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zakruti.com » Humor, fun and entertainment » Gameranx
20 Traps That CAUGHT MILLIONS of Cheaters

20 Traps That CAUGHT MILLIONS of Cheaters

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Rating: 4.0; Vote: 1
20 Traps That CAUGHT MILLIONS of Cheaters Channel video: Gameranx - Category: Humor, fun and entertainment
Date: 2024-08-10

Comments and reviews: 20


Back when the first Online-capable DS Pokemon Games came out (EG: Diamond, Platinum and Pearl, if you were caught with impossible pokemon stats/pokemon catch areas/etc. in your teams when playing online, Nintendo would silently update your game cartridge to not boot when you next tried to play that specific pokemon cartridge. Depending on the update version, you would be faced with a pink, yellow or white screen when the boot failed. The only way to get around this was to permanently play with the cartridge in an action replay/gameshark/etc. Or use the button combination as the cartridge booted up to clear all of the pokemon cartridge's data, resetting it to factory default (this included all settings too)
The only reason this is possible, is because when you play online with a pokemon game, your data is mixed with the other player(s) you fight or interact with. Your mixed data is first sent to the server to do this of course.

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cheating is so dumb. You are paying extra money to get bored of a game faster and have your skills get worse. Any temporary positivity you earn from your gameplay pails in comparison to the negativity you receive when discovered. The fact that their are players capable of stomping aim botting and wall hacking clowns should be enough for everyone to understand cheating will never actually meet the level of greatness the cheat makers claim. We know that low effort instant gratification can lead to serious mental health problems. Ain't nothing cheats offer that isn't harmful to the user and everyone that interacts with them. Its like someone going woohoo I stuck a piece of uranium up my ass now I can run faster than everyone, just sucks I and anyone near me is gonna get cancer. We just need more psa type commercials explaining all the downsides to cheating, if their is no desire to cheat then they will disappear
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Highly underrated counter-cheat: Spamming the person's screen with random visuals, and words when they are caught trying to inject anything.
Many cheats require injection of some kind (though some don't, such as 'wall hacks'. It is relatively easy to tell, for any anti-cheat worth the time, that a script or some third party code is trying to inject/alter the game in some way beyond what is normal (which makes anti-cheats like BattlEye and EAC even worse as they can't stop this basic stuff.
I find game devs that give updates on anti-cheat, and banning cheaters are usually the worst for actually catching, and dealing with them.

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Once upon a time I worked Game security for arenanet the people that made Guild Wars 2. I was one of the people that got to take over botting accounts and it happened to alot more accounts than just the one mentioned in the video. That job was easily one of the better jobs I had working for arenanet and it was hilarious getting the customer service tickets for botters complaining about their accounts being banned and all of their stuff being taken away. I had alot of fun chasing down and confirming botters where actually cheating in game. We would teleport them all of over the place. Good times.
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If i made a game and wanted to deal with cheaters, i'd come up with the most inconspicuous way to deal with them. Something that makes them think they have gamed the system while being punished. For example instead of stopping their cheating or adding invisible enemies or fake enemies, or make enemies invisible or anything on this list, i'd just let them play with their cheat on BUT i would turn their entire player model into a head hitbox. so any shot that hits them would be a headshot. They wouldn't know what was happening and think that some other cheater got them.
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I was caught cheating in 2009/10, I'd use mod menus to drop weapons on the ground for people in zombie lobbies or go god mode and other cheater shit. I eventually got caught an Microsoft:
Reset my gamer score to 0
Made it so I couldn't get achievements from the games I'd already played. (but could still got gamerscore from games I had never played)
Changed my gamerzone to cheater
And I was banned for either 24 or 72 hours, I don't remember.
Never ever seen the gamer tag one or heard of anyone having that happen to them, that's funny af though.

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Games should be given a digital and verifiable fingerprint. When caught cheating, the game no longer works. Simple as that. If on a physical copy of the game, the game should have the digital fingerprint lasered onto the cover, so if they tried to sell on the used game market, the buyer can verify if this copy of the game has been banned or not. Sure cheaters could just buy another new copy of the game, but after 5-10 games bought by the cheater, would it really be worth it for them to pay another 89. 99$ each time Lemme know what you all think!
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Back before the fake enemies were redone I was playing Warzone one night and got banned trying to shoot someone that was like 50 feet away. After some sleuthing around I found out one of those fake enemies was directly in front of me, literally standing outside of the window I was mounted on. Even if you couldn’t see them when they were first added, your bullets could still register on them. It was patched pretty fast and they reverted the ban but it makes me wonder how many people shot a fake enemy and didn’t even realize it lol
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I remember back in the day you would occasionally see aimbotters in Battlefield: Bad Company 2. We had one in a match who couldn't be less obvious. He would stand at the top of a hill with an HMG and get perfect headshots on my whole team in just a few seconds. I got lucky and got close, caught him reloading the HMG. I managed to get him with my knife before he could get me with his pistol. Then I got on chat, mocked him in front of everyone, then quit the match so he couldn't get revenge. It was pretty sweet.
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I fully support devs punishing cheating by cleverly ruining the gaming experience for said cheaters.
Not being able to see other players in an MMORPG or FPS is totally fair.
I find it especially delicious when the anti-cheat measures get the cheaters to out themselves because they think the game itself is bugged, when it’s actually only messed up for them. Letting them submit tickets, or post complaints on forums and having the devs explain how the anti-cheating measures are working as intended

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There was one from a CoD clone, that my friend told me about, don't ask me what the game is called as I don't play Competitive Multiplayer games. It was from the mid 2000's on console and cheaters would be identified and shown on the map and everyone's HUD display. Anyone who attempted to go after the cheater would get a huge amount of XP, even if it was only an assist, so cheaters were always mobbed when they appeared in game by everyone.
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Back when i was a kid, I had pokemon emerald on the gameboy. I got a bad egg, and it broke the entire game lol. There's no way to delete the save file, and the game itself crashes. I was so sad. I was young so I never realized it was because I used a gameshark. I'm 28 now and never cheat in singleplayer games anymore, jsut because I think it's boring. But I think it was f'd up to do that to kids just playing a game boy game.
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I think if i had an online lobby system for a game, i would do the cheater island but i wouldn't slow it down or make it noticeable. I would have multiple cheater lobbies and just have the cheater registration software put them in these lobbies constantly so they are all getting angry that they are losing and their cheating isn't working but they wouldn't get wise to the fact that they were playing with cheaters as well
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Iv had a cheater use my activision act. The act got shadow banned i got back on cod mw2 or whatever it was and was in lobbys dull of people complaing about others cheating and i relised i was going super sweat just to lose hahah. Well found account was linked to some site/name i never heard of got it fixed but i realise people can take your acounts really easily
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Medal Of Honor Frontline had a nice simple action, or non-action, if you enabled all cheats at once. The game would freeze at the exact same point in the game every single time. It was when you had to meet an informant at I think it was a bar called the Red Lion. Yes I found out the hard way and it took a bit before I realized why it kept freezing.
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why do people have to cheat. I used to play point blank and its fun for me, light weight and somewhat competitive. I only got to play on weekend and that game after years still full of cheaters. I just spawned and somehow died because of headshot from an enemy in his base shooting floor
been 2 years since the last time i played it though

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Activision has banned hundreds of thousands of cheaters at least. I would hardly call that a flop. In cyber security, which is basically what we're talking about here, the criminals are always, always one step ahead. Having said that, I think what Activision has done with Ricochet is commendable if not totally full proof.
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The reason I don't play online multiplayer games, COD games or especially any PVP games with an FPS focus. I don't play those games anymore because 75% of the game titles are infected with cheaters.
COD Cheatzone
Cheater Legends
Legend of Cheaters
Call of Cheaters
Cheatnite
Cheater Strikes 2

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Anyone else happen to play Phantasy Star Online on the Dreamcast The cheating on there was insane, if you joined a game with someone they could literally turn your character into different NPCs and there was nothing you could do about it. They could reset your Dreamcast, bsod you all kinds of stuff.
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I remember Adventure Quest Worlds had a funny way to deal with Bots. When detected, the next time the player logged in, the character would be stripped down to their boxer shorts, their entire inventory removed except for a note giving you a warning to not do it again.
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