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zakruti.com » IT - Software » Dani Gamedev
Gameplay & Random Map! - A Week of Game Development in Unity #11

Gameplay & Random Map! - A Week of Game Development in Unity #11

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Rating: 4.5; Vote: 2
Hey guys! This week we're working on the random map generation, and showing off some GAMEPLAY! :D Also thanks for the amazing feedback on both my 6 Months of Learning Game Development in Unity (Progress & Result) and A day In the Life of a Game Developer & Student. The feedback has been amazing, and really motivates me to keep doing game development! I'll keep working hard to get the game ready as soon as possible. love you all
Date: 2020-05-17

Comments and reviews: 10


About the coin part. Who gives the player the coins? The diety of coingiving or is it what the monster was simply carrying upon death? If it's the monster then it makes no sense that you'll get the correct amount of coin types per loot as in always getting a large coin if over say 10 copper etc. Unless the monsters always furiously exchange coins at the bank everytime before they venture out into the forest? :D
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Trees always grow against gravity. That kind of angles are too extreme. If you really want to get rid of that can't you just make the all curves unrayable? I mean you can attach all obcects curving parts a code that makes game doesnt make a ray on them. That prevents item spawning glitches too. I don't know if it is too much to make.
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If playing Coop you should have a chance where if a player dies and you retrieve the dead players head, there should be a random chance of a re-spawn point like a holy cross on the map where you place the head and it can re-spawn the dead player.
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I know it would be easier to fade them to the background, but you should definately keep them intractable and make the enemies jump over their counterparts dead bodies. Not a lot of games leave physics like that, the fade thing is what most games do...
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i wish, someone can teach me until i be a good game creator like you , i really dream for it, im new in unity, anytime i try to make a game, anytime im fail, especially in coding c script, please someone... teach me
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You should make a red shroom also called a enraged shroom which when eaten makes the player faster,stronger and more jumpy for some time like if u guys agree EDIT- MAKE A WATER FALL MAP
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Besides just apples, why not also have some animals randomly spawning? Like, you attack them, they die, then you can eat them. Or, if you don't to eat them, you can ride them.
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Maybe for the players you could add their pictures for example like say I m the blue stick man and your the orange stick man and you have their pictures like they have a profile
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You should really add a map picker a main menu and option game rules that you could add in game for players! Also add skins in the main menu shop for certain amount of coins!
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7:37 make it rain! XD It was so fun to see the game in action, it's like stick fight the game with a adventure mode , the way your friend kicked your head was cool too! :P
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