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zakruti.com » Humor, fun and entertainment » Gameranx
Doom Dark Ages: 10 Things We Had No Idea YOU COULD DO

Doom Dark Ages: 10 Things We Had No Idea YOU COULD DO

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Rating: 4.0; Vote: 1
Doom Dark Ages: 10 Things We Had No Idea YOU COULD DO Channel video: Gameranx - Category: Humor, fun and entertainment
Date: 2025-05-16

Comments and reviews: 20


I personally think they should patch the armless demon thing. Make it start attacking with its mouth, biting or desperately trying to attack instead of just standing there, waiting to die. From everything I've seen, Dark Ages is taking on this more serious tone without the silly glory kills and other goofy stuff.
Also, because of the open world direction, this feels like a really beautiful version of Serious Sam. Eternal was so cool because of all the environmental restrictions. You had to really learn the layout and use it to your advantage while trying to survive. It also seemed easier to see where the attacks were coming from. From everything I've seen here, this just feels like one long, boring strafing experience while waiting for the green projectiles to shield back to larger bosses. The ground slam seems like a boring and repetitive way to take out groups of weaker enemies that would otherwise be challenging without that attack.
Eternal is just. fun. All the way through. And the challenge level is there if you want it. Dark Ages isn't invoking that same fun factor. But time will tell, I suppose.

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I wish the game would run correctly for me. When it's running, it's great, but I can't play without it totally freezing every 15 minutes. Got my first freeze 2/3rd of the way through mission 1. Froze up again in the opening cutscene of mission 2. Froze up again the first time I used the Sentinel shrine in mission 2. Froze again about 10 mins of gameplay beyond the shrine. Current drivers, uninstall and reinstall of the game, and it just won't stay running. 7000 series Ryzen 9 cpu, 4080ti GPU, and no answers on why it locks up on the graphics and control input front while (as far as I can tell) the game processes and audio continue uninterrupted. Guess I gotta wait for a patch.
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0: 00 Intro
0: 35 Disarming Demons: Blow Off Both Arms for Instant Defeat
1: 44 Red Barrels Are Safe-Enemies Can’t Explode Them
2: 53 Free Slow-Mo Anytime with Shield Throw and Weapon Wheel
4: 32 Ground Pounds Everywhere-Even Small Drops Count
5: 37 Secret Classic Glory Kills Still Exist
6: 22 Crank Game Speed Up to 150% for Total Chaos
8: 08 Find the Hidden Skeleton with a Blue Cape
9: 13 Destroy Everything-Highly Destructible Environments and Mechs
10: 40 Classic Doomguy Face Option with Original Animations
11: 48 Developer Wanted Posters-Old-School Easter Egg

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Hey, Gameranx team. Great video, as always!
One criticism I'd like to point out is the way you guys balance your audio for some of your videos. Falcon and Jake's voices come across so much quieter than the gameplay audio. Whenever they speak, I have to turn up the volume a bit to hear them clearly, and then as soon as gameplay audio starts, its insanely loud, so i have to reduce the volume again
Idk if it's just me and the speakers of whatever I'm watching on (smartphone/TV, but if it is something you guys can resolve on your end, I would be extremely grateful

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Anyone else having problems with the armor points I'm on ultra violence and most of the time my armor is just gone in 1 hit (now that I have 70 I'm sometimes left with 5 after a hit instead of zero) running around collecting armor feels really pointless every armor upgrade I get could just be health instead with working damage calculation. maybe it's supposed to be like that but that's just garbage game design if that's the case.
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I play nightmare default, mission 8. The game is very fast, no need to adjust anything. The first few missions are easier than eternal on nightmare, but difficulty level is beginning to ramp up, especially with boss encounters on siege part 1, harder than siege 2. Max out the flail and shield. Pulveriser and cycler are meta, close and distant range respectively.
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Id have bought the game if it was actually on disc (a key does not count) and didnt require constant online availability for a single player campaign game. Shame really, but hey ho. I'll just buy another game that isn't made by Microsoft as they seem to be doing only Digital now so thats THOUSANDS of pounds they will NOT be getting from me.
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I think it’d be nice some games featured groups photos of the developers or behind the scenes photos at the end of the credits to show that these things are made by normal people. I understand the scope of some games might make that unfeasible, but it’d be nice to highlight the people that make the things we enjoy from time to time.
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7: 42 Unreal 1 had the same feature, with max spped 200%
I think it could had some use if you had to travel long distances at foot with no enemies nerby (That's how i've used it on unreal at least, binded two keys, for 100 and 200% speed, then when i had to backtrack or do something uninteresting, speed up and profit)

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Just 150% speed why don't crank up projectile speed and tune down daze time and parry window too
Honestly is how i'm going with it. Is hard but not insane.
I also didn't noticed anything strange in the cut scene.
P. s. thank for the old school icon tip. priceless

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Easiest Doom game on any of the default settings. Only the sliders make things difficult, but with the right upgrades it doesn't matter. You have to purposely handicap yourself to make this game difficult. You can damn near jump, shield, and punch your way through the game.
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Yeah your the doom slayer but. that is a damn Hell Knight! He should kick you, i have decided that he should kick you. When you blast one of his legs of THEN he can just lay there looking all sad and kind of defeated. Good Video
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Being able to up the game speed is a nice touch, wish you could also just turn off the slow motion. Nothing quite says fast-paced shooter like slowing down the game every time you use one of the central mechanics, right
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They really take out the glory kills! I mean in the others was full implemented depending on where and from what position you trigger it but i was expecting some simplification not from that to rare occasions or trick move
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8: 22 - If you want Easter Eggs, you have to look for 'em.
I mean. That is the point of an Easter egg. You have to search for it because Easter eggs are hidden.
If it's out in the open, it's just a reference.

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There’s definitely a skinny dude who works at ID. Comes into work everyday in a blue cape and stays late every nightlmao
Edit: P. S. thanks for showing the OG doom guy head, that’s a game changer for me!

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wishing the game speed setting went up ridiculously high to the point where you wonder why
500% speed increase minimum, no hud, sfx only, classic doom weapon orientation for maximum doom experience

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I was sort of interested in this game but almost ever video I see of it, is just in the dark. And it looks too busy and cluttered for me. Say what you want but I’m going to pass this one.
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This has to be the weakest entry of all these new ones. Eternal was so much better. I played a couple of hours yesterday, and it seems like they dummed it down and made it for 10 year olds.
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I just beat Pandemonium difficulty with max speed. Bro that was crazy. I don’t think I’ll do Ultra-Nightmare with max speed, because I had way too many close calls as it is on Pandemonium.
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