
Sonic frontiers suddenly looks like a different game
video description
Date: 2022-09-16
Comments and reviews: 14
Speed
It s worth considering how big the fanbase of this franchise is. Unfortunately, due to the lackluster titles we ve experienced for over a decade it can feel like only the diehards still talk and care about it but at the moment there seems to be a light at the end of a tunnel, everyone comes out of the woodwork and you see the amazing impact this series has had on people and how much we d all love for it to be good again.
The fans haven t given up on this series despite the rough journey and I think this game being good would be the turnaround we need so we have a good reason to be a part of it and for Sonic to be golden again. What game series could survive nearly 20 years of terrible games yet still be in vogue? It goes to show there is truly something special that we all can see that s not merely blinded by nostalgia.
We all need this one to be THE one and slowly but surely, more and more is pointing in this direction, and that the series could be done with its trial and error phase with 3D. If this formula can accomplish a feat of an 85+ Metacritic score then Sonic Team simply needs to continue pushing out titles with the same concept but with different plots and improved and expanded upon technical aspects with every sequel.
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It s worth considering how big the fanbase of this franchise is. Unfortunately, due to the lackluster titles we ve experienced for over a decade it can feel like only the diehards still talk and care about it but at the moment there seems to be a light at the end of a tunnel, everyone comes out of the woodwork and you see the amazing impact this series has had on people and how much we d all love for it to be good again.
The fans haven t given up on this series despite the rough journey and I think this game being good would be the turnaround we need so we have a good reason to be a part of it and for Sonic to be golden again. What game series could survive nearly 20 years of terrible games yet still be in vogue? It goes to show there is truly something special that we all can see that s not merely blinded by nostalgia.
We all need this one to be THE one and slowly but surely, more and more is pointing in this direction, and that the series could be done with its trial and error phase with 3D. If this formula can accomplish a feat of an 85+ Metacritic score then Sonic Team simply needs to continue pushing out titles with the same concept but with different plots and improved and expanded upon technical aspects with every sequel.
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John
My take on this. For a long time they ve said sonic struggled coming to the 3D world (meaning getting sonics gameplay and functionality right in 3D) well to that I say that THIS IS WHAT SONIC SHOULD PLAY LIKE IN 3D, we can t keep calling to the past and harping on what sonic was, in order to grow, things must move forward, and this is a genius direction for the blue blur. This gameplay/functionality style for sonic opens up a plethora of possibilities moving forward, some people just don t see it, but what I will say is, before they implement new characters, they need to show that they understand this base/fundamental gameplay they made here, and build upon what s making this good (I. e gameplay loop, controls/sliders, combat, level up system, animations, story, length of game, difficulty, ect) but I believe this is a winning formula that they don t need to do away with
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My take on this. For a long time they ve said sonic struggled coming to the 3D world (meaning getting sonics gameplay and functionality right in 3D) well to that I say that THIS IS WHAT SONIC SHOULD PLAY LIKE IN 3D, we can t keep calling to the past and harping on what sonic was, in order to grow, things must move forward, and this is a genius direction for the blue blur. This gameplay/functionality style for sonic opens up a plethora of possibilities moving forward, some people just don t see it, but what I will say is, before they implement new characters, they need to show that they understand this base/fundamental gameplay they made here, and build upon what s making this good (I. e gameplay loop, controls/sliders, combat, level up system, animations, story, length of game, difficulty, ect) but I believe this is a winning formula that they don t need to do away with
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Kiriu
I feel what is most important for this game is the ability to control sonic's speed. In the 2d areas what we normally see is sonic on a track going super fast, but in the boss fights that speed that should be his secret weapon is lost and he becomes just this slow moving jumping bowling ball. If they give you normal movement speed but holding the trigger gives you access to you super speed will instantly give this great feeling of power and agility that would be so fun against a boss like bayonettas witch time just at your disposal, put it on a guage in a boss fight and give us infinite sprint in open world areas and half the fun will just be playing with that power, then you can work in bosses and courses around that
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I feel what is most important for this game is the ability to control sonic's speed. In the 2d areas what we normally see is sonic on a track going super fast, but in the boss fights that speed that should be his secret weapon is lost and he becomes just this slow moving jumping bowling ball. If they give you normal movement speed but holding the trigger gives you access to you super speed will instantly give this great feeling of power and agility that would be so fun against a boss like bayonettas witch time just at your disposal, put it on a guage in a boss fight and give us infinite sprint in open world areas and half the fun will just be playing with that power, then you can work in bosses and courses around that
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PixelFoundry
I really hope there are cool combos you can perform as Sonic in combat. Like I want some Devil May Cry combos and then cool ways to finish off the enemies. Also, I want to be able to go super fast for like 20 seconds by maybe charge dashing, and then Sonic just literally runs through cannon fodder enemies. I also hope there's multiple ways from going to point A to point B in cool stylistic ways, like the typical Sonic parkour, but then also just blitzing through and even running on water. I saw the game has puzzles which is really cool. Nice way to break up the monotony of combat and running.
And also, hopefully we can get multiplayer, and even multiple characters with different ways they play like.
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I really hope there are cool combos you can perform as Sonic in combat. Like I want some Devil May Cry combos and then cool ways to finish off the enemies. Also, I want to be able to go super fast for like 20 seconds by maybe charge dashing, and then Sonic just literally runs through cannon fodder enemies. I also hope there's multiple ways from going to point A to point B in cool stylistic ways, like the typical Sonic parkour, but then also just blitzing through and even running on water. I saw the game has puzzles which is really cool. Nice way to break up the monotony of combat and running.
And also, hopefully we can get multiplayer, and even multiple characters with different ways they play like.
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Harukanioku
I really do hope its good, but I can't help but feel that the open world is. bland
at least, that main hub area they show the most of (I'm calling it hub despite it probably being the larger area since its where you walk around looking for entrances to what I'm assuming are the actual missions? Idk)
I know we only saw a tiny bit of gameplay and areas, but when they're running around in that weird landmass that is a mix of generic randomly generated mountains with grass + sonic parkour items (rails, ramps, etc. It just feels so random. not to mention the colors are so. depressing
but again, we didn't see much and maybe I'm just being pessimistic here and hopefully it proves me wrong
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I really do hope its good, but I can't help but feel that the open world is. bland
at least, that main hub area they show the most of (I'm calling it hub despite it probably being the larger area since its where you walk around looking for entrances to what I'm assuming are the actual missions? Idk)
I know we only saw a tiny bit of gameplay and areas, but when they're running around in that weird landmass that is a mix of generic randomly generated mountains with grass + sonic parkour items (rails, ramps, etc. It just feels so random. not to mention the colors are so. depressing
but again, we didn't see much and maybe I'm just being pessimistic here and hopefully it proves me wrong
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Crewe
There is a philosophy in game design to get rid of the features that just aren't working and just keep the elements that do. Weather it interupts the player's flow state or just doesn't look finished, game devs usually will remove those things because it paints a bad image for their development studio (this is a big part of why games get cancelled all the time. Sonic Team always in my opinion didn't follow this and would release good games with aspects/concepts that just don't work within the bigger picture. Hopefully this game comes out and changes my mind, because I must admit that the recent trailers have been looking pretty sick and I'd love to play it if it's as advertised.
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There is a philosophy in game design to get rid of the features that just aren't working and just keep the elements that do. Weather it interupts the player's flow state or just doesn't look finished, game devs usually will remove those things because it paints a bad image for their development studio (this is a big part of why games get cancelled all the time. Sonic Team always in my opinion didn't follow this and would release good games with aspects/concepts that just don't work within the bigger picture. Hopefully this game comes out and changes my mind, because I must admit that the recent trailers have been looking pretty sick and I'd love to play it if it's as advertised.
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Whitescarver
I've been saying this for the better part of two decades now as an OG Sonic fan, give us back the MOMENTUM or any sense of physics that the 2D games had, and Adventure semi had. To just be able to roll into a ball and coast down a hill would add hours of fun for idiots like me and kids.
Also, the thing that has made Mario fun to just run around as is the sense of weight and control the player has in his subtle movements, Sonic lost that around Sonic '06 where he's practically full tilt or full stop in all his movements and actions.
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I've been saying this for the better part of two decades now as an OG Sonic fan, give us back the MOMENTUM or any sense of physics that the 2D games had, and Adventure semi had. To just be able to roll into a ball and coast down a hill would add hours of fun for idiots like me and kids.
Also, the thing that has made Mario fun to just run around as is the sense of weight and control the player has in his subtle movements, Sonic lost that around Sonic '06 where he's practically full tilt or full stop in all his movements and actions.
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Max
What I don't get is why the game is coming out the day before God of War. I mean Sonic already has pretty bad word of mouth as most of the reviews from the demo were either 50/50 to bad and the gameplay is looking rough. It could do fine if it turns out it's a good game, but I don't think that's the case when it comes out within 24 hours of one of the most anticipated games since 2018. Barring any unforeseen development problems, I know which game I will be playing is all I am saying.
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What I don't get is why the game is coming out the day before God of War. I mean Sonic already has pretty bad word of mouth as most of the reviews from the demo were either 50/50 to bad and the gameplay is looking rough. It could do fine if it turns out it's a good game, but I don't think that's the case when it comes out within 24 hours of one of the most anticipated games since 2018. Barring any unforeseen development problems, I know which game I will be playing is all I am saying.
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Windy
Today on Gameranx we ask the question: Has Sonic Frontiers figured out openworld 3D Sonic. First problem with the video right there is that premise. Like Dragon Ball Z: Kakarot, Pokemon Legends Arceus, etc, THIS IS NOT AN OPENWOLD GAME. It's Sonic placed on open-ended islands, similar to the likes of DBZ: K, Super Mario Odyssey, and bear with me, Sly 2&3 (I used Sly just to get the point across more clearly. I was going to say more, but im too tired actually.
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Today on Gameranx we ask the question: Has Sonic Frontiers figured out openworld 3D Sonic. First problem with the video right there is that premise. Like Dragon Ball Z: Kakarot, Pokemon Legends Arceus, etc, THIS IS NOT AN OPENWOLD GAME. It's Sonic placed on open-ended islands, similar to the likes of DBZ: K, Super Mario Odyssey, and bear with me, Sly 2&3 (I used Sly just to get the point across more clearly. I was going to say more, but im too tired actually.
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fanjoy
I LOVED Sonic Forces. lol I didn't know it was forgotten.
The Sonic Adventure games had a LOT of issues. DX2 had some rage inducing controls and camera issues. And yet, I've played it many times. Getting all the emblems and completing 100%. Rage and all. On actual consoles and/or emulators with their life saving save states! lol If Sonic Frontiers has good controls and a functional camera, chances are I'll enjoy it.
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I LOVED Sonic Forces. lol I didn't know it was forgotten.
The Sonic Adventure games had a LOT of issues. DX2 had some rage inducing controls and camera issues. And yet, I've played it many times. Getting all the emblems and completing 100%. Rage and all. On actual consoles and/or emulators with their life saving save states! lol If Sonic Frontiers has good controls and a functional camera, chances are I'll enjoy it.
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Bryan
I think we can all agree open world games tend to feel a bit empty, mostly because its open and you are free to roam but this is sonic and he is fast so traversing and coming across enemies or something interesting to do would come up very much all the time. Honestly sonic games havent really let me down, this actually seems promising in every way possible and like the games title its a new frontier for Sonic.
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I think we can all agree open world games tend to feel a bit empty, mostly because its open and you are free to roam but this is sonic and he is fast so traversing and coming across enemies or something interesting to do would come up very much all the time. Honestly sonic games havent really let me down, this actually seems promising in every way possible and like the games title its a new frontier for Sonic.
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It's
Still don't wanna play it. For me, Sonic is for kids. I played it when I was a kid and never had a desire to play it beyond the 90's. I don't like the stories they make up for Sonic, I hate the human and anthropomorphic animal connections and relationships.
Whether the world of the game looks good or not is irrelevant. Everything else about Sonic games is unsatisfying.
But that's just my opinion.
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Still don't wanna play it. For me, Sonic is for kids. I played it when I was a kid and never had a desire to play it beyond the 90's. I don't like the stories they make up for Sonic, I hate the human and anthropomorphic animal connections and relationships.
Whether the world of the game looks good or not is irrelevant. Everything else about Sonic games is unsatisfying.
But that's just my opinion.
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T-M L
I'm hype for this game. I LOVED Sonic Adventure 2 Battle. Played hundreds of hours on my GameCube all those years ago. The head of the Sonic Team at Sega Takashi Iizuka was also a developer on Sonic Adventure 1 and 2. He said that he wants Frontiers to set a new template for Sonic games to follow, similar to Sonic Adventure 1. If this game is similar to Adventure 2 Battle, then I'm deff all in.
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I'm hype for this game. I LOVED Sonic Adventure 2 Battle. Played hundreds of hours on my GameCube all those years ago. The head of the Sonic Team at Sega Takashi Iizuka was also a developer on Sonic Adventure 1 and 2. He said that he wants Frontiers to set a new template for Sonic games to follow, similar to Sonic Adventure 1. If this game is similar to Adventure 2 Battle, then I'm deff all in.
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Wonderstalgia
Even with the bad marketing, the game is shaping up to be good. It s time to acknowledge that and let the game speak for itself when it s released.
I get the sonic fan base been hurt but people were acting whining for things they didn t even know they were going to get and got them. If this game is good there s a slew of people that ll look dumb as hell for pre-judging it.
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Even with the bad marketing, the game is shaping up to be good. It s time to acknowledge that and let the game speak for itself when it s released.
I get the sonic fan base been hurt but people were acting whining for things they didn t even know they were going to get and got them. If this game is good there s a slew of people that ll look dumb as hell for pre-judging it.
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