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zakruti.com » Humor, fun and entertainment » Gameranx
10 Things Video Game Remakes Should NEVER FORGET

10 Things Video Game Remakes Should NEVER FORGET

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Rating: 4.0; Vote: 1
10 Things Video Game Remakes Should NEVER FORGET Channel video: Gameranx - Category: Humor, fun and entertainment
Date: 2024-11-16

Comments and reviews: 20


The TLDR is remakes should strive to live up to the nostalgia of long time fans. The graphics and controls should at least match the most recent game in that series or other recent games in the same genre if there is no series or it's been on extended hiatus. People tend to forget boring parts over time, so remove or improve those. For the most memorable parts of the game only touch up the QoL previously mentioned and put a little more detail and attention on them. Add bonus content or stretch the best or reworked worse segments to be closer to modern standard playtime, but don't do something like double the length of the original game (fans will probably remember a game being longer than it was but will notice if there is too much filler content, additional bonus content should be optional. That's it.
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FYI, you might want to know the difference between remake and remaster if you're making a video on it. Porting, updating (these days that usually means censoring, enhancing, and combining of a series/expansions are associated with remastering. And you should not be paying full price for the BASE game, especially if you already own the original version. Doesn't mean companies won't sometimes still charge full price on a remaster. Like, mainly nintendo and sometimes sony.
Remakes will be full price most of the time because even though the game already exist, the remake is still made entirely from scratch on a whole new engine.
Jake has also said he didn't really understand the difference between the 2. Come on gameranx, it ain't that difficult.

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I couldn't finish the Persona 3 remake. I loved the story, but it got to the point where going to Tartarus felt like a chore. The social sim aspect was so much more fun and interesting than the dungeon crawling that every time I had to go there it felt like putting down a really good book to go mow the lawn or something. It is freaking TEDIOUS. Also the Demon's Souls one felt very off to me. I got into the souls games after DS3 was already out, so Demon's Souls was already old at that point, but I played the original on PS3 more than any other souls game. Even after I got a PS4 I kept the old one hooked up just so I could play Demon's Souls. The remake didn't have that same affect on me at all. I'm not sure why.
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Remasters are not remakes. The PS4 version of Yakuza 5 is exactly the same as the PS3 version. The PS4 version of Final Fantasy IX is exactly the same as the PSX version. Yakuza Kiwami and the FF7 remakes, on the other hand, are literally different games. Remakes are built from the ground up and usually involve some changes. Remasters are just ports with slightly improved graphics. The fact that you spent most of this video using remasters as examples of remakes is honestly kind of disappointing. It's kinda like calling the Switch version of Skyrim a remake of the 360 version when it's literally just the same game on a different machine.
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Mr. X absolutely was in the original Resident Evil 2. He was in the B story. When you played RE2, you would pick a character, Claire or Leon, and go through the story as that character. After you finished the main game, you unlocked an option to play the B story with the other character. It was similar to the original story, but the character would do things in a different order so you'd be in different places at different times. It wasn't perfect, but basically the idea is that both Claire and Leon were running around the police station at the same time, but they never ran into each other. But Mr. X was chasing the 2nd character in the B story.
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Describing the Castlevania game's quality as being a low bar to hurdle is pretty shit. Even Castlevania 2 is still fun and plays tightly, idk what you're on about. Definitlely agree about JRPG speed ups though, if a modern rerelease doesn't have them, I'll just go and emulate them. I picked up a PS1 and FF7/8/9 and Chrono Cross, and I made it into disc 2 of 9 before I realized I probably just can't finish these games without the speed up, especially with the PS1 Load times. But I just can't get over the look of the games on a genuine CRT, makes me feel fuzzy. and I didn't even play JRPG's as a kid.
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4: 44 I honestly don't know why people where upset about the missing U-3 fight from the main game in RE4 remake. Yes, it was iconic, but it was also pointless. It literally served no purpose other than to extend play time. The U-3 wasn't a big deal up to that point narratively speaking, it was even less of a big deal AFTER you killed it, it was literally just on that moment. The way they did it in the remake was way better, it actually made sense. In my opinion it was a good thing that the lasers and U-3 were missing in the Leon campaing, both pointless moments that made much more sense in Ada's campaign
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I think you miss a crucial distinction in the used terminology.
A Remaster polishes the old game by keeping it the same and sometimes adding QoL features, e. g. FF Pixel Remaster or Horizon Zero Dawn Remastered.
A Remake, what you use all the time, is the game completely remade. Adding new features is not a must but the development requires way more effort since they develop it with new tools and mindset. For example Final Fantasy VII Remake.
I still like your takes Falcon but listening to this with the correct terms in mind is really hard.
But feel free to correct me if my terms are wrong.

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Man I love that opinion that bad games should get remakes/remasters.
I've basically been saying that exact thing since Disney started pointlessly remaking their movies like why not remake something bad that had potential to be good.
This especially has potential in video games cause there's some games that had lots of potential but had like half the content the dev had planned cut out.
For instance Tomb Raider Angel of Darkness and one that's gonna be a hot take for even saying it had potential DMC which had TONS of content scrapped Ghostbusters is another that had a lot cut out too.

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For number 10, I'd go a step further and say that remakes (or remasters, for that matter) should not only look better than the original, but also look at least as good as previous remakes/remasters of the same game - the Final Fantasy Pixel Remasters mostly failed at this - setting aside the 3d remakes of FF 3 and 4, FF 1, 2, and 4 had higher-resolution releases for the PSP, and FF 5 and 6 had higher-resolution releases for Android and iOS. I guess FF3 Pixel Remaster technically succeeded, but only because there wasn't a higher-resolution release of that game before it.
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I don't agree with number 3. I still prefer the older tactical turn based stuff than the new action stuff. If I want an action game, I have plenty of those to play. And no Falcon, I'm not a kid, I'm 43. :-P We grew up with the same games, and I'm a father. Granted, my kids are now adult or nearly so. Different styles of games are for different people, AND for different moods. I love actions games, give me some Devil May Cry! BUT if I am going to sit down and play a long RPG, I expect and WANT that slower pace.
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Most of the time when I play a remake with better graphics it still just looks like how I remember the original looking even if it's not even close. I'll never forget the first time I was playing Halo 1 after I got the Master Chief Collection and thinking it looks a little better and then at some point I accidentally hit the select button and it switched to the original graphics which I didn't realize you could do. I was shocked by the difference. Ha, just got to the part where he actually talks about this
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The terms remake and remasters are NOT interchangeable.
HZD is a remaster, which is made evident if you just look at the name of the game. It says Remastered in the title. Tomb Raider is a remaster.
They didn’t make these games from scratch.
Remake implies the game was MADE AGAIN. Re-made.
Last of Us Part 1 and Silent Hill 2 are REMAKES where the games were made again.
There’s a middle ground as well. Crisis Core Reunion sits somewhere in between. Deadrising as well.

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I just want my playthrough of a remake to feel equivalent to the original. For example, I played re3 remake, and while I enjoyed the game I didn't feel like I got the full experience after finding out how much content was cut from the original. So I don't really feel like I truly played re3. I never played the original re4 but my playthrough of re4 remake makes me feel like I don't have to play the original because the remake is more or less equivalent.
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Absolutely, a graphics update across the board and particularly for flesh/skin that looks plasticky is much needed and welcome. At the same time, it's rather condescending to call the H: ZD character models potato people since real-life facial structures are so vastly varied that there ARE people today who match some (not all) of those potato structures. Imagine meeting someone like that and saying they look like a potato instead of a human.
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As much as I like remakes and remasters, I'm also very fond of Open Source dev teams creating engines of old games, particularly making those engines run in x64 architecture.
The GTA 3 (OpenRW) project showed a lot of promise until it went dormant. But OpenMW (Morrowind) and Arx Libertatis (Arx Fatalis) are two of many good examples.
It's a good example of remasters with quality-of-life improvements and bug fixes along with less crashing.

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Warcraft 3 Reforged looks worse than the original What I know there are a lot to complain about with that game, but the graphics is not one of them. And (also a 40 some guy here) dont agree with 3 in the slightest. In fact, I have been complaining about the fact that they are trying turn JRPGs into ARPGs with their hyper-speed Action Combat that completely detracts from the original's Turn based or ATB (Active Time Battle) combat.
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we havent been spoiled by high qulity remakes as gamerdumb sorry gameranx says hes compaireing a 12 hour game then using gta a game much much longer game with maps 3x bigger dead speace alone makes your math bad. same with mario asking full price for LOOOOOTTTS of less work then gta that aguy sitting at hoome in a ac room cant really cry about but is here a c student with 0 roomamates i can spend
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I grew up playing the ratchet & clank series and I've played every entry to date. I've never been able to get over the shift in tone for the series. I'm sure it was the right move considering the fact they are PlayStation mascots and are probably more profitable as family friendly heroes. But The tone of the original trilogy fits so well and I still go back and play them every once in a while.
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I mean. Everyone is entitled to their opinion. But preferring modern controls better over tank controls for the original Tomb Raider games That's some crazy statement.
I'll be honest and tell you that I can't even enjoy the early Tomb Raider games (The Playstation ones basically) unless I'm using an original non dual-analog Playstation controller to play them.

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