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zakruti.com » Humor, fun and entertainment » Gameranx
10 times video games broke its own rules

10 times video games broke its own rules

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Rating: 4.0; Vote: 1
10 Times Video Games BROKE Its Own RULES Brother: As for the Mario World thing, weren't there already similar kind of rule breaks in Super Mario Bros 3? or were they just added on the SNES version in the All Star Game? I remember one could duck on certain blocks (the white ones) for severeal seconds and fall behind the primary block layer of the game and walking on the secondary layer in the background and by that go behind the black curtain goal part of the level and enter secret levels or short cuts on the world map. Mario World's fly below the goal post is just a continuation of that earlier rule breaking.
Date: 2023-03-06

Comments and reviews: 14


On a similar note to Elden Ring, in Ratchet & Clank: Up Your Arsenal, the Starship Pheonix, essentially a HUB world in the game, where your completely safe from enemies, aside from the training section to test new weapons.
During a certain point in the game, the place becomes over run with Dr. Nefarious' robots, and you gotta fight your way through to the end, while seeing new parts of the level that were otherwise inaccessible. Then everything goes back to normal afterward.
'Course you pretty much know about this element beforehand, and it's near the tail-end of the game. But it's a pretty cool idea for a Ratchet & Clank game, especially during that point in the series timeline!

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oh, #4 reminded me of an obscure old Flash game i played that's sort of the opposite. (damn, i can't remember the name)
anyway, after winning the first battle with the Wizard villain, the villain says the he KNOWS he is a character in a game, and will escape into the real world after defeating you.
then he appears to die and come back to life, thanks to his new 4-th wall breaking ability.
to beat him, you just HIDE and stay where he can't reach you, and this deprives him of his purpose or something like that, making him fade away.

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I m surprised TLoU2 isn t on here somewhere. In the first game they pull you into safety at workbenches where you upgrade weapons. In the whole first game you never get attacked. The area is always safe! Then you play the second game and you start out with safe work benches again until about half way into the game you get jumped by baddies while working at the bench! Scripted event even! The devs intended to strip that safety from you.
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I love resident evil revelations 2 is one the best. and I love the bad ending. It is mind-blowing. In my head, what is going to happen in part 3? For years, I thought that was ending because in my country, most people only play fifa or play other games, don't play all resident evil games. Most of them don't know that revelations exist. And most of them even can't talk English so don't understand story. I hate Iran. Can't even run
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In my experience storytellers tend to be pretty bad at keeping secrets, if a character says 'I'll never do X' expect them to do it at somepoint(usually around the middle) and when they do keep a secret people scream foul and call it bad storytelling, so:
Game ruining twist = Good
Game allowing you to experience the twist the way twists should be experienced = Bad, I guess.

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Ah I remember that from Mario World. the very last secret I found, and it took quite a while to figure out back in a time before we had internet. At least they did stick to their rules of red dot means two exits, which kept me trying to figure it out. Very satisfying when I found it, even if the reward wasn't really needed (another path to the star road.
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Number 1 should have been The Psycho Mantis boss fight in Metal Gear Solid 1.
Mantis uses his psychics powers and just brakes the player controls, so you have to change the joystick to the 2nd slot in the ps1.
Besides that he tells what games you have in the memory card.
That was the craziest shit i ever seen playing videogames as a kid.

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In the afterlife Mario will have to face all the Yoshis he sacrificed.
Grand Turismo 2 tells the player only cars under a certain performance level can be used for some events, then proceeds to use non-player vehicles that exceed that amount. Makes me feel better about running them off the track and into barriers knowing that.

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As a kid I never thought to take Yoshi to the end of that level and jump off of him. I thought the only way to get there was to start flying with the cape and then dive bomb under the goal post and pull up to get behind it. It took me like 100 tries, but I got it.
When YT came out and I saw people using Yoshi I was blown away.

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I love it when games hide secrets on loading screens. Like okami for instance. If you time the paws just right instead of Issun appearing you'll get a demon fang. Same with the blank loading screen if you mash X and get 50 paws on screen you get a free demon fang and those actually get added to your inventory.
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For SotN you don't have to go through in every form, I usually do it with just the bat. You just have to go back and forth three times, that's it. In fact this is the first time in my life I heard about the three form requirement, and it's my favourite game of all time. Anyways it's not true.
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Glad you mention nier speaking of nier in automata SPOILER ALERT FOR ENDING E.
It stops the credits and the pods start talking to eachother, only game this has happend to me in, are there any other games where something like that or even crazier happens durning the credits

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Wow double feature. Whatever the occasion, I'm definitely digging it! Also that part in Elden Ring was amazing. From had never done anything like that before and it worked to great effect. It was like being invaded for the very first time back in Demon's Souls.
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Resident Evil 2 classic,
As far as I know is the only Res. E. Game where the door loading screen subverted by having zombies ACTUALLY come through it. And if memory serves, it's only ONCE in the entire FRANCHISE (with the classic door loading screens) to do this

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