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zakruti.com » IT - Software » Dani Gamedev
Shop System! - A Week of Game Development in Unity #12

Shop System! - A Week of Game Development in Unity #12

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Rating: 4.0; Vote: 1
This week we're working on making the merchant actually sell you stuff! I can also use this to set up other shop system and the like, so it's gonna be super useful! Also worked a bit on the sword mechanics. Kinda slow week, I've been very busy with school and stuff. But I'll do my best to post as much as I can! :D Also thanks for the amazing feedback on both my 6 Months of Learning Game Development in Unity (Progress & Result) and A day In the Life of a Game Developer & Student. The feedback has been amazing, and really motivates me to keep doing game development! I'll keep working hard to get the game ready as soon as possible. love you all
Date: 2020-05-17

Comments and reviews: 10


Sorry for watching this a couple days late I hope you see this Can you afford a pink or yellow ogre that spawns rarely? Also could you make some thiefs or thugs have different stuff like red or blue hats? Some more ideas, a pickaxe to break Rocks to get stones to throw, Add ninjas that can jump out of trees and throw ninja stars, animals that you can attack or tame like bears or eagles maybe dogs, maybe a town we're you can find stuff?, A hat shop to get different hats? Well those were some ideas for you
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i'd do something like an equipment system, you can equip a helmet, and a sheath, helmets can give defence for certain things/elements, and sheaths can give extra damage for certain things, but only work with certain weapons, this would be hard but cool. Also, maybe a random weapon generator? handles choost element and range, while blade/head chooses damage and attack type? these are just a bunch of random suggestions, and im hoping it can help you out!
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when someone swings a weapon and lands the hit, damage numbers should show up according to the motion value of the hit. Meaning a weapon with longer swings and a heavier weight like the 2H sword would do more dmg per swing than say a dagger, but the dagger swings faster
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hahahaha i like how you respond to almost every single comment, it makes us feel special but i just realised this and i feel less speacial ina way, but u sort of laughed at one of my jokes so thats good i guess
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Magical weapons would be such a cool idea, like... A fire sword or cold flame Sword or wands and weapon specific over time damage, like burning Sorry if my English is bad... I'm German and still in the learning
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Considering this is 1 level by the time you complete all levels it would be interesting if you could format it to a mobile game as well and sell it for some money especially with the amount of work you've done
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You should add an item that you can buy from the merchant called something like Ressurection Potion . You could buy this potion then throw it onto a dead buddy's body, and they could come back from the dead.
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Heyyo dood, i thing i would like to see in the game would be a bow and arrow, just take the npc archers bow and make it an item you can buy:) And btw add horses with small eyes and a big mouth very nice
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2 opinions of the dialogue system: -Instead of an attack canceling the dialogue make the player temporarily invincible -Instead of the player fading out push the player out of the way of the merchant.
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Can you make an inventory system? That would be great so instead of feeding you milk, you get it in your inventory. Also it would be cool if you could sell weapons and items and cook food.
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