
First Details About Path Tracing In Cyberpunk 2077
video description
I have a 3080 and even with this I'm pretty sure I'll only hit 10 fps with this mode. But, to simply be able to see it running at almost playable framerates will be a joy to me.
I am all in when it comes to raytracing in games. I've been waiting for the tech to arrive for years. And we're juuuust on the brink of it actually making some kind of sense. To think that you can take a process that normally takes minutes or hours per frame and scale it to work realtime is mind-boggling. And it has the potential to completely demolish the complexity of building worlds for artists. Now they are required to do all kinds of hacks to make lighting look good. Stuff that needs manually adjusting depending on the surroundings of all areas. With a single ray-tracing pipeline this can be reduced to simply creating the geometry and placing the lights. And that's it!
But, it IS of the future. No way this will run fantastic on even an RTX 4090. I'm guessing playable, but not much more than 30 fps if even that.
Date: 2023-03-29
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Comments and reviews: 14
grizzlee
Love your vids. Correct me if I'm wrong, but Unreals path tracing can be, or is, separate from Ray Tracing. Although similar, and work well together, I heard Path Tracing is made to be independent of Ray Tracing, accomplishes same but on software level versus hardware level. This is important because if it's software level, built into Unreals Engine, you or game developers don't have to be tied to Nvidia 40 series. Because of course Nvidia wants to tie it to 40 series and up hardware. But Unreal wants to do it on software or Unreal Engine level. I think you got a biased opinion because while I love Cyberpunk, I think CD is being biased by the Nvidia help they're getting. It would be a pity if CP committed to only work full bore on Nvidia, because right now it runs great on both my Nvidia and AMD hardware. I can even turn RT on with my AND GPU with latest drivers and get good FPS. I couldn't before. It would be a shame if they committed to running best on only one GPU brand.
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Love your vids. Correct me if I'm wrong, but Unreals path tracing can be, or is, separate from Ray Tracing. Although similar, and work well together, I heard Path Tracing is made to be independent of Ray Tracing, accomplishes same but on software level versus hardware level. This is important because if it's software level, built into Unreals Engine, you or game developers don't have to be tied to Nvidia 40 series. Because of course Nvidia wants to tie it to 40 series and up hardware. But Unreal wants to do it on software or Unreal Engine level. I think you got a biased opinion because while I love Cyberpunk, I think CD is being biased by the Nvidia help they're getting. It would be a pity if CP committed to only work full bore on Nvidia, because right now it runs great on both my Nvidia and AMD hardware. I can even turn RT on with my AND GPU with latest drivers and get good FPS. I couldn't before. It would be a shame if they committed to running best on only one GPU brand.
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Richard
I ve been saying this since the 2000 series launched that RT is not a gimmick and will be the standard in the future and I ve personally upgraded each gen from the 2080 Ti to the 3090 and now 4090 just so I could have faster ray tracing and the laps in each generation has been pretty massive and the performance hit each gen is getting smaller and smaller. All new rendering tech has taking a while to mature before you never think about it.
Can you imagine games that don t use pixel shaders, such a new technology when the GeForce 3 came out now you don t even think about it, tessellation was a performance hog when it came out not that long ago and now you don t think about that either. Once ray tracing GPUs are everywhere even in phones and the performance hit is close to non existent and devs abandon all fake lighting techniques altogether, it ll just be a new feature that just on by default with no options to turn it off as the game wouldn t even boot without if.
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I ve been saying this since the 2000 series launched that RT is not a gimmick and will be the standard in the future and I ve personally upgraded each gen from the 2080 Ti to the 3090 and now 4090 just so I could have faster ray tracing and the laps in each generation has been pretty massive and the performance hit each gen is getting smaller and smaller. All new rendering tech has taking a while to mature before you never think about it.
Can you imagine games that don t use pixel shaders, such a new technology when the GeForce 3 came out now you don t even think about it, tessellation was a performance hog when it came out not that long ago and now you don t think about that either. Once ray tracing GPUs are everywhere even in phones and the performance hit is close to non existent and devs abandon all fake lighting techniques altogether, it ll just be a new feature that just on by default with no options to turn it off as the game wouldn t even boot without if.
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Die-Cast
Ray tracing is not a gimmick, you are correct BUT! Ray tracing in games is. Until it's FULL path tracing and the performance hit is not your FPS being cut in half it is a gimmick in games. I mean lets be real people are benchmarking 1440P that's upscaled to 4k and CALLING IT 4K to make RT seem viable! Thats BS! It's not 4k so stop calling it that. You know what else is a gimmick? Frame generation it's BS and just a way for GPU companies to double their FPS with out actually doubling the FPS. All these tricks to increase FPS is making our games come out WAY less optimized and and incomplete.
Turn on ray tracing with No upscale and No DLSS and no Frame generation and just run it at 4K native and watch those frames. Sick of seeing 1440P being called 4K just because they upscaled it.
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Ray tracing is not a gimmick, you are correct BUT! Ray tracing in games is. Until it's FULL path tracing and the performance hit is not your FPS being cut in half it is a gimmick in games. I mean lets be real people are benchmarking 1440P that's upscaled to 4k and CALLING IT 4K to make RT seem viable! Thats BS! It's not 4k so stop calling it that. You know what else is a gimmick? Frame generation it's BS and just a way for GPU companies to double their FPS with out actually doubling the FPS. All these tricks to increase FPS is making our games come out WAY less optimized and and incomplete.
Turn on ray tracing with No upscale and No DLSS and no Frame generation and just run it at 4K native and watch those frames. Sick of seeing 1440P being called 4K just because they upscaled it.
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EthelbertCoyote
Raytracing and path tracings biggest benefits have barely been touched in games in terms of impact. Most game engines have just done simple models of shadows. One of the biggest downfalls in games is real depthques that in the real world provide we will not get there by raster. Color and light are the biggest players in visuals and so many things materials wise are just not possible currently in raster but are hard to do even now in path and raytracing are hard when they come down with universal scene description(for ease of creation) and material x (and others) eyes will look back at 2022 and see things like I see Atari master system graphics.
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Raytracing and path tracings biggest benefits have barely been touched in games in terms of impact. Most game engines have just done simple models of shadows. One of the biggest downfalls in games is real depthques that in the real world provide we will not get there by raster. Color and light are the biggest players in visuals and so many things materials wise are just not possible currently in raster but are hard to do even now in path and raytracing are hard when they come down with universal scene description(for ease of creation) and material x (and others) eyes will look back at 2022 and see things like I see Atari master system graphics.
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Pixel
It's gonna be amazing when games can be completely path-traced with good resolution and performance. However, that seems like such a far fetched goal right now. Playing on mid-range cards, even in Quake II RTX, the de-noiser causes a lot nasty artifacts in shaded areas. Just the idea of running Cyberpunk, fully path-traced, with good resolution and performance, with enough rays to make de-noising artifacts unobtrusive seems like such a far fetched goal. Unless we can somehow accumulate and store ray information within the scene over time. then you can just have a ray-budget, and let the image itself build up over time.
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It's gonna be amazing when games can be completely path-traced with good resolution and performance. However, that seems like such a far fetched goal right now. Playing on mid-range cards, even in Quake II RTX, the de-noiser causes a lot nasty artifacts in shaded areas. Just the idea of running Cyberpunk, fully path-traced, with good resolution and performance, with enough rays to make de-noising artifacts unobtrusive seems like such a far fetched goal. Unless we can somehow accumulate and store ray information within the scene over time. then you can just have a ray-budget, and let the image itself build up over time.
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sorinpopa
So Traditional Ray tracings its already extremely demanding in most cases u need upscalers to use like dlss or fsr,
Path Tracing its RT on steroids so imagine how demanding this tech will be next .
For the Actual tech we have and using , i still Consider RT or Path Tracing a gimmick because its extremely demanding for what ur getting in return.
I mean best exemple : C.P. 77 : at 4K native RT Ultra on a 4090 runs ar 30-35fps lmao, and 29 fps on 4K Native with RT physcho.
Still a gimmick !
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So Traditional Ray tracings its already extremely demanding in most cases u need upscalers to use like dlss or fsr,
Path Tracing its RT on steroids so imagine how demanding this tech will be next .
For the Actual tech we have and using , i still Consider RT or Path Tracing a gimmick because its extremely demanding for what ur getting in return.
I mean best exemple : C.P. 77 : at 4K native RT Ultra on a 4090 runs ar 30-35fps lmao, and 29 fps on 4K Native with RT physcho.
Still a gimmick !
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Jason
raytracing def is a gimmick. Coming from an nvidia fanboy, I had 2 generations of hardware which barely, and often incorrectly used ray tracing. It will be a nice feature that all gpu's have in the future, but right now it is too costly to fps, and to the consumer gullible enough to pay a premium price for it. I am perfectly happy going team red with the 6800xt this year. Maybe in 3 years, ray tracing will be utilized more, and be less costly to performance so that it is worth the added money
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raytracing def is a gimmick. Coming from an nvidia fanboy, I had 2 generations of hardware which barely, and often incorrectly used ray tracing. It will be a nice feature that all gpu's have in the future, but right now it is too costly to fps, and to the consumer gullible enough to pay a premium price for it. I am perfectly happy going team red with the 6800xt this year. Maybe in 3 years, ray tracing will be utilized more, and be less costly to performance so that it is worth the added money
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It's
Not a gimmick, its been a cool almost two decades waiting for it to be Realtime gaming viable. Imagination Technologies showed me the light and I've been on the RT train ever since but I'm not delusional to the reality. its rarely done right or playable for most gamers, still a luxury because its not just the GPU but also CPU has to be up to the task. Its pretty interesting how much stock they're putting into this soon to be dead engine, NVidia must be at the helm.
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Not a gimmick, its been a cool almost two decades waiting for it to be Realtime gaming viable. Imagination Technologies showed me the light and I've been on the RT train ever since but I'm not delusional to the reality. its rarely done right or playable for most gamers, still a luxury because its not just the GPU but also CPU has to be up to the task. Its pretty interesting how much stock they're putting into this soon to be dead engine, NVidia must be at the helm.
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Steamy
If nvidia wants people to stop calling RT a gimmick then they should optimize it more so it runs better on lower end cards. Metro Exodus Enhanced Edition is universely regarded as the best RT implementation because it looks generations ahead of the old one AND runs super fast even on something like a RTX 2060. We need more implements like these and less implementations like that recent implementation in Elden Ring.
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If nvidia wants people to stop calling RT a gimmick then they should optimize it more so it runs better on lower end cards. Metro Exodus Enhanced Edition is universely regarded as the best RT implementation because it looks generations ahead of the old one AND runs super fast even on something like a RTX 2060. We need more implements like these and less implementations like that recent implementation in Elden Ring.
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Crestofhonor
I ve never thought that ray tracing or path tracing are a gimmick. The only people who thought that don t know much about the technology. Right now we are in a hybrid situation where developers are slowly learning to use it and not everyone makes a good implementation of ray tracing as this even happens with standard rasterization. Implementation is important
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I ve never thought that ray tracing or path tracing are a gimmick. The only people who thought that don t know much about the technology. Right now we are in a hybrid situation where developers are slowly learning to use it and not everyone makes a good implementation of ray tracing as this even happens with standard rasterization. Implementation is important
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MotoCat
I love that DLSS (and even 'frame generation') exists and can boost frame rates for smoother gameplay.. and I hate that this has resulted in super demanding new titles that can barely function without them
Path tracing is like the one exception to this as it very likely will become standard in the future but for now is simply asking too much
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I love that DLSS (and even 'frame generation') exists and can boost frame rates for smoother gameplay.. and I hate that this has resulted in super demanding new titles that can barely function without them
Path tracing is like the one exception to this as it very likely will become standard in the future but for now is simply asking too much
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PKPNYT47
Cyberpunk is still one of the games that isn't properly optimized specially with RT (Even their Witcher 3 with RT is a hot mess right now with micro stutters). So, CD Project Red (as much as I love them) really can't talk ish about this. They've gone downhill after Witcher 3 (original release).
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Cyberpunk is still one of the games that isn't properly optimized specially with RT (Even their Witcher 3 with RT is a hot mess right now with micro stutters). So, CD Project Red (as much as I love them) really can't talk ish about this. They've gone downhill after Witcher 3 (original release).
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Bart
You need high end hardware means: You need 4090 rtx while we are doing nothing you can't do in UE5 with other GPUs. We are deliberately crushing performance on every GPU, but crushing it less on Ada Lovelace. Nvidia paid us a lot of money to turn our game into a 4090 RTX advertisement.
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You need high end hardware means: You need 4090 rtx while we are doing nothing you can't do in UE5 with other GPUs. We are deliberately crushing performance on every GPU, but crushing it less on Ada Lovelace. Nvidia paid us a lot of money to turn our game into a 4090 RTX advertisement.
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Prithvi
I don't think they mean true path tracing in the send of Portal RTX. There's no freaking way they can compute that kind of visuals while maintaining a playable framerate. I'd be surprised if a 4090 could even get 15-20 fps with real path tracing.
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I don't think they mean true path tracing in the send of Portal RTX. There's no freaking way they can compute that kind of visuals while maintaining a playable framerate. I'd be surprised if a 4090 could even get 15-20 fps with real path tracing.
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