
10 pc graphics settings you need to turn off now
video description
I like Light Bloom on and for some games film grain works. Weirdly chromatic aberration works for The Division - I played much of the game with the setting being on, then one day I turned the setting off and it no longer looked nor felt right, so back on it went (not for all games though). Also I know many gamers set head-bob off for a competitive edge in multiplayer, but for me personally I like the realistic motion and realism it adds to a game if it is not over exaggerated. Also head-bob makes for a more rewarding and challenging game and not too easy - I would prefer multiplayer games disable ability to turn it off as it doesn't present the game fairly on an even keel. After all when your running around for real, one's head does bob and the body and head does not stay smooth as if your sitting in a wheelie based rigid Daleks body from Dr Who.
Date: 2022-03-21
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Comments and reviews: 9
Brett
I have to disagree with V-sync being turned off. UNLESS you are on a MONSTER of a system and video card. it does way more than fix screen tearing. it organizes the frames to land in a smooth pattern. say for instance you have 60fps but you hit some video lag that 60fps COULD BE separated and have then all in one portion of that second making the screen seemingly -jump-.
V-sync even at 30 fps is WAY smoother as you get them every 1/30th of a second your -input lag- at most is increased by 33ms (thats MILLISECONDS). learned this early on in combat flight sims where large explosions, fires, smoke, and high details can make your system lag so bad that you get updated frames that are less smooth than a flip book. hard to aim, navigate, or do anything. then the input lag is very random as it updates only when there is a frame jump. so unless you can play and have no stutters AT ALL during the most intense visual moments... turn it on.
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I have to disagree with V-sync being turned off. UNLESS you are on a MONSTER of a system and video card. it does way more than fix screen tearing. it organizes the frames to land in a smooth pattern. say for instance you have 60fps but you hit some video lag that 60fps COULD BE separated and have then all in one portion of that second making the screen seemingly -jump-.
V-sync even at 30 fps is WAY smoother as you get them every 1/30th of a second your -input lag- at most is increased by 33ms (thats MILLISECONDS). learned this early on in combat flight sims where large explosions, fires, smoke, and high details can make your system lag so bad that you get updated frames that are less smooth than a flip book. hard to aim, navigate, or do anything. then the input lag is very random as it updates only when there is a frame jump. so unless you can play and have no stutters AT ALL during the most intense visual moments... turn it on.
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Sok
motion blur and DOF, are easily the most annoying settings because most games don't have a slider, and the defaults are usually too intense. Less is more with these two settings. bloom, lens flare/godrays, all irritatingly blinding, and horribly memory consuming(turning these settings off to make room in ram for decent shadows). GTA 5 annoys me because you can't turn any of this off no matter how low you set your settings. V-sync is pretty pointless if you don't have an AMD video card(i've never seen any screen tearing on an nvidia GPU personally), and it annoyingly locks FPS to 60 fps(which is a minor nitpick as it only really matters in FPS games).
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motion blur and DOF, are easily the most annoying settings because most games don't have a slider, and the defaults are usually too intense. Less is more with these two settings. bloom, lens flare/godrays, all irritatingly blinding, and horribly memory consuming(turning these settings off to make room in ram for decent shadows). GTA 5 annoys me because you can't turn any of this off no matter how low you set your settings. V-sync is pretty pointless if you don't have an AMD video card(i've never seen any screen tearing on an nvidia GPU personally), and it annoyingly locks FPS to 60 fps(which is a minor nitpick as it only really matters in FPS games).
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Jman
I am going to disagree Motion blur and depth of field is not the worst it is shadows. Shadows should be #1 cause developers put to much time and effort into shadows. Shadows is the highest FPS killer, higher then graphics. I don't turn shadows off I completely disable them so I don't have it and my games get a huge FPS boost from it. Now what the developers need to do is focus more on is making the games more optimal. There are games out there that even people with the 3090's + get crap FPS. Less shadows more optimization.
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I am going to disagree Motion blur and depth of field is not the worst it is shadows. Shadows should be #1 cause developers put to much time and effort into shadows. Shadows is the highest FPS killer, higher then graphics. I don't turn shadows off I completely disable them so I don't have it and my games get a huge FPS boost from it. Now what the developers need to do is focus more on is making the games more optimal. There are games out there that even people with the 3090's + get crap FPS. Less shadows more optimization.
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Dan
I always turn shadows, camera shaking, and the like off completely as they serve no purpose in STO or DDO. I also disengage music, bloom intensity, etc. almost immediately.
I never understood of trying to make a game blurry and simply thought that the developers that put it in were only trying to make everyone else feel they were/are as blind as the fore mentioned obviously seem to be.
However, in DDO, I do max out the object draw distance since I tend to play ranger and wizard classes.
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I always turn shadows, camera shaking, and the like off completely as they serve no purpose in STO or DDO. I also disengage music, bloom intensity, etc. almost immediately.
I never understood of trying to make a game blurry and simply thought that the developers that put it in were only trying to make everyone else feel they were/are as blind as the fore mentioned obviously seem to be.
However, in DDO, I do max out the object draw distance since I tend to play ranger and wizard classes.
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XgHoElNdIiS
Am i the only one who uses vsync and still gets screen tearing? Maybe its actually my fault because i use a tv as a monitor because i place the pc in the wnd of my bed so i can play with a controller and the tv screen is big enough so i can play from far.. so i will always use tv as a monitor..someone has any tips for this? Or should i just get a better tv than the 59hz i have?-
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Am i the only one who uses vsync and still gets screen tearing? Maybe its actually my fault because i use a tv as a monitor because i place the pc in the wnd of my bed so i can play with a controller and the tv screen is big enough so i can play from far.. so i will always use tv as a monitor..someone has any tips for this? Or should i just get a better tv than the 59hz i have?-
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LimbaZero
Vignetting in VR is used to reduce motion sickness when using smooth locomotion.
VR is also having certain -Chromatic aberration- as lens profile but it try to fix that effect from lenses. If profile is bad then you can see that chromatic aberration in corner your eye.
Also VR uses v-sync to try keep constant frame rate as possible to prevent seasickness.
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Vignetting in VR is used to reduce motion sickness when using smooth locomotion.
VR is also having certain -Chromatic aberration- as lens profile but it try to fix that effect from lenses. If profile is bad then you can see that chromatic aberration in corner your eye.
Also VR uses v-sync to try keep constant frame rate as possible to prevent seasickness.
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Humangobo
Ugh...especially as someone who works in film/TV, I HATE chromatic aberration. It's not -cinematic- it's a fault of the lens, most noticeable on cheaper lenses (in both photography and cinema). It's like game devs took the aspects of what we try and avoid or get rid of in film/tv/photography and said -hey, this is a thing that can happen, let's add it in!-
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Ugh...especially as someone who works in film/TV, I HATE chromatic aberration. It's not -cinematic- it's a fault of the lens, most noticeable on cheaper lenses (in both photography and cinema). It's like game devs took the aspects of what we try and avoid or get rid of in film/tv/photography and said -hey, this is a thing that can happen, let's add it in!-
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gameranx
vsync is good dude. very good. you need to put your monitor to below your lowest FPS & variable framerate is so much worse than a properly synced image. It is the cause of 90% of ALL online multiplayer game complaints. Whoever is complaining tends to have variable framerate.
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vsync is good dude. very good. you need to put your monitor to below your lowest FPS & variable framerate is so much worse than a properly synced image. It is the cause of 90% of ALL online multiplayer game complaints. Whoever is complaining tends to have variable framerate.
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I usually turn shadows all the way down to low & I actually think that looks better than ultra. When a tree is 20 feet away from the shadow but the shadow is still crisp & not kinda blurry like it would be in real life just seems unrealistic to me.
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I usually turn shadows all the way down to low & I actually think that looks better than ultra. When a tree is 20 feet away from the shadow but the shadow is still crisp & not kinda blurry like it would be in real life just seems unrealistic to me.
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