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zakruti.com » Humor, fun and entertainment » Gameranx
10 mistakes every open world gamer makes

10 mistakes every open world gamer makes

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Rating: 4.0; Vote: 1
We all make silly mistakes while player our favorite open world games. Here are some embarrassing (but believable) examples Donald: In Cyberpunk 2077 I parked a motercycle on the sidewalk close to where my mission led me. I was carefully watching the pedestrians and I was clear. When I got off the bike it seems that someone walked up to the bike as I was getting off and the front tire turned sideways a little but it was enough for it to hit this man. He screams falls to the ground then hops right back up and starts swinging at me. At the very same instant 2 cops showed up and started shooting at me. I stood there for a second and almost immediately 2 more cops showed up along with a robot attacking me.... for getting off of my bike. Had to run a long way to get away from them, all the fast travel routes were blocked and I wasted 5 minutes just trying to flee before I could get back to my quest just because the graphics of me getting off the bike. I should have just left my bike in the middle of the road blocking traffic.
Date: 2022-03-22

Comments and reviews: 9


The number 1 pick is so me. I LOVE open world games, Assassins Creed, Far Cry, Cyber Punk, Days Gone. However, I also have OCD. This is a BAD combo because a part of me insists upon completing every side quest and getting all the collectables; but halfway through I realize I only completed 10% of the actually interesting part of the game, the story quests which are at the heart of the game. So, I just get bored and then buy the next open world game, rinse and repeat.
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Its not just an open world thing but... when a game gets benched for something new and shiny and then you return to it after possibly years. You've forgotten the controls, where you are or what you're doing . Usually you jump back in and it kind of works, however sometimes you forget a key mechanic like how to slide or something and you literally never pull that move again.
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last point happened to me with a lot of bethesda games... i tend to do explore a lot and do all the sidemissions so often enough i'm 20% into the game but already an unbeatable god and the rest of the game just feels like walking off navpoints without any sense of challenge or danger. i have never finished skyrim and fallout 3 for that reason. i just got bored.
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One thing I've always hated is having to pace myself when a character starts talking in order to listen to their full dialogue. Walk too far and you trigger different dialogue or a whole cutscene and you'll never know the end of their little story or punchline to their joke unless you bother to look up that specific interaction.
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Nah one of the most frustrating collectibles is the blast shards in the first Infamous. There's no way to keep track of them and if you miss literally one like I did you'll spend hours looking for one only to find out you saw it at one point and said you'd come back later and never did -
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I played gta sa and had my cool modified cars in the garage but never used it because when ever I used my car in a mission or to get to the mission starting point like someone's house who gives us mission, my cars always despawns so I just left it in garage and use other vehicle to travel
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in red dead redemption 2 my first time i always accidentally tackle someone, because when im running towards my horse and some random NPZ is standing next to my horse and since triangle is how you mount horses arthur tackles the shit outa the NPC and i get bounty lol.
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90% of these have never happen to me, but sure -they happen to everyone- , -they happen to every gamer-, sure am glad you repeated that for every single thing, because of course you can know for sure that every single person on the planet has made the same dumb mistake
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Who cares about side missions, most of the time they aren't as good as main story missions and if they're really good then why didn't developers implement them in main story? So at this point it's developers fault not players. Same goes for DLC's.
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