
LGR - Corridor 7 - DOS PC Game Review
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Date: 2022-04-14
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Comments and reviews: 10
fanjoy
The difference between Corridor 7: Alien Invsion and 90's era Doom, Doom
2: Hell on Earth and Final Doom is the following, in Corridor 7 the
player starts in a random area only in level 1, thereafter they traverse
through various rooms collecting diverse weapons and other items while
additionally killing aliens, if the player kills a certain number of
aliens a computerized voice shall thereby be heard saying -Elevator
clearance acquired- thereafter you enter a lift then press the switch.
From level 2 onwards you'll start in the same lift then venture out
killing a certain proportion of aliens until you hear the computerized
voice saying -Elevator clearance acquired-, this happens on every
floor/level, thereafter you return to the same lift then press switch to
progress to the next floor or level. On the other hand in Doom the
player has to find an exit room which is located in a completely
different area which thereby is much more challenging and immensely full
of difficulty. The player starts in a room, whereby they have to
traverse through often labyrinthine maze-like levels killing a variety
of demon species and undead demon possessed humans while simultaneously
obtaining color keycards or skull shaped devices indicated by blue, red
and yellow to gain access through those particular doors. In Corridor 7
locked areas do require a color-coded (blue or red) passcard to be
opened. These cards are granted by operating special wall-sized computer
terminals; since these terminals are also placed behind the color-coded
doors. Corridor 7 was developed and released in 1994 whereas the first
Doom was relased in 1993, it's way easier to navigate levels in Corrider
7 but it's dependent on the difficulty setting. Another difference i'd
like to point out is Corridor 7 also consist of labyrinth maze-like levels but they're easier to navigate thanks to the map, aliens also appear on map as blibs,
whereas in Doom's fullscreen automap enemies aren't represented on the
map, which means you can't see where they're at until the fullscreen
automap is changed and you hear or you see the demons appearing in your line
of sight launching fireballs at you. In Corridor 7 the player can press
tab on keyboard or assign it to your liking, thereby activating a map
which thereafter appear in the top left or right corner on screen, you
can therewith see the map while simultaneously maneouvering the game,
whereas in Doom the fullscreen automap is a separate screen which means
you have to toggle between automap and what's happening in the game
world, but i totally certainly employ utilization of Doom's automap i
possess entire comprehension of it. Doom is brilliantly superby
magnificent, demons shall attack in large groups depending on the
difficulty setting, i find it delightful when they launch their
fireballs at me but i blast them with various variety of weapons at my
disposal. Corrider 7 is also superlatively splendid, it was in fact the
first pc game i was exposed to while in my youth, i didn't have any
knowledge of Doom at that particular point in time, but corridor 7 is a
short game in comparison to Doom, it has 30 floors (and a few bonus
floors. On level 30 of Corridor 7 you'll encounter red skull alien,
after killing him you'll thereafter lay your eyes upon a portal vortex,
if the player decides to shoot portal vortex thereby destoying it, the
game ends while showing a cutscene ending, however if the player enters
into the portal votex they'll receive additional 10 levels to complete,
with the final encounter confrontation with an alien boss in level 40.
reply
The difference between Corridor 7: Alien Invsion and 90's era Doom, Doom
2: Hell on Earth and Final Doom is the following, in Corridor 7 the
player starts in a random area only in level 1, thereafter they traverse
through various rooms collecting diverse weapons and other items while
additionally killing aliens, if the player kills a certain number of
aliens a computerized voice shall thereby be heard saying -Elevator
clearance acquired- thereafter you enter a lift then press the switch.
From level 2 onwards you'll start in the same lift then venture out
killing a certain proportion of aliens until you hear the computerized
voice saying -Elevator clearance acquired-, this happens on every
floor/level, thereafter you return to the same lift then press switch to
progress to the next floor or level. On the other hand in Doom the
player has to find an exit room which is located in a completely
different area which thereby is much more challenging and immensely full
of difficulty. The player starts in a room, whereby they have to
traverse through often labyrinthine maze-like levels killing a variety
of demon species and undead demon possessed humans while simultaneously
obtaining color keycards or skull shaped devices indicated by blue, red
and yellow to gain access through those particular doors. In Corridor 7
locked areas do require a color-coded (blue or red) passcard to be
opened. These cards are granted by operating special wall-sized computer
terminals; since these terminals are also placed behind the color-coded
doors. Corridor 7 was developed and released in 1994 whereas the first
Doom was relased in 1993, it's way easier to navigate levels in Corrider
7 but it's dependent on the difficulty setting. Another difference i'd
like to point out is Corridor 7 also consist of labyrinth maze-like levels but they're easier to navigate thanks to the map, aliens also appear on map as blibs,
whereas in Doom's fullscreen automap enemies aren't represented on the
map, which means you can't see where they're at until the fullscreen
automap is changed and you hear or you see the demons appearing in your line
of sight launching fireballs at you. In Corridor 7 the player can press
tab on keyboard or assign it to your liking, thereby activating a map
which thereafter appear in the top left or right corner on screen, you
can therewith see the map while simultaneously maneouvering the game,
whereas in Doom the fullscreen automap is a separate screen which means
you have to toggle between automap and what's happening in the game
world, but i totally certainly employ utilization of Doom's automap i
possess entire comprehension of it. Doom is brilliantly superby
magnificent, demons shall attack in large groups depending on the
difficulty setting, i find it delightful when they launch their
fireballs at me but i blast them with various variety of weapons at my
disposal. Corrider 7 is also superlatively splendid, it was in fact the
first pc game i was exposed to while in my youth, i didn't have any
knowledge of Doom at that particular point in time, but corridor 7 is a
short game in comparison to Doom, it has 30 floors (and a few bonus
floors. On level 30 of Corridor 7 you'll encounter red skull alien,
after killing him you'll thereafter lay your eyes upon a portal vortex,
if the player decides to shoot portal vortex thereby destoying it, the
game ends while showing a cutscene ending, however if the player enters
into the portal votex they'll receive additional 10 levels to complete,
with the final encounter confrontation with an alien boss in level 40.
reply
Dead
There is a game that was close to this, but isn't this.
I went to South Carolina to visit my cousins, and my older brother played a game on their computer that I can't find to this day.
Maybe my memory is corrupted, but the game stuck with me, and my mental note I kept for years was:
You started off wolfenstein style fighting human opponents in an office like setting, and stage 2 or 3 they suddenly mixed in a hulking bleeding cyborg monster.
Between loading screens, it'd show a large city tower, and would say you are on level xx.
Later in the game, i remember my older brother peek shooting a turrent camera on the roof to death with an M16. The M16 was a mid to late game weapon.
reply
There is a game that was close to this, but isn't this.
I went to South Carolina to visit my cousins, and my older brother played a game on their computer that I can't find to this day.
Maybe my memory is corrupted, but the game stuck with me, and my mental note I kept for years was:
You started off wolfenstein style fighting human opponents in an office like setting, and stage 2 or 3 they suddenly mixed in a hulking bleeding cyborg monster.
Between loading screens, it'd show a large city tower, and would say you are on level xx.
Later in the game, i remember my older brother peek shooting a turrent camera on the roof to death with an M16. The M16 was a mid to late game weapon.
reply
kawamikaze
My first FPS I think, or maybe it was Wolfenstein 3D but as a kid this one was the one I played and loved a lot!
Except the laser key, and I remember the game was pretty scary when a random skull appeared randomly.
Music was great, cinematics horrible (I mean even at time I was not impressed) but gameplay with all these corridors, and even if it was very repetitive, was fantastic for the time, I love the atmosphere of the game which is very unique, Sci-Fi vibe, alone against Aliens, quite different from Doom's one.
It needs a sequel, a remake, a remaster, anything with today graphics and maniability but with advantages of its simplicity and universe.
reply
My first FPS I think, or maybe it was Wolfenstein 3D but as a kid this one was the one I played and loved a lot!
Except the laser key, and I remember the game was pretty scary when a random skull appeared randomly.
Music was great, cinematics horrible (I mean even at time I was not impressed) but gameplay with all these corridors, and even if it was very repetitive, was fantastic for the time, I love the atmosphere of the game which is very unique, Sci-Fi vibe, alone against Aliens, quite different from Doom's one.
It needs a sequel, a remake, a remaster, anything with today graphics and maniability but with advantages of its simplicity and universe.
reply
IDyce88
the PRIMARY difference between Corridor 7 and Wolfenstein/ Doom is that u HAVE to kill every enemy on each floor to proceed. some people found this annoying but i think it promoted a nice change and made you work hard. my older brothers played this with me when i was a kid. other notable difference i can think of are: the invisible lasers that hurt you (so annoying, the multi visions (infra red and night vision which u use to SEE the lasers) and security alarms (some switches give you keys. the rest are security alarms. which will alert EVERY ENEMY in the level to your presence.
reply
the PRIMARY difference between Corridor 7 and Wolfenstein/ Doom is that u HAVE to kill every enemy on each floor to proceed. some people found this annoying but i think it promoted a nice change and made you work hard. my older brothers played this with me when i was a kid. other notable difference i can think of are: the invisible lasers that hurt you (so annoying, the multi visions (infra red and night vision which u use to SEE the lasers) and security alarms (some switches give you keys. the rest are security alarms. which will alert EVERY ENEMY in the level to your presence.
reply
Vincent-Lev
-LGR There was a game that seemed similar, that I think was unfinished. I got it on one of those 100 game cds in the early 2000's. I forget what it was called but the title screen was a shadowed corridor out of an alien movie almost, that was moving towards the viewer like running on a treadmill. Once the game started everything was really dark and there were two enemies that looked like variations of Xenomorphs, a skinny orange one and a overly bulky blue-black one. There was a few weapons and mines that you could use, it was really cool. any ideas?
reply
-LGR There was a game that seemed similar, that I think was unfinished. I got it on one of those 100 game cds in the early 2000's. I forget what it was called but the title screen was a shadowed corridor out of an alien movie almost, that was moving towards the viewer like running on a treadmill. Once the game started everything was really dark and there were two enemies that looked like variations of Xenomorphs, a skinny orange one and a overly bulky blue-black one. There was a few weapons and mines that you could use, it was really cool. any ideas?
reply
Bearded
I had this as a kid, and it was a pretty fun game for the time. I only played a few times, then let my friend borrow it, my PC crashed, and by the time I got it back I wasn't interested anymore. This and Terminator: Rampage were a similiar experience to me, except I never let my friend borrow it. Oh, and that red face is the alien master trying to mind control you. Sort of a hallucination, like people have said, because it's your mind resisting control.
reply
I had this as a kid, and it was a pretty fun game for the time. I only played a few times, then let my friend borrow it, my PC crashed, and by the time I got it back I wasn't interested anymore. This and Terminator: Rampage were a similiar experience to me, except I never let my friend borrow it. Oh, and that red face is the alien master trying to mind control you. Sort of a hallucination, like people have said, because it's your mind resisting control.
reply
Евгений
Passed the game literally this spring. And yes - in many ways I agree with you. Nice atmosphere and CD music. But closer to the middle of the game, I still switched to AdLib, because there are few tracks and they quickly get bored. -
The second half of the game is generally some kind of acid in the eyes =)-
Hello from 2019!
P. S
By the way, the body armor (according to my observations) does not affect anything at all = (
reply
Passed the game literally this spring. And yes - in many ways I agree with you. Nice atmosphere and CD music. But closer to the middle of the game, I still switched to AdLib, because there are few tracks and they quickly get bored. -
The second half of the game is generally some kind of acid in the eyes =)-
Hello from 2019!
P. S
By the way, the body armor (according to my observations) does not affect anything at all = (
reply
Pocket
Ah, the parade of late-to-the-party Wolfenstein clones. Back when technology moved so fast that an industry leader could make their own previous engine obsolete within a single year, but it barely mattered because games were easy enough to make that third parties could license that obsolete engine and have a finished product out less than a year later.
reply
Ah, the parade of late-to-the-party Wolfenstein clones. Back when technology moved so fast that an industry leader could make their own previous engine obsolete within a single year, but it barely mattered because games were easy enough to make that third parties could license that obsolete engine and have a finished product out less than a year later.
reply
Le
Welcome to 2018. It was very difficult surviving past the Mayan-alien apocalypse of 2012.
Fortunately cyborg John Romero was eating his vegetables and came in full-force, eating the faces of those who opposed him. If I remember correctly, not a single person who didn't buy some version of Doom survived.
All hail; John Romero!
reply
Welcome to 2018. It was very difficult surviving past the Mayan-alien apocalypse of 2012.
Fortunately cyborg John Romero was eating his vegetables and came in full-force, eating the faces of those who opposed him. If I remember correctly, not a single person who didn't buy some version of Doom survived.
All hail; John Romero!
reply
David
i loved this game. I played the shit out of it back in the day. I wish i had never had to sell my old systems. When i was playing this i still had my commodore 64 and my 128D that my BBS was on. I had just decided to switch to IBM compatible and bought a 486 DX 66. I think i still have some of my old 3 1/2's. off to go look.
reply
i loved this game. I played the shit out of it back in the day. I wish i had never had to sell my old systems. When i was playing this i still had my commodore 64 and my 128D that my BBS was on. I had just decided to switch to IBM compatible and bought a 486 DX 66. I think i still have some of my old 3 1/2's. off to go look.
reply
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