
I played Elden Ring wrong for two years
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Date: 2024-08-03
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Comments and reviews: 20
DreamskyDance
I love souls games, i have over 800 hours just in Elden Ring and i leveled vigor and didnt thought it is bad.
Ok, for shields usage, you are better than me, its not that i think shields are for bad players or something but it is excruciatingly awkward for me to use them. I always miss a block, oh and i literally cant learn to parry, my reaction time is simply too bad.
One thing i knew but started actively thinking about later is that bosses and even common enemies have a rhythm to their attacks. Often the soundtrack of the boss literally gives you the beats the boss's attacks will adhere to. So sometimes i play like i am learning to dance or to play an instrument, even vocalizing under breath the beat for battle such as one-two. one-two-three. one-two, then boss fight turns into not something different from learning to dance salsa or something like that, just with a controller.
Also. imho. good in get good means being good in thinking outside of the box to solve your problem, being good in using all the tools at your disposal, trying out different solutions to a problem, and the standard ( what people always think ) being good at dodging and attacking. But its not only the last one. being good could also mean being so innovative to solving problems in game that you are good. Elden Ring is more of a combat puzzle game, not an action game.
And the people who think narrowly in just action terms of being good miss the point of it. You can clearly see this when Shadow of the Erdtree came out and many veteran players were complaining about the difficulty they encountered without exploring and all in they playthrough, they approached the game as a boss rush action game instead of a adventure exploration roleplay combat puzzle game XD
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I love souls games, i have over 800 hours just in Elden Ring and i leveled vigor and didnt thought it is bad.
Ok, for shields usage, you are better than me, its not that i think shields are for bad players or something but it is excruciatingly awkward for me to use them. I always miss a block, oh and i literally cant learn to parry, my reaction time is simply too bad.
One thing i knew but started actively thinking about later is that bosses and even common enemies have a rhythm to their attacks. Often the soundtrack of the boss literally gives you the beats the boss's attacks will adhere to. So sometimes i play like i am learning to dance or to play an instrument, even vocalizing under breath the beat for battle such as one-two. one-two-three. one-two, then boss fight turns into not something different from learning to dance salsa or something like that, just with a controller.
Also. imho. good in get good means being good in thinking outside of the box to solve your problem, being good in using all the tools at your disposal, trying out different solutions to a problem, and the standard ( what people always think ) being good at dodging and attacking. But its not only the last one. being good could also mean being so innovative to solving problems in game that you are good. Elden Ring is more of a combat puzzle game, not an action game.
And the people who think narrowly in just action terms of being good miss the point of it. You can clearly see this when Shadow of the Erdtree came out and many veteran players were complaining about the difficulty they encountered without exploring and all in they playthrough, they approached the game as a boss rush action game instead of a adventure exploration roleplay combat puzzle game XD
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allessa670
I am bad at this game really when I started. First game from Fromsoft that I played, coming from mmorpg. First time I played, my expectation was, I would never be able to beat any boss at all, well I like exploration and it's pretty, I'mma just do that! Meeting the first big enemy after opening the door didn't help (tree sentinel. Somehow got into Margit area, got wrecked ofc. Then I learned about the rotten dog. Killed him. Slowly, slowly I beat them all, learning how to dodge, never able to use target lock at all from first playthrough up to NG1. Somehow, I always run to the boss instead of away when using lock-on because my mind gets confused, lol. Doing that I learned to hit accurately without locking- on. Not until I finished 2 playthroughs that I got to finally use it, learned along the way. Now the DLC has taught me another thing, stop being stubborn! I refused to change my build, faith/dexterity/arcane, up until Consort Radahn to whom I died for hours and days. Finally hands up, I tried shield and straight sword, bye for awhile backhand blade. Practiced with it for 3 or 4 times against Radahn, it was all new to me the holding up shield and poke. After which I got comfortable, managed some incantations in between, used perfumes, and yay Consort Radahn got beat.
TLDR: Don't be stubborn, not everything can be beaten with just persistence. Sometimes you gotta let go of ego and try some other stuff.
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I am bad at this game really when I started. First game from Fromsoft that I played, coming from mmorpg. First time I played, my expectation was, I would never be able to beat any boss at all, well I like exploration and it's pretty, I'mma just do that! Meeting the first big enemy after opening the door didn't help (tree sentinel. Somehow got into Margit area, got wrecked ofc. Then I learned about the rotten dog. Killed him. Slowly, slowly I beat them all, learning how to dodge, never able to use target lock at all from first playthrough up to NG1. Somehow, I always run to the boss instead of away when using lock-on because my mind gets confused, lol. Doing that I learned to hit accurately without locking- on. Not until I finished 2 playthroughs that I got to finally use it, learned along the way. Now the DLC has taught me another thing, stop being stubborn! I refused to change my build, faith/dexterity/arcane, up until Consort Radahn to whom I died for hours and days. Finally hands up, I tried shield and straight sword, bye for awhile backhand blade. Practiced with it for 3 or 4 times against Radahn, it was all new to me the holding up shield and poke. After which I got comfortable, managed some incantations in between, used perfumes, and yay Consort Radahn got beat.
TLDR: Don't be stubborn, not everything can be beaten with just persistence. Sometimes you gotta let go of ego and try some other stuff.
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Woedenaz
I am also a no-blocking Soulsborne player and, to be honest, I think you were playing it the most enjoyable way, even if it wasn't the most optimal way.
Long, long ago I HATED Soulsborne games because, you know, I was super duper bad at them but I also thought they were immensely boring. That is until I watched hbomberguy's video on Bloodborne where he advocated AGAINST blocking. He mentioned how much of a mistake it was for Dark Souls 1 to provide you with your shield right from the start because it encourages a passive, defensive-focused playstyle. Then he opened my mind to the aggressive and FAR more enjoyable gameplay of Bloodborne.
I've adored Soulsborne games ever since.
Even when a game gives me a shield, like with Elden Ring, I just never use them. I essentially play every Soulsborne game like its Bloodborne and I enjoy the hell out of it. Of course with games like Dark Souls and Elden Ring not having mechanics like Rallying in Bloodborne (No, Malenia's Great Rune does not count) being aggressive is punished far more heavily but it's just what I enjoy. And I honestly think it's the best way to play these games.
Anyway, the Vigor part is legit. The part was a mistake. Especially if you plan on playing aggressively. So I'd say still ditch the shield but crank that vigor right up to 60 and never look back.
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I am also a no-blocking Soulsborne player and, to be honest, I think you were playing it the most enjoyable way, even if it wasn't the most optimal way.
Long, long ago I HATED Soulsborne games because, you know, I was super duper bad at them but I also thought they were immensely boring. That is until I watched hbomberguy's video on Bloodborne where he advocated AGAINST blocking. He mentioned how much of a mistake it was for Dark Souls 1 to provide you with your shield right from the start because it encourages a passive, defensive-focused playstyle. Then he opened my mind to the aggressive and FAR more enjoyable gameplay of Bloodborne.
I've adored Soulsborne games ever since.
Even when a game gives me a shield, like with Elden Ring, I just never use them. I essentially play every Soulsborne game like its Bloodborne and I enjoy the hell out of it. Of course with games like Dark Souls and Elden Ring not having mechanics like Rallying in Bloodborne (No, Malenia's Great Rune does not count) being aggressive is punished far more heavily but it's just what I enjoy. And I honestly think it's the best way to play these games.
Anyway, the Vigor part is legit. The part was a mistake. Especially if you plan on playing aggressively. So I'd say still ditch the shield but crank that vigor right up to 60 and never look back.
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lucas_lipp
How did your Both is good trigger a mental overlay of Pippin saying the same thing I don't even remember the exact context, but your impression felt so spot on that I saw it clearly in front of me. What!
Anyway, Elden Ring is a tough game, and any tool at your disposal is one worth using. I personally like to play the game without summons and consumables, but that's less because I think it's wrong to use them, I just think it's more fun, for me, not to.
But I've also played this game so much that I know most of it by heart, so I started picking up the good weapons, talismans and buffs. I started making decent builds, and eventually I went back to my dual straight sword build, infused with int that I barely used for spellcasting, and I wondered how I got by, back then, dealing a fraction of the damage I do now.
I feel like 60% of getting good at Elden Ring is simply stuff like map and build knowledge, while dodge timing and strategies are 40%, less so, actually, when you aren't stubborn and use summons or really strong ashes of war.
You can make the game basically as hard or as easy as you want it to, and I love that. Sometimes I try to beat the game at level 1, sometimes I just pick the Iron Ball and absolutely steam roll every single boss in the game. Both are fun ways to play, and equally valid.
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How did your Both is good trigger a mental overlay of Pippin saying the same thing I don't even remember the exact context, but your impression felt so spot on that I saw it clearly in front of me. What!
Anyway, Elden Ring is a tough game, and any tool at your disposal is one worth using. I personally like to play the game without summons and consumables, but that's less because I think it's wrong to use them, I just think it's more fun, for me, not to.
But I've also played this game so much that I know most of it by heart, so I started picking up the good weapons, talismans and buffs. I started making decent builds, and eventually I went back to my dual straight sword build, infused with int that I barely used for spellcasting, and I wondered how I got by, back then, dealing a fraction of the damage I do now.
I feel like 60% of getting good at Elden Ring is simply stuff like map and build knowledge, while dodge timing and strategies are 40%, less so, actually, when you aren't stubborn and use summons or really strong ashes of war.
You can make the game basically as hard or as easy as you want it to, and I love that. Sometimes I try to beat the game at level 1, sometimes I just pick the Iron Ball and absolutely steam roll every single boss in the game. Both are fun ways to play, and equally valid.
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slappydave4241
This is great and I hope some people take heart from it.
Been playing since DS1 and I am not very good but my knowledge and willingness to use the tools available get me through to the end so I learned these lessons 13 years ago (also didn't level Vigor in DS1 but I thought having high defense was more important and cranked Endurance to midroll with full Havel's and just block everything with the greatshield, it kinda worked but would have been much more effective with HP also hahaha)
I have not yet convinced any of my friends who gave up on Elden Ring (their first souls game which would be hard enough as is) to level up more (especially Vigor, use a big shield, or go get some smithing stones and come back.
They get to Margit and think I have to just get good enough to fight this guy with no level ups and an un upgraded broadsword, everything else is dirty and wrong
I'm like no man, I came back to this guy with a big 7 weapon, tower shield, and spirit summons then still had a hard time and I've been playing these games forever. Using the tools you have to overcome obstacles means you are better at the game, not worse.
Learn and grow to fight smarter not harder. Save the challenge stuff for when you've played it a bunch already.
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This is great and I hope some people take heart from it.
Been playing since DS1 and I am not very good but my knowledge and willingness to use the tools available get me through to the end so I learned these lessons 13 years ago (also didn't level Vigor in DS1 but I thought having high defense was more important and cranked Endurance to midroll with full Havel's and just block everything with the greatshield, it kinda worked but would have been much more effective with HP also hahaha)
I have not yet convinced any of my friends who gave up on Elden Ring (their first souls game which would be hard enough as is) to level up more (especially Vigor, use a big shield, or go get some smithing stones and come back.
They get to Margit and think I have to just get good enough to fight this guy with no level ups and an un upgraded broadsword, everything else is dirty and wrong
I'm like no man, I came back to this guy with a big 7 weapon, tower shield, and spirit summons then still had a hard time and I've been playing these games forever. Using the tools you have to overcome obstacles means you are better at the game, not worse.
Learn and grow to fight smarter not harder. Save the challenge stuff for when you've played it a bunch already.
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Churagai
As a Souls vet, two things:
Most of those toxic memes come from the old games where they were actually true. For example blocking was actually bad because you would get chipped for so much damage it would add up and be a lot of pain because the next bonfire (site of grace) would be pretty far, and in boss fights it would cost you a LOT of stamina. And yet for some bosses the best strategy would still be equip the x shield and block that attack.
Second and more important thing: There actually is a meme about not leveling vigor because you just won't get hit anyway but it's an obvious satire because unless you are one of those people who study the game for hours and are doing no-hit runs, you absolutely are gonna get hit. The fact that you actually didn't level vigor and was able to keep playing that much as a newcomer is INSANE, you're unimaginably cool and blessed by the war gods (because you beat their champions and demanded they bless you or else, I assume.
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As a Souls vet, two things:
Most of those toxic memes come from the old games where they were actually true. For example blocking was actually bad because you would get chipped for so much damage it would add up and be a lot of pain because the next bonfire (site of grace) would be pretty far, and in boss fights it would cost you a LOT of stamina. And yet for some bosses the best strategy would still be equip the x shield and block that attack.
Second and more important thing: There actually is a meme about not leveling vigor because you just won't get hit anyway but it's an obvious satire because unless you are one of those people who study the game for hours and are doing no-hit runs, you absolutely are gonna get hit. The fact that you actually didn't level vigor and was able to keep playing that much as a newcomer is INSANE, you're unimaginably cool and blessed by the war gods (because you beat their champions and demanded they bless you or else, I assume.
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amduil8168
While i do acknowledge the appeal that others gain from limiting yourselves, ask yourselves this, why hold back The Tarnished is on their quest to become the Elden Lord. They have been shown that many others have tried and failed on this same path you now walk. Shown that they aren't the only tarnished with grand ambitions. The foes they face are demigods and gods alike. So why would you hold yourself back For your enemies sake Those Gods certainly arent holding back for your sake. They mean to stand in your way and withhold your destiny from you. Show them how grand a mistake that was. Find any weakness you can in their armor, their tactics, their powers and exploit it. Take every tactical edge you can or want for yourself, and master your enemies. Dont let some meddling fellow tarnished tell you that your victory was cheapened in some way simply because you employed a tactic they deemed to be beneath them.
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While i do acknowledge the appeal that others gain from limiting yourselves, ask yourselves this, why hold back The Tarnished is on their quest to become the Elden Lord. They have been shown that many others have tried and failed on this same path you now walk. Shown that they aren't the only tarnished with grand ambitions. The foes they face are demigods and gods alike. So why would you hold yourself back For your enemies sake Those Gods certainly arent holding back for your sake. They mean to stand in your way and withhold your destiny from you. Show them how grand a mistake that was. Find any weakness you can in their armor, their tactics, their powers and exploit it. Take every tactical edge you can or want for yourself, and master your enemies. Dont let some meddling fellow tarnished tell you that your victory was cheapened in some way simply because you employed a tactic they deemed to be beneath them.
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jarrakul
My very first Soulsborne game was DS3, and when I picked it up, I made the conscious decision that a win was a win. I did not have to be the no-hit challenge runner, I didn't have to avoid cheesy builds. I did not have to fight fair, because the game wasn't going to give me that courtesy. The only thing I avoided was summoning other players, for fear that some other human might be good enough to just. do the boss for me. And even then, I begrudge no one for deciding that's exactly what they want. I proceeded to do such nonsense as go crossbow-and-shield against the Nameless King, and I have absolutely zero regrets. In Elden Ring, I made a mage with a shield, summoned at every opportunity (Lhutel is my homegirl and I will hear no word against her, and cometed / shield-poked / pew-pew-pewed my way to victory over everything the base game and the DLC had to offer. And I had a blast doing it. A win is a win.
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My very first Soulsborne game was DS3, and when I picked it up, I made the conscious decision that a win was a win. I did not have to be the no-hit challenge runner, I didn't have to avoid cheesy builds. I did not have to fight fair, because the game wasn't going to give me that courtesy. The only thing I avoided was summoning other players, for fear that some other human might be good enough to just. do the boss for me. And even then, I begrudge no one for deciding that's exactly what they want. I proceeded to do such nonsense as go crossbow-and-shield against the Nameless King, and I have absolutely zero regrets. In Elden Ring, I made a mage with a shield, summoned at every opportunity (Lhutel is my homegirl and I will hear no word against her, and cometed / shield-poked / pew-pew-pewed my way to victory over everything the base game and the DLC had to offer. And I had a blast doing it. A win is a win.
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Mnementh-ub8md
I always am wondering why so many people demand an easy mode for From Software games, while in the same writing it is clear they have chosen the hard mode. Every From Software game has a lot of difficulty sliders built in, Elden Ring has even more than any before. I usually play on easy mode, using every tool I know about. And I am proud of it. I am proud that I was already entering the academy of Raya Lucaria before I beat Margit, because while some decided to bash their head in on Margit for 100 times until they perfected the timing I decided after a few rounds to go somewhere else and eventually discovered the way around Stormveil Castle.
I think it is refreshing that you admit you played on hard mode. There is no shame to play on easy mode and use mimic tear and crafted items and talismans and different builds. If the game is beaten, then one can challenge themself and play a Nuzlocke run.
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I always am wondering why so many people demand an easy mode for From Software games, while in the same writing it is clear they have chosen the hard mode. Every From Software game has a lot of difficulty sliders built in, Elden Ring has even more than any before. I usually play on easy mode, using every tool I know about. And I am proud of it. I am proud that I was already entering the academy of Raya Lucaria before I beat Margit, because while some decided to bash their head in on Margit for 100 times until they perfected the timing I decided after a few rounds to go somewhere else and eventually discovered the way around Stormveil Castle.
I think it is refreshing that you admit you played on hard mode. There is no shame to play on easy mode and use mimic tear and crafted items and talismans and different builds. If the game is beaten, then one can challenge themself and play a Nuzlocke run.
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mathaeis
I relate to this a lot. I use a shield and a leveled up sword that I found super early in the game, I've never touched Ashes of War (because I assumed that they were a one time use then when you applied them to a weapon and I didn't want to waste them, and I'm putting all my flasks into health so I didn't have resources for magic/skills anyway, and it's hard to experiment with a different weapon to see if its moveset is useful when it isn't level 25 and I can still get 1- or 2-shot by certain troublesome enemies and bosses. I got good at exactly one thing, and it still remains hard for me to figure out exactly how to even tell if something else is better. I've still killed nearly every boss in the base game and the DLC (currently getting stomped by Mesmer phase 2, so like you, I'm having a blast and doing 'well, ' but I still feel like I'm missing something and I don't know how to overcome it exactly.
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I relate to this a lot. I use a shield and a leveled up sword that I found super early in the game, I've never touched Ashes of War (because I assumed that they were a one time use then when you applied them to a weapon and I didn't want to waste them, and I'm putting all my flasks into health so I didn't have resources for magic/skills anyway, and it's hard to experiment with a different weapon to see if its moveset is useful when it isn't level 25 and I can still get 1- or 2-shot by certain troublesome enemies and bosses. I got good at exactly one thing, and it still remains hard for me to figure out exactly how to even tell if something else is better. I've still killed nearly every boss in the base game and the DLC (currently getting stomped by Mesmer phase 2, so like you, I'm having a blast and doing 'well, ' but I still feel like I'm missing something and I don't know how to overcome it exactly.
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PewPew_McPewster
I'm gonna say it: if you don't use summons in Elden Ring, you're literally playing it wrong. Cuz you're not playing it like Elden Ring. You're playing it like it's Dark Souls 1. It's the Sekiro argument all over again. The more of a Souls vet you are, the harder new Soulslikes will be to you because some of you stubbornly want to play every new Soulslike as though it was Dark Souls 1. Meanwhile they're balancing the game around the new mechanics they want you to play around with. Elden Ring was easy to me. I could play it over a few beers. One time I got blackout drunk and woke up the next morning in full Crucible Knight regalia.
The only true Soulslike to some of you is Dark Souls 1. Which is fine. But don't go in expecting to play a new Soulslike as though it were Dark Souls 1 and then complain that it's too hard and that using the new intended mechanics is cheating or bad game design.
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I'm gonna say it: if you don't use summons in Elden Ring, you're literally playing it wrong. Cuz you're not playing it like Elden Ring. You're playing it like it's Dark Souls 1. It's the Sekiro argument all over again. The more of a Souls vet you are, the harder new Soulslikes will be to you because some of you stubbornly want to play every new Soulslike as though it was Dark Souls 1. Meanwhile they're balancing the game around the new mechanics they want you to play around with. Elden Ring was easy to me. I could play it over a few beers. One time I got blackout drunk and woke up the next morning in full Crucible Knight regalia.
The only true Soulslike to some of you is Dark Souls 1. Which is fine. But don't go in expecting to play a new Soulslike as though it were Dark Souls 1 and then complain that it's too hard and that using the new intended mechanics is cheating or bad game design.
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krovidae
Okay, so thinking of using any of the games available mechanics as cheating _is_ a little silly. I think a better way to see them is as many different ways to adjust the game's difficulty to where _you_ find it most fun to play. I personally would change these things from fight to fight to keep the challenge level _right_ at the limit where it would take a decent number of attempts learning the enemy movements to be able to succeed, but not _so_ many attempts that the fight became boring and frustrating and I lost motivation. Maybe this fight I don't _need_ a summon, maybe this fight I'll try out that clunkier spell to really test my timing, maybe this fight I'll pick out a custom armor set with better resistances to the status effect that's getting on my nerves, that kind of thing lol. Games are supposed to be fun so play it how you find fun: )
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Okay, so thinking of using any of the games available mechanics as cheating _is_ a little silly. I think a better way to see them is as many different ways to adjust the game's difficulty to where _you_ find it most fun to play. I personally would change these things from fight to fight to keep the challenge level _right_ at the limit where it would take a decent number of attempts learning the enemy movements to be able to succeed, but not _so_ many attempts that the fight became boring and frustrating and I lost motivation. Maybe this fight I don't _need_ a summon, maybe this fight I'll try out that clunkier spell to really test my timing, maybe this fight I'll pick out a custom armor set with better resistances to the status effect that's getting on my nerves, that kind of thing lol. Games are supposed to be fun so play it how you find fun: )
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polygon
the way I finally beat my problem of hoarding souls/runes in my inventory was by using them to buy items and armor instead of levels, and to make up the difference to my next level. There's a convenience aspect to this: when you get access to a new spell vendor or sweet new armor set, you want that stuff immediately! Thinking of consumable souls/runes as sort of walking around money was a big game changer. The other thing they can be really useful for is if you're about to enter a dangerous situation, or just one level away from a weapon or spell breakpoint, but don't have quite enough runes to level up. Don't go grind to make up that last little inch, and don't walk into a boss fight with 32, 000 runes: pop a few consumables to make up the 3, 639 rune difference you need to walk into that fight just a little more prepared.
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the way I finally beat my problem of hoarding souls/runes in my inventory was by using them to buy items and armor instead of levels, and to make up the difference to my next level. There's a convenience aspect to this: when you get access to a new spell vendor or sweet new armor set, you want that stuff immediately! Thinking of consumable souls/runes as sort of walking around money was a big game changer. The other thing they can be really useful for is if you're about to enter a dangerous situation, or just one level away from a weapon or spell breakpoint, but don't have quite enough runes to level up. Don't go grind to make up that last little inch, and don't walk into a boss fight with 32, 000 runes: pop a few consumables to make up the 3, 639 rune difference you need to walk into that fight just a little more prepared.
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sethlattner6679
I played Dark Souls around when it launched in 2011 and had absolutely no idea what I was doing. I didn’t know how I-frames worked so I thought rolling would only help if you could completely roll away from an attack instead of rolling into it. And I didn’t think I could block the gargoyle’s attacks because the gargoyle is the size of a shed! Why would I be able to block a swing from that monster with my little shield
When people talk about the difficulty of these games I really think the most difficult part is all the knowledge checks. Once you understand the meta of the game (you can kill a god by circling around him and poking him in the butt 100 times) it gets SO much easier.
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I played Dark Souls around when it launched in 2011 and had absolutely no idea what I was doing. I didn’t know how I-frames worked so I thought rolling would only help if you could completely roll away from an attack instead of rolling into it. And I didn’t think I could block the gargoyle’s attacks because the gargoyle is the size of a shed! Why would I be able to block a swing from that monster with my little shield
When people talk about the difficulty of these games I really think the most difficult part is all the knowledge checks. Once you understand the meta of the game (you can kill a god by circling around him and poking him in the butt 100 times) it gets SO much easier.
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MasoTrumoi
Always remember that Miyazaki, the director of most of these games, says he sucks at video games. He put lots of things in the game on purpose to make it work better for people who struggle. (Wrote this before Simone said that)
There have only been more and more additions to the systems to accommodate newer and struggling players. FromSoft does not want to keep you away, they want you to see it through. Summons are valid and legit.
Don't listen to the tryhards. You're doing fine. Use the things they give you to keep having fun. I am a veteran player, I can and have beaten the hardest bosses in the series solo but when i play and replay, I summon when I get sick of a boss. Just play it.
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Always remember that Miyazaki, the director of most of these games, says he sucks at video games. He put lots of things in the game on purpose to make it work better for people who struggle. (Wrote this before Simone said that)
There have only been more and more additions to the systems to accommodate newer and struggling players. FromSoft does not want to keep you away, they want you to see it through. Summons are valid and legit.
Don't listen to the tryhards. You're doing fine. Use the things they give you to keep having fun. I am a veteran player, I can and have beaten the hardest bosses in the series solo but when i play and replay, I summon when I get sick of a boss. Just play it.
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garrettwaters1726
Yeah I think the fromsoft psychosis is very much real. I’ve beaten all the souls games besides demon souls and at various points I went through many of the unnecessary self handicaps that you did. What broke me out of it was realizing that these games are in fact RPGs, and good ones at that. So make a character that you are excited to load up and play. Try out everything that even slightly piques your interest. Ignoring fun summons, spells, and weapons that interest you just because of some imaginary nerd on your shoulder may sneer is quite insane behavior. What other (mostly) single player game series has players policing their own gameplay to this extent
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Yeah I think the fromsoft psychosis is very much real. I’ve beaten all the souls games besides demon souls and at various points I went through many of the unnecessary self handicaps that you did. What broke me out of it was realizing that these games are in fact RPGs, and good ones at that. So make a character that you are excited to load up and play. Try out everything that even slightly piques your interest. Ignoring fun summons, spells, and weapons that interest you just because of some imaginary nerd on your shoulder may sneer is quite insane behavior. What other (mostly) single player game series has players policing their own gameplay to this extent
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edwardlwittlif
Your playthrough of _Elden Ring_ is completely unique to you and that rules. You've suffered in a very interesting and personally revealing way, which is the deepest joy of a FromSoft game.
I felt so proud after clearing the original _Dark Souls_ and when I started _Dark Souls II_ and breezed past the first boss, I thought, heh, I've got this game all figured out. And then I got to the Pursuer, a boss that killed me roughly three hundred trillion times (a conservative estimate) and each death really stung, the warm sensation of overconfidence leaving my body one microgram at a time. I discovered new dimensions of humility that day. It was awesome.
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Your playthrough of _Elden Ring_ is completely unique to you and that rules. You've suffered in a very interesting and personally revealing way, which is the deepest joy of a FromSoft game.
I felt so proud after clearing the original _Dark Souls_ and when I started _Dark Souls II_ and breezed past the first boss, I thought, heh, I've got this game all figured out. And then I got to the Pursuer, a boss that killed me roughly three hundred trillion times (a conservative estimate) and each death really stung, the warm sensation of overconfidence leaving my body one microgram at a time. I discovered new dimensions of humility that day. It was awesome.
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bluedotdinosaur
To be fair, the guard counter mechanic (counterattack after blocking as opposed to parrying) was originally under-tuned and weak - probably because they were afraid of making it too powerful. There had to be a reason to use parrying instead.
Due to this advice from players in the early days heavily favored using parry over blocking.
These days, there's more options for using a shield and blocking style in the game even in PVP. Guard Counters got buffed, there are tears to stack more buffs on them, some weapons had their guard counter attack buffed. One of the new tears from the DLC specifically enables a very potent guard counter playstyle.
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To be fair, the guard counter mechanic (counterattack after blocking as opposed to parrying) was originally under-tuned and weak - probably because they were afraid of making it too powerful. There had to be a reason to use parrying instead.
Due to this advice from players in the early days heavily favored using parry over blocking.
These days, there's more options for using a shield and blocking style in the game even in PVP. Guard Counters got buffed, there are tears to stack more buffs on them, some weapons had their guard counter attack buffed. One of the new tears from the DLC specifically enables a very potent guard counter playstyle.
reply
chamathamara
IMO, blocking is underrated. You can do a guard counter after a block that deals higher stance damage, breaking enemy stances and opening them for a critical hit (Critical hits animation has i-frames. I found it to be useful when dealing with mobs, including the ones that usually give more trouble, like imps, dogs, and rats. Shields also have 'hardness' that deflects enemy attacks, giving you more room for a guard counter. I think for any build, a medium shield like a Brass shield (even better with barricade shield ash of war, and its weight is 7) would be useful in dealing with mobs and some bosses.
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IMO, blocking is underrated. You can do a guard counter after a block that deals higher stance damage, breaking enemy stances and opening them for a critical hit (Critical hits animation has i-frames. I found it to be useful when dealing with mobs, including the ones that usually give more trouble, like imps, dogs, and rats. Shields also have 'hardness' that deflects enemy attacks, giving you more room for a guard counter. I think for any build, a medium shield like a Brass shield (even better with barricade shield ash of war, and its weight is 7) would be useful in dealing with mobs and some bosses.
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rissawillis8594
Ok so this may be unintentional but this video is actually such good insight into what it’s like to get a late-in-life diagnosis that I just sent it to my friends who don’t even play games. This is exactly how it feels to learn that you’re autistic at 30 y/o, or learn you have a chronic pain condition and scoliosis at 27. I know bc I’ve experienced both of these. It’s the exact same feeling of wait, isn’t this how hard the game is for EVERYONE What do you mean I could have had help What do you mean other people don’t have to work so hard
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Ok so this may be unintentional but this video is actually such good insight into what it’s like to get a late-in-life diagnosis that I just sent it to my friends who don’t even play games. This is exactly how it feels to learn that you’re autistic at 30 y/o, or learn you have a chronic pain condition and scoliosis at 27. I know bc I’ve experienced both of these. It’s the exact same feeling of wait, isn’t this how hard the game is for EVERYONE What do you mean I could have had help What do you mean other people don’t have to work so hard
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