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zakruti.com » IT - Software » Gamers Nexus
Cyberpunk 2077 CPU Benchmarks: AMD vs. Intel Bottlenecks, Stutters, & Best CPUs

Cyberpunk 2077 CPU Benchmarks: AMD vs. Intel Bottlenecks, Stutters, & Best CPUs

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Rating: 4.5; Vote: 2
Our Cyberpunk 2077 CPU benchmarks look at AMD Ryzen vs. Intel, including Ryzen 5900X, 5600X, i9-10900K, & 10600K chips and dating back to the R5 2600 and i5-8600K CPUs. The Cyberpunk 2077 CPU benchmarks include new stuff, like the AMD Ryzen 5 5600X, R9 5900X, Intel i9-10900K, i5-10600K, and older CPUs, like the AMD R5 3600, R3 3300X, R7 3700X, R5 2600, and R7 2700, alongside the Intel i9-9900K, i7-8700K, and i5-8600K. We tested all of this with the latest #Cyberpunk2077 patch as of 12/13/2020. No additional manual modifications were made for this test - it is representative of the game natively. Testing methodology is comparable to our #Cyberpunk GPU benchmarks, so you can check the above-linked video for more information on that. For components, we used what our standardized CPU benchmarking methodology for second half of 2020 laid-out previously. We tested the game at 1080p and 1440p, including Low, Medium, and High presets (no ray tracing). Of course, as you exit lower presets, the GPU becomes more of a bind than the CPU, but it's still useful to see that data to understand at what point the CPU matters less. The biggest takeaway, though, is that frametime performance can be highly variable based on the game's action, but it only becomes a problem on specific CPUs. As such, you'll need more than just bar charts to really see those issues emerge. We show them in our frametime plots.
Date: 2020-12-14

Comments and reviews: 6


Hey Steve I've been a fan for awhile and generally don't comment much, but I was wondering if you guys wouldn't mind including some of the more popular laptop hardware. I feel safe in saying that for those of us stuck with desktop replacement situations, it can be difficult to get reliable explanations on how our hardware will keep up. I've been playing cyberpunk 2077 for about a week now with a i5 8400h and rtx2060( I haven't pulled it apart and read the number so I only know it's a laptop grade). My point is that the game seems to run fine (with occasional hiccups and glitches) on med settings with rtx on but with weirdness of the game it would be nice to know if it was more hardware or software that is causing the problems. Thanks for all the great content and hope you guys all have great holidays!
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Thanks for the review Steve. I was hoping you would cover the 9600k but the 8600k is close enough. I am running a 9600k on 5.0 GHz All Core OC and a 3070 and it is bottlenecking me really hard. Especially the scene where you leave the building to meet Jacky out front on ground level. These are not frame stutters. My gpu sits at around 70% load whilst framerate drops below 50 consistently. Always on ground level with lots of npcs running around. Depending on the scene it can drop below 40 FPS. But it looks like it is a cpu problem because my gpu isn't fully leveraged. Have you experienced similar on your bench? I am running the game with RT and DLSS on and I'm playing in 1080p. German viewer. Love the content. Keep up the excellent work.
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Another brilliant and in-depth video. It shows that average high FPS doesn't automatically mean you'll have a good gaming experience. I have the 5700XT and jumped straight into the game thinking I had the latest drivers. The game ran at about 50fps but somehow felt juddery. I then downloaded the actual latest drivers and although frame rates where basically the same the now felt smooth and more enjoyable to play.
I still have random bugs like falling out of the level and NPCs jerking around all over the place though. I'm personally enjoying the gameplay but man CDPR really need to fix these issues. If we all get a performance bump I won't be complaining either.

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I'm enjoying the game with a i5 7600k and 1080ti strix, on 1440p, on high with some modified settings like less crowds (actually my monitor is the 1600p LG38gn950b, so I have to run this on windowed borderless). It was supposed to smoothly tie with my planned upgrade this year - but the supply issues laid waste to all my plans.
Nonetheless, having fun with the game and I've actually encountered relatively few bugs - mostly visual - that could impact my game. Nothing that a simple save reload didn't solve.

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Im using an 8600k at 5Ghz on all cores and havent noticed and stuttering albeit in just the first 8 hours of gameplay. if they do happen then it s not something that s affecting my gameplay as im not noticing them. You did mention they were not consistent anyway.
My CPU usage is at a max of 70%, so doesnt seem to be struggling to cope, Perhaps this would be different at stock speeds which i believe is what is used in your testing

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Fan patch seems to fix issue with CPU load on Ryzen. I had 26% load before it, and 40% after. It helped with sudden drops in FPS. All I had to do was download it and place in bin/x64 directory. Few people show a fix with modifying .exe, but that's a little bit dangerous (and requires changes whenever patch is up). [Running on Ryzen 9 5900X, RTX3070+32GB 32000MHz CL15, Ultra settings with Ultra RT and Balanced DLSS]
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