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zakruti.com » IT - Software » Gamers Nexus
Cyberpunk Ryzen CPU Updates: Cyberpunk 2077 1.05 Benchmarks vs. Hex Edit Mod

Cyberpunk Ryzen CPU Updates: Cyberpunk 2077 1.05 Benchmarks vs. Hex Edit Mod

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Rating: 4.5; Vote: 2
This video benchmarks the new Cyberpunk 2077 1.05 patch and the hex edits (with 1.04), but we also talk about the memory pool allocation misconceptions spread by the community. A lot of people insisted that the memory_pool_allocation CSV actually did something and insisted we retest everything for this change, but fortunately, CDPR saved us all the time and said that this file wasn't connected to anything. As usual, you must exercise control and care when benchmarking components, otherwise it's easy to be misled by bad data. In the case of the CPU Hex Edit, there are benefits in some cases, but not to the degree most of the internet seemed to expect -- it doesn't universally benefit Ryzen, just some of the lower-end Ryzen CPUs on CPU-bound settings. The new 1.05 patch also adds this SMT balancing to CPUs at 6 cores and fewer. Either way, these benchmarks update the numbers for the 3300X and 5600X. The 5900X will be unchanged, as are the Intel CPUs.
Date: 2020-12-20

Comments and reviews: 10


So I saw these mods and was like interesting I ll have a look at them and they turned out to be nothing but then a few gaming sights started to run articles on them making it sound like gospel (almost all of them where just clickbait) then never looked into if changing the text actually did anything, this is why I say only listen to a few sources that you know are unbiased and know what their talking about.
The problem is because cyberpunk is running so poorly for most it s making people desperate and people are praying on that, meanwhile me been on PC and having turned my settings to my system the game is running fine with only a few crash s, I haven t even seen a t pose yet (I know I m one of the lucky ones) I think a lot of the pc gamers that are having problems are the ones that turned everything up to max.
Consoles are their own bag of problems, I don t think that cyberpunk should have been sold on PS4 or Xbones the tech is just too old (it was getting on in years when the systems first came out) even if the game wasn t a buggy mess.

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Removed AVX instructions because some CPUs (from early 2000s I guess) don't support it???
Are the devs still living in 90s where CPU features were hidden from the compilers and you could not tell what is the CPU the game is running on?
If an opensource media encoder (usually created by a single developer) can detect and utilise the best instruction set available in the system, a game from 2020, developed for several years now, should be able to do so aswell.
It is a PATHETIC excuse and decision, not to optimise for different CPU generations and to cripple everyone's system just for 0.001% of the cases.
I understand the crunch on the devs, however this is not rocket science and should be an automated process as part of their dev pipeline. Worst case - they could've just done separate executables for the different generations. Given the system requirements, it would probably not have taken them more than 4 variants.
No one would've objected a few extra megs of binaries for the sake of extra performance and better compatibility...

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Well, whole thing with community misconceptions is old stuff. Like even back when Vista came out and people were talking about how you could speed up Windows XP by enabling/disabling Superfetch, you know, feature that didn't exist on XP because it came out with Vista... but people saw performance uplift anyway. :-D
Also for whole memory pool thing, I feel part of the whole claim also comes from uses who did multiple fixes at once, so they might did hex thing and modified memory pool at same time and didn't really know where uplift is coming from, so they claimed it was everything. Since the way a lot of users will do things is, they look up tweaks and just do all of them. At least that is my experience. Of course with run to tun variations not helping the matter too. Like, yeah, regardless of where you are game is very broken even after 3 delays to fix bugs...
Though I wonder if there will ever be GN themed salt shaker on store, for all those moments you need to take things with pinch of salt. :-D

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My 2600x +rtx 2080FE had a lot of benefit from the hex edit, see my videos for proof,. And no, settings don't matter, even with all on low or high, i'm always cpu bound, still even after unlocking all threads. Before the hex edit and 1.05, the game only utilized 50% of the cpu -- with the hex edit and now 1.05 it uses up to 95%. Most people don't have a 5000series amd cpu so I think this fix helped a lot of people.
I'm unsure if patch 1.05 overwrites my hex edited .exe. Also have to go to the most cpu bound places, the places in your footage i'm able to get 50-60fps anyway, still cpu bound but i guesss the 5600x is much much better than the 2600x. Somehow even with all 12 threads i can't maintain 60fps no matter what resolution (i play 3440x1440p), meanwhile gpu (2080fe) is sleeping at 50% usage in those cases.
I guess I should've never paired a cheap cpu with such a gpu, upgrading it soon to a 10900k.

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Yeah I heard some people saying even that Ryzens weren't fast enough for Cyberpunk.
As a game developer who is optimization obsessed and has created threaded simulations where you've got 1,000 AI agents acting reasonably intelligently (ahem, perhaps five times smarter than your average Cyberpunk street walker) running smooth as butter, the only CPU limitations I'm seeing are almost certainly caused by bad programming. Not entirely surprising, AAA teams have a too many cooks in the kitchen problem and optimization rarely occurs where/when it needs to.

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I have an intersting situation after updating to the 1.05 patch, i have a Ryzen 7 3700x that was oc at 4.42Ghz all core (and before this patch was all fine), the point is that the game tend to slow down the frequency of my cpu in a range that vary from 2.0 to 4.0 Ghz but never stay stable at 4.4 like before, after that i tried to set all to stock (a part from ram frequency which is 3800Mhz and FCLK at 1900Mhz) and it was the same. I run this game on a RTX 3070 at 1440p all ultra and RTX medium.
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I am running in 3700x +2070 super, before i am using the hex edit fix 4- 6 core had less than 10% usage and game fps is not stable and huge drops in crows. After adding the fix the fps didn't only rise 2-5fps but now all core are using 40-60 % with some core going about 90%.
Also 1.05 update didn't do anything for me other than causing 3 crashes. The game will freeze suddenly when in menu and have to kill the process.

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The threads i read was not OMG 30% FREE FOR EVERYONE there was a clear difference depending on the different setups and wealth of settings that was applied. On my own 1700X and with a 3070 without the HEX mod my CPU utilization looked.. strange, with the mod the load was spread out and there was a clear difference in the peaks and where i would hit 50% i can now see 75%.
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I wouldn't call it a mod .. The CPUs were clearly not load balancing properly.. So it doesn't even matter if there is a performance uplift IMO.. The CPU shouldn't be erratic like that and have some logical cores not used at all..
It's a fix IMO on how it SHOULD work on the CPUs.. Mind you once again I am not talking about performance, just even load balance.

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I can say with 100% certainty that after 15 hours of stuttery driving, the stutter went away completely with the hex edit. This is on a 5600x and 3060Ti. Graphical settings unchanged. Definitely not some sort of placebo effect as you seem to suggest. When I first applied it I tested multiple times with and without the hex and the results were consistent.
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