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zakruti.com » Humor, fun and entertainment » Polygon
This is what Elden Ring does better than anyone else

This is what Elden Ring does better than anyone else

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Rating: 4.0; Vote: 1
How much storytelling can you do with a few yards of cloth If you're FromSoftware, a whole freaking lot! In Elden Ring and FromSoftware's ever-growing catalog of solemn sword adventures, there's an astounding amount of attention paid to cloth. The shape, the texture, the movement. But why Polygon's resident man of the cloth Patrick is here to break it all down. 0: 00 Elden Ring's secret weapon 1: 12 Make, material, and movement 2: 20 How cloth makes monsters 3: 46 How material tells stories 9: 41 How cloth moves 14: 16 Getting ready for Shadow of the Erdtree IMPORTANT LINKS TikTok: Twitch: Twitter: Instagram: Facebook: Polygon Newsletter: And for more gaming and entertainment coverage, visit #eldenring
Date: 2024-06-21

Comments and reviews: 13


As an environment artist, you really nailed Fromsoft getting away with stuff because of their intention. Repeating textures (look at the ruined building im Limgrave) identical distant trees in many vistas shots. But we let it slide because if look at the big picture and see how it all merge together, the jank doesnt seem as bad
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ohhhh this RULES. i frickn love cloth. it's so important. so few culture-building creative pursuits take as much care as would be interesting. this is a GREAT essay subject. i assume it is also a great essay i'm only two minutes in but pat has never disappointed before and this is off to a fantastic start
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Before playing Bloodborne I distinctly remember watching my roommate run around in the crowfeather armor set and being mesmerized by the layers of cloth and feathers waving over each other as he ran. I'm not saying it's the whole reason I decided to play Bloodborne. but it's one of them
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I can't believe that I never thought about how in the PS3 era, it was still rare to see people sleeping under sheets because of issues with cloth physics, but now we have the cloth coming off of Godrick to reveal his arms with the cloth on screen pretty much the whole time.
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With all of our technical advancement I just wish at this point we FINALLY didn't have clipping!
Every game has clothes, armor, weapons, capes, even limbs clipping through each other. It always messes with my immersion and looks ugly.

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Funny that From Software’s history comes forward here, as they initially worked on office software. They were software engineers before game developers, and that focus on emphasis on the technically challenging likely stems from that origin.
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This is why elden ring fashion is so important. If everyone is going to have an awesome costume you can't go around fighting people without one. You have to choose your own vibe too. You have to win.
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This level of insight is what we're subbed for. And Simone absolutely SLAYED that sheet. Honestly I see this video starting something in both the video game and fashion industries.
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You're so good at taking things I might not notice about games I might not be interested in and presenting them in a way that draws me in completely.
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Gottdammit Pat, Ten/0 has been sold out of that Mokujin sweater in my size since they launched it and there you are looking all good in it.
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Excellent video! I’ve never even thought about how good Fromsoft is at fabric and now I can’t imagine how I never considered it.
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I don't even like how they do cloth. they just make it so you can't see what you're looking at. just a low mess of grey nonsense. trash.
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Cloth is in the centre piece of FS's object story telling, but not that much so that you would notice it.
It's almost too perfect.

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