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AMD FSR Redstone: Image Quality Frame Gen Comparison, Latency Benchmarks, & Ray Regeneration

AMD FSR Redstone: Image Quality Frame Gen Comparison, Latency Benchmarks, & Ray Regeneration

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Rating: 4.0; Vote: 1
Sponsor: Montech HS01 Pro on Amazon https://geni.us/UYLeZn and HS02 Pro https://geni.us/ABM9fEB AMD's FSR Redstone (FidelityFX Super Resolution) is a rebranded name to describe a newly-released set of features for FSR. The main takeaways are a future plan -- but no games yet -- for radiance caching, alongside some features available today, like ray regeneration and a new frame generation model. The new frame generation model gets most of our focus today, as they're moving to a machine-learned (ML) solution from what AMD calls an analytical solution previously. We also ran some quick latency tests with frame generation, just because we were already set up for that with our recent Lossless Scaling Frame Generation latency tests (below), and then ran a quick ray regeneration image quality comparison. We'd like to do some more comparisons with these in the future, but a combination of AMD's late timing getting everything out to reviewers for frame generation and the lack of implementation of ray regeneration in games means we'll just have to wait a little longer.
Date: 2025-12-12

Comments and reviews: 20


Like in the free software world, FSR could mean FSR Super Resolution (hence FSR). Anyway, the frame generation is worthless on all the brands, but they have to put it there for marketing purposes, then the ray regeneration is something that should have existed since ray tracing (if not used, frames are rendered with artifacts, cmon!), radiance caching is not ready yet, and the ultimate insult, we know that the upscaling part works just fine on older cars (slower, acceptable), but they absolutely ignore it, even when it will be key to success with almost all of the silicon release recently (PS, Xbox, Rx 7000 series, mobile and handheld igp, Strix effing Halo, Steam cube...), i want the arsehle that owns this launch punished publicly.
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I really, really want to go all AMD in my computers but the biggest issue is they are always just one generation behind Nvidia including adoption of technologies into games. I want the best now, not one year after Nvidia. I mean I am not looking for it to be better than Nvidia before I will adopt it, I just want it to match Nvidia, I just be just as good as Nvidia, even if it is the same price THEN I will go 100% AMD, all the time. The 9070 XT was just so, so close this time around, instead I opted for the 5070ti. Hopefully the next generation hits the mark.
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I've watched your video, daniel owens video and hardware unboxed videos on this now. Did you notice any of the frame pacing issues Hardware unboxed reported They said it doesn't happen when it's locked to 60fps which both you and Daniel did for image quality testing, only when it is unlocked on a vrr monitor I think.
The only two games I have used it on [horizon and space marine 2 ] have been fine but they said some games are fine whilst others are a stuttery mess, including cyberpunk

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If they only cared about gamers, they could have ignored the whole AI expansion and left it with normal graphics hardware (including RT), to result in native frame generation-like performance. This would have been the regular progress.
Part of frame generation is not some magic generosity for weaker performance, but simply to make upgrades in the next generation more appealing, by teasing better native performance. Aside from completely different market considerations.

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Hardware Unboxed (Tim, specifically) found some weirdness with the frame generation, in that real frames are displayed and then immediately afterwards, the fake frame is displayed. This caused some bad frame timing issues like Frame Frame ... ... Frame Frame ... ... Frame Frame. Have you found anything like this
FYI Tim saw this only by doing a slow-motion video capture of the monitor itself; video capture didn't seem to capture the issue he was seeing live.

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Honestly, I can't see the difference in any meaningful way between using this frame gen and no frame gen at all. I'm just not visually sensitive enough to see most of it until its pointed out and even then I find that I just can't care. I could sometimes see the jank with Frame Gen 3.1 and older, but I wasn't that sensitive to that either, and now it's nearly moot for me to even look.
Redstone Frame gen FTW for me and my old man eyes.

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Why is there no mention of the poor frame pacing, i just tried it and it has the exact same frame pacing issues as the older fsr frame gen. They've done absolutely nothing to fix it, imagine a smoothing technology that isn't smooth lol. Gtav for example looks smoother without it because the frame pacing is fine when frame gen isn't on. Pretty big misfire and surprised no one other than HUB are making a big deal about it
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I know a VLIW processor was implemented in Minecraft's redstone but has anyone done a superscalar x86 implementation which would solidly put 90s hardware into Minecraft At that rate it will only be a matter of time after the AI bubble pops that all that pointless and excess datacenter hardware could be used to run a redstone implementation of a GPU with comparable complexity to an AMD one that supports FSR.
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A small nitpick/clarification on Neural Radiance Caching:
The video compares it to baked lighting; but it's not really baked, the neural net is dynamically trained as frames are rendered! (Well, in NVIDIA's NRC it is, but I assume AMD is the same.)
That means it can actually react to changes in lighting, geometry, etc. - very much _not_ like the baked lighting we all know.

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frankly speaking you don't need all of this... the problem is the devs that don't optimize their game to the point where all the gpu and cpu manufacturers need to adapt instead and create new things especially AI just to mitigate... and also if they optimized the games the storage of the games also drops so us gamers can install other things
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while It may be difficult to see the difference in the side by side comparison in the video, it's much more obvious when I'm the one playing the game on my own device. and even if it's not noticeable most of the time, it is obvious some of the time and that will ruin the experience more than running at a slightly lower framerate or graphics quality.
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Can you please do some investigation into the Current Windows 11 BUG with the current windows 11 NVIDIA drivers that are causing it to put 10-20% cpu usage on 2 CPU cores it loads NTOSKRL.EXE down heavily. NV doesn't seem to care. You can see it in action with process explorer and soon as you uninstall the NV drivers it goes away.
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Look, can we just skip all of the Cyberpunk and Black Ops and go to the ACTUAL games we all want to see, like fully modded Skyrim UHD with 7 billion texture packs and realistic beet vendor dialog at the market, we are nerds. I thought this was a safe space for Nerds, Black Ops is triggering to my real world avoidance lifestyle.
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RedStone is not a good name for a video card. I immediately think of a red brick. The color red is associated with lots of bad things. Red in financial world is bad, blood is red, something that is hot is red. When a video card dies one of the metaphors used is bricked. So the fact they name it RedStone just sounds bad.
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Yup, I was right about which one is Frame Gen ON and OFF. Still don't like Frame Gen.
The whole Frame Gen tech is a mess, because of the self-sabotage mindset of Work is expensive and takes time.
When gamers are investing in a decent PC, they shouldn't compromise quality for performance, but such is our times now.

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From what ive seen, frame gen is literally an option in games that arent optimized properly. I genuinely dont care for this feature in most scenarios. I only used it for Helldivers 2 and then they optimized there game and now I dont need to use frame gen. This industry is cooked.
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looks good on my 16gb 9060xt. def got a little performace boost and clearer image with this new driver! ppl may hate framegen etc, but its what all games are going to rely on. so just give in your old pc way of thinking that everything has to be native but with low fps or visuals.
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Frame gen is not something for FPS and even less for competive games.
It is very useful if you want to play adventure games, turn based RPGs, stuff like that.
I've used it before from the TV to play Xbox 360 games that were stuck at 30FPS. Works well enough for those.

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I think AMD has forgotten about RDNA 3 and 3.5, and is only starting to introduce new features for RDNA 4 (9000 series). Yes, you're starting to catch up with Nvidia's AI power, but you're not as user-friendly as the old AMD anymore. You've become exactly like Nvidia...
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I have decided that frame generation and rat tracing is a waste of time.
Better to use that AI to help improve the way the cards are made and the software or engine is optimized. Or even just investigating paradigm shifting alternatives to long standing approaches.

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