
10 scrapped ideas that never made it into great games
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Date: 2022-03-21
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Comments and reviews: 10
Ryan
That would have been sick asf being set in 1666, you'd have the plague dodging all those rats and crap, to the great fire of London spreading like nothing maybe, a fast paced get out of town before the fire engulfs you scenario, although I doubt you could escape it in real life given how dense London was back then, oh and all the houses being made of wood... it cured the plague though lmao.
All those wrongs you did in spreading the plague, would be fixed with a simple solution... fire!
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That would have been sick asf being set in 1666, you'd have the plague dodging all those rats and crap, to the great fire of London spreading like nothing maybe, a fast paced get out of town before the fire engulfs you scenario, although I doubt you could escape it in real life given how dense London was back then, oh and all the houses being made of wood... it cured the plague though lmao.
All those wrongs you did in spreading the plague, would be fixed with a simple solution... fire!
reply
Rei
I'm on my first steps of making a game, still choosing resources and programs, designing and choosing a bunch of stuff.
And I gotta say, I had some mind-blowing ideas on my head for the story, but the more I try -rendering- the story, making it more and more detailed/specific, the harder it gets to choose how I'm exactly going to do everything.
I can keep it all fresh inside my head, but I'll need to write it down, cause I can see it getting too complex...
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I'm on my first steps of making a game, still choosing resources and programs, designing and choosing a bunch of stuff.
And I gotta say, I had some mind-blowing ideas on my head for the story, but the more I try -rendering- the story, making it more and more detailed/specific, the harder it gets to choose how I'm exactly going to do everything.
I can keep it all fresh inside my head, but I'll need to write it down, cause I can see it getting too complex...
reply
james
Watch the God Of War clip at 9:12. It confused me.
a) The boy switches holding the bow from the left to his right hand.
b) He draws an arrow with left hand and switches back to holding the bow witt the left hand.
c) Draws the arrow back with right hand.
The scene has not been rehearsed and makes it feel clunky and rushed... Just something I spotted.
reply
Watch the God Of War clip at 9:12. It confused me.
a) The boy switches holding the bow from the left to his right hand.
b) He draws an arrow with left hand and switches back to holding the bow witt the left hand.
c) Draws the arrow back with right hand.
The scene has not been rehearsed and makes it feel clunky and rushed... Just something I spotted.
reply
Isabella
-these designs remind me of Eevee...-
me: cool!
-yeah, I think they're related to Eevee in some way-
me: ok, show me
-Rai, En and Sui-
me: uhhhhhhhhhhhhhhhhh
(fr though while they obviously turned out to be the legendary 'dog' trio they DO kind of have an Eeveelution-esque face)
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-these designs remind me of Eevee...-
me: cool!
-yeah, I think they're related to Eevee in some way-
me: ok, show me
-Rai, En and Sui-
me: uhhhhhhhhhhhhhhhhh
(fr though while they obviously turned out to be the legendary 'dog' trio they DO kind of have an Eeveelution-esque face)
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Shrey
-gameranx i think mourning is pretty much still a mechanic.... for eg in the riverwood dragon attack, alvor died in my game and everytime I fast travel there, his kids or wife are generally there and go -Oh no... this can't be- in a very sad crying voice
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-gameranx i think mourning is pretty much still a mechanic.... for eg in the riverwood dragon attack, alvor died in my game and everytime I fast travel there, his kids or wife are generally there and go -Oh no... this can't be- in a very sad crying voice
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Arlon
It is interesting to watch this video after TLOU2 was released too see how much we expected from that game. If you though dogs are manipulative stuff added to games, what about fake trailers with dialogues for different characters?
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It is interesting to watch this video after TLOU2 was released too see how much we expected from that game. If you though dogs are manipulative stuff added to games, what about fake trailers with dialogues for different characters?
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ericb31
the makers of Half-Life 2 liked to make the scenery tell little stories.
near the beginning, after you first meet Barney, but before you first meet Alyx, you pass by an abandoned playground.
NO CHILDREN IN THE CITY.
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the makers of Half-Life 2 liked to make the scenery tell little stories.
near the beginning, after you first meet Barney, but before you first meet Alyx, you pass by an abandoned playground.
NO CHILDREN IN THE CITY.
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oppositesleeper
God i hate falcons backwards ever changing opinions. Based on your ignorant logic i cant get passed 2 mins of your videos. You just called half life a zombie game..... listen to yourself sometimes.
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God i hate falcons backwards ever changing opinions. Based on your ignorant logic i cant get passed 2 mins of your videos. You just called half life a zombie game..... listen to yourself sometimes.
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Gregg
I am surprised they never made, let's say a team of pro basketball players zombies. Fighting a group of zombies that are all close to 7 ft tall woukd be a challenge. Or a group of pro offensive line men.
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I am surprised they never made, let's say a team of pro basketball players zombies. Fighting a group of zombies that are all close to 7 ft tall woukd be a challenge. Or a group of pro offensive line men.
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Mata
Maybe mourning was cut due them recording the same lines for both adults and children. Hearing a child talk about their kids opens up a line of questions the devs probably never wanted to go into.
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Maybe mourning was cut due them recording the same lines for both adults and children. Hearing a child talk about their kids opens up a line of questions the devs probably never wanted to go into.
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