
AMD FidelityFX Super Resolution Quality Comparison & Benchmarks (FSR)
video description
Date: 2021-06-22
Related videos
Comments and reviews: 10
Oliver
You know instruction sets could be programmed to project instead of an upscaled version of : ) even though native also technically is an upscaled version, from source binaries being configured in various layers what is suggested and unconfirmed is if another system is capable of rendering a finer native image or with better upscaled capacity thrn the results can be transferred to another machine as long as the screen allows for the quality not unlike how some low end devices can stream 4k gaming if the datacenter allows for it.
See it as an upscaled overlay without the kinks or need for streaming gaming-content the gaming variables have been rendered by the developer. Hasnt it how can the game otherwise project if it isnt a part of the development data-reference libraries. Hopefully not having artefacts and objects become pixelated, noisy or fuzzy. If the source model and effects dont have these added discrepencies then the supported games could have - premium high quality- creators libraries being added as product extension packs, that auto correct bad rendering with associative reference to creators packs of models and so on. so hopefully no loss of detail would occur. If the graphic card has the ability to project high detailed content without said discrepencies from a visual standpoint not compressed data re-processing, view point.
And the device is game compatible, you do know that a movie in 4k can be viewed on any, any 4k Videoplayer. And as long as the screen allows for 4k then one could have directors cuts, and if it is smart softwares it can feature a scan or sense ability to correct bad screen/color settings.
reply
You know instruction sets could be programmed to project instead of an upscaled version of : ) even though native also technically is an upscaled version, from source binaries being configured in various layers what is suggested and unconfirmed is if another system is capable of rendering a finer native image or with better upscaled capacity thrn the results can be transferred to another machine as long as the screen allows for the quality not unlike how some low end devices can stream 4k gaming if the datacenter allows for it.
See it as an upscaled overlay without the kinks or need for streaming gaming-content the gaming variables have been rendered by the developer. Hasnt it how can the game otherwise project if it isnt a part of the development data-reference libraries. Hopefully not having artefacts and objects become pixelated, noisy or fuzzy. If the source model and effects dont have these added discrepencies then the supported games could have - premium high quality- creators libraries being added as product extension packs, that auto correct bad rendering with associative reference to creators packs of models and so on. so hopefully no loss of detail would occur. If the graphic card has the ability to project high detailed content without said discrepencies from a visual standpoint not compressed data re-processing, view point.
And the device is game compatible, you do know that a movie in 4k can be viewed on any, any 4k Videoplayer. And as long as the screen allows for 4k then one could have directors cuts, and if it is smart softwares it can feature a scan or sense ability to correct bad screen/color settings.
reply
Stalkholm
I'd like to say something about AMD's statement that FSR May improve image quality, and it's a single hair that I'd like to split, because in this case there's only one hair that I CAN split: For some of us 1440p 60fps can APPEAR to have better image quality than 2560p at 30fps. It's entirely subjective, of course, because obviously a lossy reproduction CANNOT have more detail than the lossless original does, but it can APPEAR to have more detail due to fluidity of framerate.
I'd also ask, and maybe this is the second hair I have to split, which contains more visual information: 30 frames worth of 2560p content, or 60 frames worth of 1440p content? And again, this may not be an OBJECTIVE improvement, but as far as the viewer in concerned it could be game changing.
Obviously it's important to discuss the drawbacks, it would be dumb not to, but it's also worth considering that some few of us can tolerate slightly less detail, but we can't tolerate significantly fewer frames. For me, and me alone, 2560p 30fps < 1440p 60fps.
But as long as AMD makes it a point to include a native, or Disable FSR, setting, then everyone should be well served. I get my extra fpses, and high end gamers still get their detail, it's a nice win/win.
reply
I'd like to say something about AMD's statement that FSR May improve image quality, and it's a single hair that I'd like to split, because in this case there's only one hair that I CAN split: For some of us 1440p 60fps can APPEAR to have better image quality than 2560p at 30fps. It's entirely subjective, of course, because obviously a lossy reproduction CANNOT have more detail than the lossless original does, but it can APPEAR to have more detail due to fluidity of framerate.
I'd also ask, and maybe this is the second hair I have to split, which contains more visual information: 30 frames worth of 2560p content, or 60 frames worth of 1440p content? And again, this may not be an OBJECTIVE improvement, but as far as the viewer in concerned it could be game changing.
Obviously it's important to discuss the drawbacks, it would be dumb not to, but it's also worth considering that some few of us can tolerate slightly less detail, but we can't tolerate significantly fewer frames. For me, and me alone, 2560p 30fps < 1440p 60fps.
But as long as AMD makes it a point to include a native, or Disable FSR, setting, then everyone should be well served. I get my extra fpses, and high end gamers still get their detail, it's a nice win/win.
reply
MattMexor2
It's never really been meant to be a head-to-head competitor to DLSS . Oh yes it has. AMD knows the power of the promise of an upcoming initialism. AMD even named their presets after NVIDIA's DLSS presets. And consider the following quote months ago by Scott Herkelman at AMD:
You don t need machine learning to do it, you can do this many different ways and we are evaluating many different ways. What matters the most to us is what game developers want to use because if at the end of the day it is just for us, we force people to do it, it is not a good outcome. We would rather say: gaming community, which one of these techniques would you rather see us implement so that this way it can be immediately spread across the industry and hopefully cross-platform.
Scott Herkelman (AMD)
They are quite clearly putting their solution up against DLSS. It was always sold as a shining beacon of hope of what was to come for AMD hardware. It's disingenuous for you to say it's never really been meant to be a head-to-head competitor to DLSS. Why do you choose to do AMD's marketing for them?
reply
It's never really been meant to be a head-to-head competitor to DLSS . Oh yes it has. AMD knows the power of the promise of an upcoming initialism. AMD even named their presets after NVIDIA's DLSS presets. And consider the following quote months ago by Scott Herkelman at AMD:
You don t need machine learning to do it, you can do this many different ways and we are evaluating many different ways. What matters the most to us is what game developers want to use because if at the end of the day it is just for us, we force people to do it, it is not a good outcome. We would rather say: gaming community, which one of these techniques would you rather see us implement so that this way it can be immediately spread across the industry and hopefully cross-platform.
Scott Herkelman (AMD)
They are quite clearly putting their solution up against DLSS. It was always sold as a shining beacon of hope of what was to come for AMD hardware. It's disingenuous for you to say it's never really been meant to be a head-to-head competitor to DLSS. Why do you choose to do AMD's marketing for them?
reply
Gamers
Just wanted to say how great the work is that the team did for this piece. We were so slammed with APUs and Iris Xe (and an overlapping vacation from a teammate) that we only had 12 hours to pull this piece together. That means all the testing, writing, image analysis, studying of the feature, and editing was done between the hours of 4pm and 4am, then I stayed behind for the upload. The other guys carried this one. I was barely alive after pushing the other pieces through. The reception has been great from you all - thanks for watching it!
reply
Just wanted to say how great the work is that the team did for this piece. We were so slammed with APUs and Iris Xe (and an overlapping vacation from a teammate) that we only had 12 hours to pull this piece together. That means all the testing, writing, image analysis, studying of the feature, and editing was done between the hours of 4pm and 4am, then I stayed behind for the upload. The other guys carried this one. I was barely alive after pushing the other pieces through. The reception has been great from you all - thanks for watching it!
reply
Luigi
It is funny how gamers nexus always benchmarks: 1) Games that no one plays nor represent a scenario interesting to players such as the latest triple A titles. 2) Old games like CS:GO, a game released on 2012, a game that can hardly represent valid use cases today and makes no sense pitching new hardware versus an 10 years old game. I mean for example a gamer would expect to have at least Cyberpunk and/or Battlefield 5 and/or Metro Exodus at the least on the benchmarks. Step up your game and embrace 2021 dear Nexus!
reply
It is funny how gamers nexus always benchmarks: 1) Games that no one plays nor represent a scenario interesting to players such as the latest triple A titles. 2) Old games like CS:GO, a game released on 2012, a game that can hardly represent valid use cases today and makes no sense pitching new hardware versus an 10 years old game. I mean for example a gamer would expect to have at least Cyberpunk and/or Battlefield 5 and/or Metro Exodus at the least on the benchmarks. Step up your game and embrace 2021 dear Nexus!
reply
unmaker
What it amounts to is that games with sharpening can look better than games without sharpening, as far as their 'sometimes looks better' statement. As usual, marketing trumps honesty, but at least they still add the necessary qualifiers to technically make the statement true.
I've been waiting for this FSR to drop, more out of the desire to check it out than because I actually need it (have a 5700xt). If only that list had more than one game I play (RE8)...
reply
What it amounts to is that games with sharpening can look better than games without sharpening, as far as their 'sometimes looks better' statement. As usual, marketing trumps honesty, but at least they still add the necessary qualifiers to technically make the statement true.
I've been waiting for this FSR to drop, more out of the desire to check it out than because I actually need it (have a 5700xt). If only that list had more than one game I play (RE8)...
reply
LB
Leave it to the psychopaths at Nvidia'sNexus to downplay (give a review as negative as possible for) a free feature that boosts performance by 50% on all modern GPUs at perceivably native image quality just because it was ceated by AMD.
Steve Burke held a memorial service in front of his nvidia shrine to mourn the loss of DLSS at the hands of FSR.
Long live FSR, RIP DLSS.
reply
Leave it to the psychopaths at Nvidia'sNexus to downplay (give a review as negative as possible for) a free feature that boosts performance by 50% on all modern GPUs at perceivably native image quality just because it was ceated by AMD.
Steve Burke held a memorial service in front of his nvidia shrine to mourn the loss of DLSS at the hands of FSR.
Long live FSR, RIP DLSS.
reply
mjgamer13
Hey Steve and GN, thanks for all the hard work!
One suggestion for future DLSS or FSR and similar videos is to have a disclaimer in the beginning of the video that spotting differences in some comparisons will be difficult or impossible to do on a mobile device, due to the crazy high PPI that they have making 4k footage compressed into just a couple inches.
reply
Hey Steve and GN, thanks for all the hard work!
One suggestion for future DLSS or FSR and similar videos is to have a disclaimer in the beginning of the video that spotting differences in some comparisons will be difficult or impossible to do on a mobile device, due to the crazy high PPI that they have making 4k footage compressed into just a couple inches.
reply
mak10z
Terminator Resistance being a Single Player Linear AA title that has been out for over a year now... I'm impressed it still has as many people playing. its a great game that really has a lot of heart. if you haven't played it. it should be on sale in the upcoming steam summer sale. it is a rough gem :)
reply
Terminator Resistance being a Single Player Linear AA title that has been out for over a year now... I'm impressed it still has as many people playing. its a great game that really has a lot of heart. if you haven't played it. it should be on sale in the upcoming steam summer sale. it is a rough gem :)
reply
Desktopia
Why is there no wider support for AMD's Radeon boost? Everything is native resolution when you are looking at something, but as you move your mouse, the resolution is slightly lowered as during movement it is impossible to see smallest detail anyhow. I used it in Borderlands 3 and CP2077.
reply
Why is there no wider support for AMD's Radeon boost? Everything is native resolution when you are looking at something, but as you move your mouse, the resolution is slightly lowered as during movement it is impossible to see smallest detail anyhow. I used it in Borderlands 3 and CP2077.
reply
Add a review, comment
Other channel videos















