VehiclesFashionRecipesBlogsHuntTravelsSportFunHandmadeITEducation
Mini-Games
x

x
zakruti.com » Humor, fun and entertainment » Gameranx
10 things open world games need to stop doing immediately

10 things open world games need to stop doing immediately

FBTwitterReddit

video description

Rating: 4.0; Vote: 1
10 Things Open World Games Need To STOP Doing Immediately SomeShittyCoreBand: Open World games need to start having real world physics. I find the only times you really see things like wood bridges swaying as you walk on them, or similar random things, is in indy and linear games.
As far as the industry is concerned, physics means fog, rain, sun, and a day-night cycle, and not letting you fall through the floor or walk through walls.
We need more non scripted, interactive, interwoven gameplay systems. That starts with physics.

Date: 2023-01-06

Comments and reviews: 14


Gta had 100 pigeons to find, often in locations you would only find if you went out of your way or explored the area (those are two different things btw.
This results in the following categories of players;
Those who ignore the pigeons.
Those who shoot the pigeons that they find.
Those who seek the pigeons.
Those who use a guide to find the pigeons.
If it is not mandatory, and the reward isn't game changing, these are like breadcrumbs to a neat little easter egg, and they are there for people who have done everything else but want to continue eploring the world. If you are doing this because you itch to 100% the game then that's on you.
If it is mandatory or has a massive reward then yeah, that sucks, but collectibles in these games are (should be) there as an extra. A lot of people would complain if they didn't have something at the top of that mountain or at the end if the dungeon or on that little island.
Btw, i shot a handful of pigeons that i spotted. To this day i still don't know what the reward was or if there even was one, and i don't care - it wasn't fun for me so i didn't do it, simple! If 100% completion leads to you not enjoying the game then don't do it, but if you do then don't complain about it.

reply

I am beyond done with going to portions of the map to eventually climb a tower or what have you in order to fill out that section of the map. I m replaying Spider-Man and the first thing I did was just that, going to the various police stations to fill out Manhattan. Developers, it s not fun, it s a chore Every. Single. Time. It s different in Red Dead Redemption 2 because it fills out as you ve personally explored the map. I still don t like that, but I can compromise with that kind of game design. It s just hard to say Hey, this is an open world game, you can go everywhere. When you re having us fill out a map for the sake of it. If a place looks interesting either visually where I want to go or I view a map already filled out I ll naturally go there because of that shared interest. It s called exploration
reply

The Problem with the Crew 2 is, its to much challenged/Summit focused. With a drivers map like that it should take an approach similar like TDU or even Crew 1.
Its an amazing world to cruise and explore. sure the Cities look awful but everything else looks amazing, and then there are the Mountain roads. Ideally its a map to get lost on and have a fun drive and sure some races or challenges to make money but shouldn't be the focus. If it was more immersive or lifestyle based it would have been a way more impressive game.
But no they went fully Arcade and add rocket league like cosmetics.
Though they did add some missions to encourage exploration but that was at least 2 if not 3 years after release. Crew 1 or TDU has better progression regarding this.

reply

Something that had me on the absolute edge of insanity while playing assassin's creed Valhalla, is when they have an enemy escape in a cutscene you can do nothing about, followed by
oh yea in the last 2-3 seconds since the bad guy got away he's actually now a full 10 minute horse ride away
Over
And
Over
And
Over
Again
I swear to god that was the most bloated waste of time I've ever played to completion, made even more painful by the fact that there are some incredible moments to the game, like easy top 10 of my all time personal favourites but they were so few and far between the dribble that is the rest of the game I actually came to genuinely hate playing it just for those moments

reply

gotta say I disagree with his gripes about acr &ac3. I completed the tunnel system, which was annoying, but it made travel a lot easier. also, the homestead missions were great, building the world, and giving some things a lot more meaning. with regards to the tower defense and bomb-building in acr, the td is personal, like or dislike. the bomb-building, allowed you to customize the bombs, which was useful. (i didn't use bombs, but I did make sure I had the best there, just in case. if I were to use them more, would have seemed even better)
on the other side of things, I do agree that in many games, many of that sort of thing is executed horribly and doesn't have any redeeming factor.

reply

While most of these i agree with i am someone who enjoys crafting and gathering the stuff myself rather than just buy new stuff.
That being said crafting in Assassin's creed 3 is the worst i've ever encountered. The background gives an occasional flash that gives me a migraine if it's on too long and you get sent back to the top of the list whenever you craft an item. Meaning you have to scroll all the way down again if you want to make multiple of the same thing.
As for Forbidden West the crafting system was better in Zero Dawn. You didn't need a workbench and the inventory wasn't as cramped as FW feels.

reply

I'm fine with open world games, but I don't like it when they are TOO open world. I'm talking about open world games that allows you to go and travel all over the map and allows you to do quests from the get-go. When they do that, I'm afraid that I might be playing the game's levels ) not in the correct order. Like for Elden Ring for example. I accidentally got teleported to Caelid and I clear that area before I even explore Limgrave or Liurnia. And by the time I got to those locations, I'm too over leveled and can beat enemies in 1 shot. I felt like I ruined the 'organic' experience.
reply

I hate fetch quests. Red Dead Redemption 2 for me; has true freedom. There are so many cool easter eggs.
I'm a fan of Horizon Zero Dawn. But every side quest was finding a loved one of a person. Boring. Lame. I love Witcher 3, but 50% of the DLC'S are fetch quests.
Make side quests fun. Make it follow the storyline of the game. Again, Horizon Zero Dawn for example. You are trying to save humanity from giant machines. You do a side quest and you don't see a single machine. Red Dead Redemption 2 even while exploring you come across dangerous wildlife and rival games.

reply

To #1. Persona 5 is a massive criminal of this. The true ending that only is possible if you met extremely specific requirements that you can only know of if you playing the game with a guide next to you all the time destroy the whole purpose of having fun and just enjoying the game?
I hate when content is hidden behind specifici requirements that you can't accomplish late or after finish the game. Persona 5 FORCED YOU to replay the game all over again which at mininum 50 hours if you skip and fast forward all conversations.

reply

About the RPG elements, see I'm playing AC Odyssey for the first time right now and I don't know what people are talking about when they say there's no stealth and you can't assassinate anymore. Yes you can, nearly every quest I've gone on has a stealth solution and you can assassinate nearly every enemy- you just have to make a build to build to do it. I'm guessing most people just made a general build and their character wasn't great at anything and declared it a bad game.
reply

My biggest pet peeve is hiding certain gameplay elements (weapons, extra NPCs, equipment, abilities, trophies) behind optional side content that you have no interest in. Didn't care for RC racing, dancing club, karaoke, mini kart racing, or the confectionary businesses in the Yakuza series, but without doing them, you won't get the swag, the extra character, extra money, the special abilities for your Dragon style, and of course the platinum trophy. Grinds my gears.
reply

I play gr bp and I gotta say, at max. You are travelling 2km if you use bivouac (aka fast travel points) which are spread well on the map and you could spawn vehicles with them so yeah, not that much travelling as people say and the map is filled to the brim with bases and behemoth areas and patrols so it's not empty rather abit repetitive if you always fight bases with the same design (there are different designs for them but some are similar especially outposts)
reply

One thing I hate is pointless inventory. I'm all about collecting things but I hate when you're constantly collecting the same item a thousand times just for a little bit of currency. Yes it's nice for the grind but a nuisance when you consider there's hundreds of pieces like this in the game. And all it does is take up inventory space and you have to read and catalog all this. Cool, it's the same sword but what different stat points, wow amazing.
reply

A lot of good ones that made me chuckle since i've cursed them myself. One thing i hate in any story driven game is random challenges. A good example is Dying Light. You are in the middle of a zombie apocalypse, but suddenly you feel the urge to race a track over the rooftops to beat a time. It makes no sense and there is no immersion in it. If they want that keep it out of the story and put it as a seperate selection in the main menu.
reply
Add a review, comment






Other channel videos