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zakruti.com » IT - Software » Dani Gamedev
Swordplay & Dialogue! - A week of Game Development in Unity #8

Swordplay & Dialogue! - A week of Game Development in Unity #8

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Rating: 4.5; Vote: 2
Hey everyone! This week we're working on making the swordplay feel snappier, some dialogue, and a destructible bridge! A lot of cool stuff in this weeks devlog. Also thanks for the amazing feedback on both my 6 Months of Learning Game Development in Unity (Progress & Result) and A day In the Life of a Game Developer & Student. The feedback has been amazing, and really motivates me to keep doing game development! I'll keep working hard to get the game ready as soon as possible. love you all
Date: 2020-05-17

Comments and reviews: 9


Make a horse! Make a bow with arrow. Make some water with some boats. Or just a water section. Make weather, rain or stuff like that but only particles. Make a torch when it's dark, so a day/night cycle. Make some kind of losing blood effect. Make a way you can go up in some tree or something. Make a way of flying like a Da Vinci machine or maybe a kite. Make flying enemies. Make magic stuff, like a coat like in Harry Potter so you can be invisible or fly. Make potions. Make an inventory like a bag in the back. Maybe make something so that the weapons can brake and also make traps, like a bear trap. Add food and medicine that will heal you.
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I got an idea but its not about mechanics just little bit of a funny detail Since the npc would yeet the things they want to give you why not actually make them yeet it? like first, they show you the thing above their head (zelda style) then they would throw it at you (maybe there will be chance that it might kill you?) . I think that would be funny.
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Its so fun to watch game dev, I have some suggestions: The troll can try to get some stone from the destroyed bridge If the troll spawns randomly from the bridge, make it so there is a really really small chance of him coming without weapon and trying to use objects around (Like the stone from the bridge) (More suggestions soon tm)
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I'm as late as I can be, but maybe you will find this comment after remaking the game. Anyways, maybe someone seeking inspiration (like me) will find this feedback helpful. I think only metal things should sparkle upon collision. When the club hits the shield, it should make wooden particles instead.
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This is great, impressed with your problem solving skills. I'm currently making a physics fighting game as well except 3D. Look forward to more videos. (5:57) Tip: hold ctrl to select layers in Photoshop by clicking them :)
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if it isnt already in the game could you add unarmed combat? it could start as basic punches and kicks but maybe you could find an item that gives you a better fighing style, perhaps kung-fu for an ancient-china level
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I just discovered your channle 1 week ago i was planning to make my own game and you helped me so much thank you so much keep up the good work.BTW i think it would be a good idea to add a big spider or a titan/giant
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9:43 twitter on the right monitor: picture of a hand with what it seems like is an injury the message with the photo is f ck answer: O.M.G. what happened? ANSWER? -> I put tape on my fingers ANNIHILATION 100
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hey Dani, you inspired me to start making my own games, but i dont know how to give my ragdoll a kind of movement like yours, could you tell me please, how and where you lerned it? :D i love ur vids
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