whole thing just to see if you mention George Romero in my favorite cod zombies map.
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Personally I'm so sick of being chased and not being able to stop the pursuer, ESPECIALLY when you can kill them at a later point. d>_0b
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9: 13 the phrase -amrite gamers- has been forced into my lexicon thanks to Pat. That's not even the quote. I'm just really dumb.
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How to make Dahaka scary: let him still chase you even if you reverse time. AND make levels that need you to reverse time to progress.
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