
LGR - Pyrotechnica - DOS PC Game Review
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Date: 2022-04-14
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Comments and reviews: 9
Purrbox
After playing descent (and loving it) I remember reading about this game in PC format and being absolutely blown away by the screen shots, I literally couldn't wait to play this game. I saved for months to upgrade my RAM to get it to run, the disappointed to find out it ran at 1 frame every 5 seconds on my 486 sx - 25. I was absolutely gutted. A few years later and I'd forgotten about it, I've been trying to remember ever since and just today by chance it showed up. The graphics still look awe inspiring today, even though the gameplay looks sucky. I always thought this game was called system shock, of course it isn't system shock is an FPS.
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After playing descent (and loving it) I remember reading about this game in PC format and being absolutely blown away by the screen shots, I literally couldn't wait to play this game. I saved for months to upgrade my RAM to get it to run, the disappointed to find out it ran at 1 frame every 5 seconds on my 486 sx - 25. I was absolutely gutted. A few years later and I'd forgotten about it, I've been trying to remember ever since and just today by chance it showed up. The graphics still look awe inspiring today, even though the gameplay looks sucky. I always thought this game was called system shock, of course it isn't system shock is an FPS.
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Robertcop
wow this gameplay looks like its pure shit, but i got that sad taste of bad controls killed a good idea.
i encounter many of those games even today, but today its like everybody can get a pad running but the controls are mushy or the input delay seems high or lagging even on high framerates. only dinput or xinput works and so on. game programming is not only getting a game to run, it begins with just the paperwork about for example only the char, its abilities and how to make it accessable.
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wow this gameplay looks like its pure shit, but i got that sad taste of bad controls killed a good idea.
i encounter many of those games even today, but today its like everybody can get a pad running but the controls are mushy or the input delay seems high or lagging even on high framerates. only dinput or xinput works and so on. game programming is not only getting a game to run, it begins with just the paperwork about for example only the char, its abilities and how to make it accessable.
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LGR
-HARVESTERFTW I don't think creativity has gone down, I just think there's higher exposure & focus than there's ever been on the -blockbuster- games that publishers push out these days to the consoles. It's extremely expensive to create & market a game for a console today, and that's why they can't/won't take many risks.
Take a quick glance at the indie scene & you'll see it's how game development was back in the 80's/90's & it's great! Lots of creativity, even though much will never catch on.
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-HARVESTERFTW I don't think creativity has gone down, I just think there's higher exposure & focus than there's ever been on the -blockbuster- games that publishers push out these days to the consoles. It's extremely expensive to create & market a game for a console today, and that's why they can't/won't take many risks.
Take a quick glance at the indie scene & you'll see it's how game development was back in the 80's/90's & it's great! Lots of creativity, even though much will never catch on.
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Riley
like a heated up molecule. in a pinball. in a pinball machine. in a washing machine. on your mom's bed. in a car driven by Micheal J. Fox. on a boat driven by Helen Keller in a chinese harbor. during a tsunami. because of a previous earthquake. in a meteor shower. earth collides with moon. milky way collides with Canis Major Dwarf Galaxy. when galaxies collide nothing happens really. universe implodes then explodes again theoretically. restart.
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like a heated up molecule. in a pinball. in a pinball machine. in a washing machine. on your mom's bed. in a car driven by Micheal J. Fox. on a boat driven by Helen Keller in a chinese harbor. during a tsunami. because of a previous earthquake. in a meteor shower. earth collides with moon. milky way collides with Canis Major Dwarf Galaxy. when galaxies collide nothing happens really. universe implodes then explodes again theoretically. restart.
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NewEonOrchestra
-Shiqna1 That's a bit of a generalization. Realistic graphics can greatly assist with a game's immersion factor, enhancing the narrative aspects of the game. It can be done well or poorly, but that really applies to any aspect of a video game. I don't think Bioshock would have been half as successful or creepy if the developers hadn't placed a strong emphasis on the graphics, nor Oblivion without its flowing forests and grasslands.
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-Shiqna1 That's a bit of a generalization. Realistic graphics can greatly assist with a game's immersion factor, enhancing the narrative aspects of the game. It can be done well or poorly, but that really applies to any aspect of a video game. I don't think Bioshock would have been half as successful or creepy if the developers hadn't placed a strong emphasis on the graphics, nor Oblivion without its flowing forests and grasslands.
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sukyake
Damn. in DosBox it's just too fast!
It looks easier running on my old Pentium 100MHz. In 1996, My brother bought a CD with lots of cool sharwares. and Pyro was there. It crashed my MS-DOS lots of times.
Descent is a better game. way better.
But the Pyro -virtual arcade style- is pretty cool. It could be even remaked in JAVA or other system and have new game modes. like. cooperative, deathmatch. you know. online game playing
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Damn. in DosBox it's just too fast!
It looks easier running on my old Pentium 100MHz. In 1996, My brother bought a CD with lots of cool sharwares. and Pyro was there. It crashed my MS-DOS lots of times.
Descent is a better game. way better.
But the Pyro -virtual arcade style- is pretty cool. It could be even remaked in JAVA or other system and have new game modes. like. cooperative, deathmatch. you know. online game playing
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Robertcop
thats btw from my point of view as a oldshool hardcore gamer, i think 25 years of gaming are enough to call me that. the only selling point for consoles today are accassible controls and the -maybe- easier installation.
if you so hard core to the pc and can get past the flaws its still superior, i for example hate steering wheels or fight sticks without having access to the dead zone. so no racing and flying for me on consoles.
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thats btw from my point of view as a oldshool hardcore gamer, i think 25 years of gaming are enough to call me that. the only selling point for consoles today are accassible controls and the -maybe- easier installation.
if you so hard core to the pc and can get past the flaws its still superior, i for example hate steering wheels or fight sticks without having access to the dead zone. so no racing and flying for me on consoles.
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zonemad96
I brought one of these new in the box at ollies a while back for a dollar. not knowing anything about this game I threw the box away and left the cd on the floor and stepped on it and broke it. I knew nothing about older pcs and since I couldn't install it i didn't think anything about the game. Looking back on it I really wish I wouldn't have been as ignorant considering these go for $30 new in the box on ebay.
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I brought one of these new in the box at ollies a while back for a dollar. not knowing anything about this game I threw the box away and left the cd on the floor and stepped on it and broke it. I knew nothing about older pcs and since I couldn't install it i didn't think anything about the game. Looking back on it I really wish I wouldn't have been as ignorant considering these go for $30 new in the box on ebay.
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Thomas
I remember playing that game (or maybe just a demo of it, but I don't remember it being that difficult. A strange game ofcourse: Jeff Minter would have liked it for sure. But hey, this is how games were, back in the old days. And that's how we were, back in those days: not so complicated - pretty straightforward.
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I remember playing that game (or maybe just a demo of it, but I don't remember it being that difficult. A strange game ofcourse: Jeff Minter would have liked it for sure. But hey, this is how games were, back in the old days. And that's how we were, back in those days: not so complicated - pretty straightforward.
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