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zakruti.com » Humor, fun and entertainment » Lazy Game Reviews
LGR Oddware - DOS PC Action Replay: The Ultimate Game Buster

LGR Oddware - DOS PC Action Replay: The Ultimate Game Buster

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Rating: 4.0; Vote: 1
Infinite cheat codes, save states, memory monitoring, slow motion, and more! This 1993 ISA card version of the Datel Pro Action Replay for DOS computers is packed with odd features. Does it actually work this time, like Cheat Engine for MS-DOS? Let's find out!
Date: 2022-04-14

Comments and reviews: 10


I used to LOVE my actions replay PC ISA card. I was like 14 at the time when I had it. we were able to edit levels on shareware games. to get more from the game than we were allowed. We used to be able to edit games and software on the fly in memory with its memory editor. it only really died when windows went windows 95. and was never supported. I once sent it back so that I could get a firmware update. and also once downloaded an update for the firmware from an old dial up modem. I also used to use it to hack software serials and jump asm code in demo software. LOVED IT!
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Had one of these for C64 in '80s into the early '90s. Plugged into the cartridge port(meant it didn't work with cart games, as no pass through) and was a red colour, that faded to orange after a while.
Was an amazing device, you could also do stuff like load tapes, then this would compress the game and save it to another tape for faster loading, or you could even save it to a floppy disk to make loading even faster. That function wouldn't work with multi-load games, sadly, but yeah.
Seems to have most the same functions, just adapted for DOS.

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Back in those days there was this tool called iirc: -GameWiz(ard)32-, it worked for DOS and was put into memory as a TSR that could be loaded into high memory. If memory serves it offered saved states and the ability to adjust/search through the values of a games used memory. It could even speed up) and slow down some games. I used that on DuneCD to speed up the animations when I was looking for sieches: ) That was basically a total software solution without the aid of hardware. I think it even worked on games that used the DOS/4GW-extender.
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Man, this is way, WAY more sophisticated than the other mem address cheats (PAR or Game Genie) I mean, those basically work the same but I remember when I had a Game Genie with my original NES, along with the large book of codes it came with, there was a section -see if you can find your own cheats! - and I remember thinking how in the h#ll am I supposed to just randomly discover mem address cheats just playing with -no- other kind of software diagnostic? -
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Later there was Cheat Machine (without hardware) which also tried to find out where a value of interest was stored in memory (e. g lives or ammo) by freezing the game, entering the resident part and search for memory locations that have changed their values according to our observations. The memory addresses that were potential matches, could be then overwritten or 'frozen', to see if the cheat is successful (or if the game or PC crashed as a result.
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Not specific to this video but I just wanted to say that I'm really grateful that you're doing this Clint. I grew up with all this stuff and own half the games that are on your shelves myself. It really makes me glad that you're not only trying to show all this stuff but also capture the Zeitgeist and try to explain what everything felt like back in the day. Keep up the good work man. (:
Edit: Wow that save state blew my mind. xD

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Limited to 2 digits at once because its an 8 bit value; for an 8 bit card.
If a game uses 2 addresses to store a 16 bit value youre going to have a bad time.
00 to FF.
Its also why it wont always work, like if lives is stored in an INT (16bit) the set value is found even though the game uses two.
it doesnt always need both addresses for the value to work, but sometimes it will (like to modify, say your score)

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I was using a program called Game Wizard during that period and it was just a resident program in memory (no hardware) that I could invoke using a key shortcut that did pretty much the same thing. You could search for lives, etc and then manipulate the address after narrowing down for infinite lives, etc. It did work on most games except for Mortal Kombat and a few others I don't remember.
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Only available from STOKE-ON-TRENT - England's finest! Fun fact no-one cares about - those phone numbers on the box are 'PCN' numbers, today we would assume they were mobile numbers as they start 07 but they were a service known as a 'personal number'. They still exist (but gawd knows who still has one) and cost a FORTUNE to call.
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I used to have the Pro Action Replay for the SNES. It was so much better than the Game Genie. The trainer worked so well, and there were very few games that we couldn't get cheats to work on.
Some of the features in the DOS version are very much like SoftICE (old kernel mode debugger for DOS/Windows. So freaking cool!

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