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zakruti.com » IT - Software » PC World
Is RTX winning? Intel's Core i9-9990XE/KFC, AMD rumors, and Q&A - The Full Nerd ep. 85

Is RTX winning? Intel's Core i9-9990XE/KFC, AMD rumors, and Q&A - The Full Nerd ep. 85

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Rating: 4.0; Vote: 1
Today's show covers ray tracing performance in Battlefield V/Metro Exodus, Intel's finger licking good Core i9-9990XE/KFC, and more AMD Ryzen/Radeon rumors. As always we will be answering your live questions so speak up in the chat. Check out the audio version of the podcast on iTunes, Google Play, Pocket Casts and more so you can listen on the go and be sure to subscribe so you don't miss the latest live episode! Follow the crew on Twitter: -GordonUng -BradChacos -MorphingBall -AdamPMurray Shot on Sony a7s ii's
Date: 2022-03-15

Comments and reviews: 10


GPUs pound for pound against screen resolutions are so powerful these days that all this talk of getting extra frames really makes no sense to me. From launch, I have always believe that DLSS is more useful for playing games with ray tracing enabled, than disabled. So would agree that DLSS on it's own is pointless.
Brad: your comment on pixel count is absolutely correct. Neural networks and deep learning gets better results with it has more data to work with and 1440p upscaled to 4K has much more data than 720p upscaled to 1080p. That said, for slow paced games like Metro, Tomb Raider, and Resident Evil, ray tracing will shine and be much more noticable as people are discovering than in things like Battlefield V. And in these games, if implemented properly and optimized, it is almost better to simply take the frame rate hit from ray tracing and disable DLSS.
RTX has always been about the immersive gameplay experience and I am hopeful that this tech will force gamers and reviewers alike to really think beyond fps scores, which just seem so pointless now a gpu can give you 300+fps in a game, and focus more on the in-game experience itself and how the tech benefits or struggles at that.
People also suggesting RTX is a waste of time because there have only been 2 games in 6months or so, are forgetting that the majority of the games released in the past 6-8months were probably near release months before or shortly after the RTX cards came out and Windows could support ray tracing. The developers and publishers need to make money and there is a business decision that RTX would have forced them to make. Do you hold off your game that could land you millions of sales to implement something completely new and involving hours of ramp up or do launch so that a competitor's game doesn't hit the market before yours and eat into your potential sales? IMHO it is only this year maybe from the end of Q2 that we will start seeing more games released with RTX support.

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(DLSS) Deep Learning Super Sampling: 1. InPainting allows the removal existing content from images, and uses NGX to replace the removed content with a realistic computer-generated alternative. For example, InPainting could be used to automatically remove power lines from a landscape image, replacing them seamlessly with the existing sky background.
2. AI Slow-Mo inserts interpolated frames into a video stream to provide smooth, slow-motion video. The application analyzes frames for features and objects and identifies object and camera movement to create new video frames between the existing video frames.
3. AI Up-Res increases the resolution of an image or video by 2x, 4x or 8x. Unlike traditional filtering methods which stretch out the existing pixels and filter between them, AI Up-Res creates new pixels by interpreting the image and intelligently placing data. This results in a sharper enlargement that correctly preserves the depth of field and other artistic aspects.
4. Distracting jagged lines on the edges of objects in a scene, or aliasing, is a common artifact in real-time computer graphics. A common way to remove the jagged lines is to increase the number of pixels, or samples, on the line which helps to smooth it. Increasing the resolution of the entire image is not always practical, so many techniques have been developed which intelligently blend the colors of the jagged edges with the colors of nearby pixels but most of these often remove fine detail.

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This is kind of sad, like the reason DLSS sucks is that the rtx hardware and especially the DLSS sucks is because Nvidia said it can only operate at a constant speed, so if the regular fp/cuda cores are running faster framerate than the RT/tensor cores then DLSS can't do anything to bring up your framerate, and it looks like that it limit isn't too much higher than 60 fps, so all it's there to do is to keep your framerate above 60 so they can say look, you can get ray tracing or whatever else at a solid 60 fps guaranteed.
The 9990xe will not be available to anyone because the SIs won't buy it because it's too big of a risk at that price and there's no warranty, and with such a limited supply they can't get enough to justify it. If they sold you a system with that chip in it, it was defective, you RMA for a replacement CPU, but they sold all 5 that they had and there's no more from Intel, dafuq happens then? So no one is going to sell it, it's a novelty for collectors I'd imagine or it may find it's way into some crazy show pieces.
PS, what you saying about East Oakland Gordon?

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If you need to upgrade your card now then yes buy an RTX 2080 over a 1080ti. If you already have a 1080ti keep it.
But Microcenter, Gordon, has the EVGA RTX 2080 TI Black Edition in stock at some of its stores for $999. I would just go ahead and buy that instead of a RTX 2080 if you can muster up the extra $300. At least you know then you're good to go for a long while.
I wouldn't even touch a Radeon 7. As far as I'm concerned they don't even exist. I would rather save my money as I'm an AMD fanatic to see what Navi has to offer.
but if I need a new card right now then RTX is the only way to go.

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Attention Gordon: Do you think that AMD processors bottleneck Nvidia GPU'S due to the fact it's not an AMD product like Radeon? I just brought an RTX 2080 and Metro Exodus. I don't like the fact there's a limitations on screen resolutions using DLSS. I'm contemplating on getting a 2080 Ti. Originally I was going to wait for Navi to debut. But Ray tracing is here now and Nvidia delivered. DLSS still needs some work but over Metro Exodus looks so darn sweet. This is truly a beautiful game. And this is just the beginning.
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17: 00
It's tied to RTX because without a layer of intense noise removal (NR) you would NOT even want to look at the screen. Imagine the static one sees when the TV station is off-air (some people refer to this as white noise while others claim it's cosmic background radiation) - OK, got it? Now blend that 50 to 60% over the top on your game graphics. That is what RT would look like without DLSS.

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rtx is not winning, exodus is really interesting but it's not the best lighting that I have ever seen, far from it, not enough rays cast for any detail to come from the dark areas and the lighter areas have colour reproduction issues, I assume there's not enough computational power, it's over boosted. dlss is definitely not working, it's a bad hack that doesn't make any sense.
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Adam, how come your shirt's not buttoned up today? It always reminds me of my school days when I used to button up my white uniform shirt (thinking it to be cool and proper, and my school friends still remember it (after 25 years) and make fun of it. But I don't care. I am glad you are feeling better.
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Seriously, Gordon you are the sensible one, Adam and Brad have been swoon by the difference between both lighting engnes on metro rather than really dig in and try to understand if it's more realistic or not I think gamers nexus made a good video on it.
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DLSS was never recognized as a strong selling point to me. I think it can be much better in the future but it-s a tech we don-t really want for the most part. Tensor cores do have other uses to be recognized which still means some value for having them.
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