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zakruti.com » Humor, fun and entertainment » Polygon
SONIC MANIA: Mirage Saloon Zone KNUCKLES Gameplay (No Commentary)

SONIC MANIA: Mirage Saloon Zone KNUCKLES Gameplay (No Commentary)

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Rating: 4.0; Vote: 1
Check out 6 minutes of commentary-free Knuckles the Echidna gameplay from Sonic Mania's just-revealed Mirage Saloon Zone, played-using the game's CRT filter mode
Date: 2023-12-10

Comments and reviews: 12


It worries me seeing an utter lack of skill needed to play the game from what im seeing so far, like you'd have to intentionally go suicidal to die in these levels what with the ton of easy to collect rings, traps are far and few and badniks attack patterns are too safe and easy to see coming and dodge. I have yet to even seen any instadeath traps like bottomless pits or crushing blocks!
What this also means is no memorising of the level layout's required in order to overcome any difficulties! Knowing the layout will only benefit speed runners which in itself seems a bit buzz killing when you could probably complete the game 100% on your first try, without trying! All in the space of the first few hours that you bought it.
Other than that, art looks good, and sounds are good too, now if the level layouts looked more challenging i'd be anticipating this alot!

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I got a question for any people that have played a demo of the game at any expos or events, what controller were you playing it with? is it better moving with d-pad or control stick? and after that would you prefer the switch or ps4 version? I just want to know for sure which version I should get
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Ok, so what person was playing this? because:
they didn't understand the spray that leads to a certain path
I saw a checkpoint that they didn't grab
lost a shield for killing an enemy that they could of ignored
going wrong way.
Other than that, the video was good

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Whenever I watch footage of this game, I actually need to remind myself that this is a game coming out in 2017. I actually feel like a kid again seeing this, which is something really hard to do correctly.
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I love that instead of using a modified version of his S3 Sprite, they decided to create a new one, probably because this game is going for the S1/S2 style in terms of sprites.
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All the regular people at Sega working on Deviant Art simulator 2017, while Christian Whitehead over here giving us what we ACTUALLY want.
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How is this made in 2016? I thought it was announced in January 2017. Anyway, the music from this zone is some of the best in this game.
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I actually really love the color palette of this zone! The purple shadows really complement the yellow sand in the background especially.
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0: 16 I know it's strange to say,
but I honestly love how they added back in the HONK sfx from Sonic 3's gumball bonus stage.

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1: 50 Kind of bugs me that the giant hand has only 4 fingers when it's always been standard for Sonic characters to have 5.
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Don't you all think the -Egg-Seltz-ior- gimmick could be from Pirate's Island (Sonic Rush Adventure?
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I like all the new playful shenanigans they implemented. The game seems less enemy infested, at least.
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