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Threadripper VS Core i9 For Unreal Engine Development

Threadripper VS Core i9 For Unreal Engine Development

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Rating: 4.0; Vote: 1
Which CPU is better for game development in Unreal Engine: a Falcon Northwest Talon featuring a 64-core AMD Ryzen Threadripper 7980X or a custom built gaming PC with an Intel Core i9-14900KS In this video Will puts that question to the test in custom made benchmarks, but also covers everything else game developers should keep in mind like up-time, customer support, and scalability. The goal is to show how game development in an engine like Unreal Engine can impact which hardware to buy. This video is sponsored by Falcon Northwest. Head to http://www.falconnorthwest.com/ to configure the PC of your dreams. Subscribe to our PC hardware podcast The Full Nerd: https://youtube.com/playlistlist=PLJw2-YrAPHYEb0UPqGLhUCmT6tWpzG3q4&si=4GXuPxznbHvPdgPY ============= Follow PCWorld! Website: http://www.pcworld.com X: https://www.x.com/pcworld ============= Some links may contain affiliate links, which means if you buy something PCWorld may receive a small commission. Timecodes: 00:00 - Intro 00:21 - Falcon Northwest Talon Specs 01:52 - Testing For Game Developers 03:14 - Game Development Impacts On Hardware 05:55 - Unreal Engine 5 Testing 09:56 - CPU vs GPU Compute 11:34 - The Importance Of Up-Time 15:12 - Gaming On A Workstation 17:29 - Stability 18:34 - Unreal Engine 4 GPU Acceleration 19:35 - What's The Right PC For You 21:42 - Customer Service 22:43 - Cost Considerations #unrealengine #threadripper #pcgaming
Date: 2024-06-29

Comments and reviews: 12


For most doing light maps i can see them using GPGPU and it takes a few minutes not 20 to 30 minutes to just do the light map for an enclosed space. There are ways to optimize the workflow so you have the minimal amount of down time though having a GPU server to do it on for a team of 4 or more makes sense. For a smaller team maybe get the artist a big enough tablet to draw own that is a separate computer from the computer doing the light map baking. With that they can start or continue drawing the next part to be applied based on what they think or know the next part will be. Yes it is a 2 computer solution 1 powerful one and 1 powerful enough to be a drawing tablet.
Another reason for the computer tablet solution is planning for what to happen next though you will get to a part in the process everything is already put in place on a design sheet and design document. So the tablet they got will just be used for doodling to pass the time and going through the image library to see what they are to do next. Then plan in their head what to do.
Baking entire levels at a time makes little sense when you can bake only the part you are working on instead. UE5.3 might not allow for that is the issue i can think of that yes baking the entire level would be required each time.

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I think it is fine as programming and designing need a lot of brain power those mints so they can refresh. Like they have to be relaxed or the proformce drops significantly. At some point they might f up things accidently alot when their brain fires up. That is especially true for the ones born 2000 or higher. In those jobs even the psychological state of the person affects their work. Especially for new people.
I think on avg making sure they work max will do more harm than good in high skill and thinking parts in IT and tech. Unless u make sure you higher experienced pros, which will cost more money and keep asking for a raise. Am pretty sure they will cost far more for less proportionally speeking in the long run.

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Advertising aside - which is completely fine - this is a good high-level conversation, for mostly new Indie devs and small teams, to think about the pros and cons ... and financial and time aspects of dedicated Workstations (a blast from the past - yes, they still exist, as you can see) and consumer machines.
If you are a single dev - you have no money - you are probably working on your 5-year old laptop If you are a small studio and in a CEO-ish role, you want to think about how the team can work the most efficient (as Will suggests repeatedly). I personally would always go with the 'most reliable' solution. A 'all-in-one' package with 24/7 service makes more sense, when 'time is money'.

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Ultimately these high end consumer CPUs are basically still HEDT CPUs. I hear a lot of game devs use 7950x3d systems. And tailor their work flow to it. Not only do you save on the CPU, but also the platform. I hear Threadripper non-pro also has much worse motherboards because they just don't sell as well anymore... so you'd have to shell out for a pro anyway. So if I were starting a game studio, I'd get an i9 or an R9 system
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Guys this is old news, most studios and even VFX studios are using Threadripper Machines. Its no big mystery, plus if you have networking and servers that are AMD Threadripper Pro based it makes IT's jobs so much easier. Plus its alot more cost efficient on top of lower power and better overall performance no matter the size of your team/company from Startup to international size.
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I build my own, as an animator you really have to have a sit down with yourself buying from allows leasing and more importantly if it is a good company, dropshipping. Also no matter how technical you are remember being your own it means faster solutions yes, but also a huge time and research investment. Like anything in life make sure your investments pay off the way you want.
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Yes this is an Ad space nothing wrong with that and the Northwest box looks nice too. Its just 2 to 3 times more (without tax/shipping) for the same GPU. You could be able to run 3 4090 machines and have one down and still be ok if doing GPU rendering. IDK I understand wanting piece of mind but I wonder how many indy 3d Heavy UE devs there are Thanks for the vid
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Pointless 25 min. ad.
I had to stop at the dumb line: 'our custom build is faster than your custom build' when the site just uses off the shelf parts that you can even get cheaper elsewhere. But hey, you can pay extra for the logo to be in different colors! ...

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Threadripper -> that shit does not know what to do with scheduling when it comes to gaming. As far as UE5 engine, it is a stuttering shit show on AMD systems and runs smoothly on Intel.
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Blame the pandemic for the VR game startup failing. A pandemic is a best case scenario for VR. Maybe just admit that nobody really wants VR games.
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For gaming, you were testing at 1080p right
What about 4k, 5k, and 8k What's the fps difference then Should be very similar, gpu bound.

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I thought that games being unoptimized lately because devs are running threadrippers with 4090s was a joke... I guess not!
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