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10 Things That Are RUINING Video Games

10 Things That Are RUINING Video Games

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Rating: 4.5; Vote: 2
10 Things That Are RUINING Video Games People always love to shift the blame, it's corporations, it's live service, this and that gane. Maybe we should blame ourselves instead, we the consumers vote with our wallet; the only vote that matters. We pay $100 for a cod or fifa every year while small AA and indies are closing doors and going bankrupt as nobody is buying their games. The market is what it is today because of consumers practices, if service type games weren't as profitable as they are then rhey wouldn't be as popular today.
Date: 2024-03-19

Comments and reviews: 19


10. Games need to be GOOD and FUN, first and foremost, and thats what a lot of those suits miss. You cant just make some and pad it with a bunch of stuff and expect people to stay with it. Hell, some dont even give it much content. The game itself has to be enjoyable to be worth sticking around with. The ones that fail, fail because they didnt do that. Helldivers 2 and other success' were fun games to begin with that happened to be GAAS. SSKTJL and other examples of live service games that died were because they were just bland and too generic to actually be worth sticking around for to begin with.
9. Its kinda sad how physical media is basically just what PC games were WAY back when. Just a disc meant to hold the data but you still gotta install everything. I miss the game being a whole game.
Its kinda wild that its mostly all the veteran companies that have been around for about 3 decades now that seem to be the worst offenders in making busted games. Sad too because they are killing the industry with that practice. Investors too with forcibly imposing release date announcement way ahead of time so they can get their projections rather than waiting until its near complete to do so. The first 6 weeks are usually the most crucial for a studio because thats when they acan and have to make most of their money back because game studios spend years and sink so much money into a project, and its not like game studios are are making a whole lot of money with merch sales or anything leading up to a release. Especially for first timers. Even if its a studio with another game under their belt. Its usually still unlikely they are making a whole lot of net profit from their old game at that point depending on its success, and its also not like they have advert/product placement pay like movies studios do. So those first weeks count. But now the amount of patient gamers has increased a lot and people are not just willing to by day 1 or hell, they are waiting for an extreme Steam sale. Big companies really screwed over everyone else. Because for the most part, them and their execs will be fine if they flop. Others will suffer tremendously.

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Maybe controversial but do you know what I wouldn't be apposed to if done correctly Ads in video games. Take fifa for example, real world football has the build boards around the grounds, mostly used now to advertise sponsors or club shops etc but I wouldn't be apposed to real world ads pitch side in a game if it meant lower initial game prices and no micro transactions so there main focus would be to create a game that keeps people wanting to play, bug free with great content because EA as an example want the player base to be as high as possible so they can take those numbers to companies that want to use that ad space. It would work on other games too, actual billboards dotted around open world games, interactive TVs that are running real world ads that players are aware of and ads realism to a game but they aren't forced to interact with. Get your profits from ad revenue instead of the consumer and let us enjoy a well balanced, well built and dedicated game because your main focus for the consumer is having them want to play.
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I wish games companies would stop chasing live service. Fortnite just happened to be lucky. If companies have live service games fail why do they keep trying to make it a thing 3: 13 Is this our whale Yeah sure im a whale come look.
4: 27 Wanna buy some adult swim games
5: 32 So much for PC being a master race. I actually had a good experience with Jedi Survivor on the PS5. The only real issue I had was waiting for a damn patch to update so I can play more of the game. I had a few bugs but nothing that I couldn't easily fix or overlook.
I usually don't play multiplayer games so I don't have to deal with cheaters.
I hate companies that stop people from modding their games. Mods make it more fun.
If it helps companies make games faster I am willing to have a slight drop in quality. Most Indie titles don't have cutting edge graphics.
12: 53 Leonardo DaVinci is long gone.
Fortunately most games with loot boxes suck and therefore I don't buy them.

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What you said in the end, I feel like namco is doing with tekken. Tekken 8 is a great game but its obviously pandering to the casual crowd. For a game that has been mostly about hand to hand combat, this one has people with magic, teleportation, special guns etc. some brought a stick or nuncucks to the fight and others just show up with their fists. I think the worst part about it is that they removed the majority of the buttons for all the chain throws. ONe guy made a video on how to do king throws and he just was mashing his face against the arcade stick. Just feels like they are going out of their way to make the game easier and now that the game sold well. I imagine its only going to get crazier over time. Ive been playing tekken since the first one and while it is my favorite fighter, some of these characters just feel more at home in a marvel vs capcom game. I know this isnt exactly what you were talking about but its definitely something I noticed.
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arguably, lootbox/gacha system in a game arent actually that bad. some game use lootboxes for skin and stuff, which is fine because its not game breaking or affect any kind of fairness in playing on a multiplayer game. some actually bared powerfull weapon or characters behind gacha on a free to play game, which is kinda understandable if its not some sort of competitive pvp game and have some reasonable way for non whaler to get it, and hey, its f2p game. the worst part of company that implements this system, which actually makes it bad, are company that put lootbox for weapon/character that can affect the game balance on a pay to play game.
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Its 2 main things that have completely caved the quality of games over the last 15 years. As someone with 1k likes on their post said. The decision makers are not gamers. The second thing is that money and deadlines trump quality by so much nowadays that developers are forced to push pure shit so that their bosses can cash in a quick buck. No games have actual time, passion and real commitment put into them anymore. Mico transactions and releasing games in segment are a couple more examples of how money is the only thing that matters now. I feel bad for the newer generations they truly did miss out on video games golden era.
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It’s funny that their extreme focus on monetization is what eventually creates opportunities for smaller players. I used to think that game industries are practically impenetrable by smaller players, how games with much smaller budget able to compete in terms of quality with hundres of $million budget, but somehow the big players themseves create their own crack. Soon, investors might recognize these and find investing in smaller companies might be more profitable as the big companies have reached s saturation points where demanding higher profits and growths only end up them shooting their own foot
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Yeah. Too many people just don't care. Like, people paid for and are still playing Ark Survival Ascended. That game is objectively trash. Being generous it is in an Alpha state. But it looks and plays like a solo Dev entry, not a studio. But people will continue to pay for it. And when they do eventually release Ark 2, despite their atrocious track record, people will buy it. They don't care. We've ben something-is-better-than-nothing'd to zombification. It is incredibly sad. Thank goodness for the A/AA studios and solo dev crowd. I can't wait for Kenshi 2.
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Usually when I watch these lists I disagree with many of the inclusions, which is fine of course. This one is spot on. I guess I can probably think of something else that might fit in the list, but all of the entries presented are indeed suitable.
I can just add that cheaters have pushed me away from all sorts of online gaming and the trend of games as service is absurd to me until adequate measures are taken against cheaters.
PS: I also hate hold X to do Y especially in PC games where we have countless buttons on our keyboards.

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I will agree with everything on list, and add another thing, which was around for a while, but recently was brought into light.
There are lots of situations, when publishers are using companies like SBE to look over the game, and change it to fit some agenda. I think, that kills creativity. Instead of letting developers be free and create games they want, publishers are bending them to follow rules. I think, we had much more creativity in games 10-15 years ago, because no one would destroy developer's vision of game world and lore.

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Number 8, releasing unfinished games, it happens a lot because the studios know they can fix it later. Cyberpunk is now considered a great game because us goldfish-memory-having gamers see it as it is now and forgot CDPR sold us a broken piece of shit for full price a few years ago. So what they learn is: release it broken, get money, fix it up later.
They're like children getting candy after crying about it for long enough: yeah it annoys the other person but they got what they want anyway so why stop.

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You will own nothing and love it.
So if I buy groceries do they still belong to the store I buy a house does it still belong to the sellers Maybe the bank If I buy a car does the manufacturer or dealer still own the vehicle
No, I own it, this is the norm today, this is wrong and I should be able to do what I like, I've stopped gaming because of all the dumb things going on, I noticed this 10 yrs ago, again you will own nothing and be happy. Be sure to eat your bugs cause they will get rid of food.

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Thanks for making this video Falcon. I sincerely hope all the publishers are watching and actually listening. Falcon speaks for millions of us gamers and consumers worldwide who all share these concerns regarding the current state of the gaming industry. Whatever happened to the days of buying a game disc in a box, owning it, and being able to play it forever - or at least as long as your computer/console kept working This whole game leasing situation is anti-consumer and sucks!
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Honestly, my comment will probably get panned or ignored, but people blaming CDPR for the bugs of Cyberpunk 2077 Really THEY DIDN'T WANT TO RELEASE IT WHEN THEY DID! People wouldn't stop bugging them and telling and begging them to release it! Its not their fault they didn't want to lose a playerbase who were impatient! It was completely on the people who told them to release it before it was ready, even after being TOLD it wasn't ready!
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For number 10 it seems like they have too many business men making descions now, I just can't wait til people stop buying cod and other games that make every developer think they needed to reach that level of garbage.
Not sure if anyone noticed but they don't put cod in their lists anymore even tho they promoted it like crazy last year, ( I mean the writing was on the wall) but at least they know now to just leave it alone, it's wack

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Number 4 isn't wholly accurate. His comment was made as a direct response to what it will take for subscription services to take hold more than they have, and that response is a legitimate one. He then went on to talk of the myriad of ways that you can get and play Ubisoft games, and that each is an important part of the company's overall goals for the market. That context is important when analyzing that quote.
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Back in 2005 or 2006, I wrote a letter to the then-Playstation magazine complaining about a lot of the trends that began during that time. Even then, I didn't realize HOW BAD it would get.
Pretty much, to summarize your list, big companies get bigger, greedier, treats customers, developers and workers in very shoddy ways, tries to make big money fast while eroding the gaming experience and overall industry.

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Hi Falcon, I was wondering why ESG is not on this list. There is a lot of discussion about consultancy firms like Sweet Baby Inc that go out of the way to shoehorn representation in games and are involved with some of the more recent flops like Suicide Squad and Forspoken.
Any reason why Gameranx refuses to speak about this topic, considering all of gaming community is speaking about it

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games don't have to be expensive to be amazing. The AA and indie studios are proving that too. Square Enix used to consider FF series a success with almost yearly games until 11. Then they went to 3 - 5 year development cycles making them expensive to make and considering selling over 3 million copies a failure. So. need less money thrown at games and just more good game ideas
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