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10 things that make rpg gamers go aww yeeah

10 things that make rpg gamers go aww yeeah

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10 Things That Make RPG Gamers GO AWW YEEAH Dreaming: I'm not much of RPG gamer because I hate boring grinding the most, some games make the grinding fun because the core mechanics are fun. The reason I love RPG games is because of the world building and the vibe I've got from playing them, for example Ragnarok Online which many people may say it's because of MMO part where people gathered and play together but in my part I played it offline and enjoyed the vibe alone. especially when your internet immediately cut off after you connected and already lost 10cent to the ISP and don't want to waste anymore money because you're supposed to only play for 2 hours before it cut. There are a lot of games that make great world building but fall short because of monetizations or the lack in understanding how RPG supposed to work. I mean many RPG gamers still not noticed how important the world building is because they're just immersed in the world and think that RPG is about story and grind. Let's me break it to you that without a proper world building you wouldn't even care about the story or the grind in the first place, many people don't even care about the story and just head to the grind.
Date: 2022-07-20

Comments and reviews: 14


actually this 1) thing about getting over powered and unstopable is what throws me off from all the RPGs, because game loses its intrigue. a lot of my favorite parts in Elden Ring for example, was trying to come of with some kind of build from the items that I find on my way or spells that I randomly get. and its definitely not the best build out there is lol. The Witcher 3 is my favorite game ever, but at the end of the base game everything was so easy that hardest difficulty didin't help at all, I didin't even need to combine different signs, oils etc etc.
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Screw loot pinatas. Any type of randomized loot just adds artificial grind to the game unless it's optional loot. In Skyrim you can level up your skills and beat the game with an iron sword, but a game like Ark, you can spend literal weeks or months grinding to find a saddle you need to do a boss battle.
Do you really think gaming in general would have taken off if you had to run the dungeons in Zelda over and over again until you got the raft you needed to get to the next dungeon?

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Yeah, leveling up to the point you re a god among mortals is pretty damn fun.
I remember getting a stealth sniper character in Fallout 4 to level 120+ or some shit
Unlocked all the settlements, beat all the DLC, had almost every unique weapon and piece of armor.
I was 1-shotting everything with a silenced legendary Gauss Rifle by the time I threw in the towel and called it quits, mostly because the game was starting to get unplayable due to frame drops and freezing.

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In PSO2NG you can set chat commands that trigger when you perform actions and the game itself is basically you living out an anime. Getting a perfect block/dodge is AWW YEAH kuz my char responds like an overpowered anime antagonist. I get a kick out of it every time. My alliance and party love it too LoL. Or when I played the original FF11online and my macros had chat inputs with my timers to perform skill chains with the party. the good old days.
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When AWW YEAH turns into AWW NO: getting a loot shower and being one or two inventory slots shy of taking all of it, especially if it's all loot that is equally powerful but has different buffs or debuffs. You then spend the next several minutes (hours) agonizing over which ones to leave behind, knowing all the while that whatever choice you make is going to be the wrong one, because leaving loot behind is ALWAYS the wrong answer.
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Not an rpg, but i pulled this off for the first time today in Splinter Cell Blacklist. Whistling behind the enemy to get him to turn around so i could move forward. Its the ultimate stealth move, alongside shooting one enemy and taking down another just as they realize their buddy got shot.
The best part? Played on the second hardest difficulty and the last time i played SC Blacklist was over 6 years ago.
Im still worthy!

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Skyrim: Enchanting 100 so you can put two Enchantments on each thing. Get your weapon of choice loaded up with Fiery Soul Trap + Chaos. Revisit some old friends. That troll on the 7, 000 Steps? If you get RNG you get Fire, another Fire, Frost and Shock Damage as well as taking its soul. Vengeance! And with high Bow skills you might even trigger Paralysis. Cheap victory is still victory and. It. Is. Sweet.
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Best feeling in an RPG is going up against a monster/boss that you KNOW you are underleveled for and taking them out anyway. Either because you know the system inside and out or just got a lucky stroke of luck and pulled off what looked to be impossible.
Also, shout out to topplelocking in Xenoblade1 Talk about a rush to just any fight on the ground. .. at least until you get to the superbosses.

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Two things i love is when theres a Double Jump mechanic and a random xp farm, Divinity II Ego of Draconis has both of them, in the beginning you have a regular jump nothing special but later on you get the ability to jump twice which was amazing, frm jumping 2 ft off the ground to 10ft off the ground nd a certain xp farm in the game where you can easily got frm level 1 to level 50 in an hour
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Although I understand difficulty scaling, I don't nessisarily think it should scale as fast as you do. The awesomeness that comes from rpgs is that although there might not be a difficulty setting, you are able to choose how easy a game will be by practicing and boosting stats. If a game always scales with you then it makes you feel like nothing you do ever matters or gets you ahead
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Fun story for the invisible wall: was at college in my dorm playing elden ring and set my controller down to check my phone. When I picked my controller back up I accidentally pressed the bumper and hit a random wall which turned out to be a hidden room. My roommate saw it too and we both looked at each other jaws dropped in disbelief. Pretty good feeling tbh
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1: 17 God, I loved Borderlands 3 for this very reason. Yeah, the story for that game wasn't too great but the loot system in that game and the sheer amount of GUNS and gear made me coming back for more, I bought and played all the major pieces of dlc for that game and I have no regrets, playing through Tiny Tina right now as well!
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Borderlands games would be better if not for the ugly graphic style and first person perspective.
Souls and Souls like games would be better if they weren't so purposely difficult.
My favorite is shooting the heads off enemies with a well placed arrow then kicking their head around like it's a ball in the original Fable.

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I love the Kiera Metz main quest in the Witcher 3 just because there s sooo many secret rooms covered by illusions or through passages not related to the main quest. The Witcher 3 really does the secret rooms so good throughout the whole game and they usually add an extra bit of story connected to the quest too
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