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zakruti.com » Humor, fun and entertainment » Lazy Game Reviews
G-Nome: The Forgotten 90s Mech Game

G-Nome: The Forgotten 90s Mech Game

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Rating: 4.0; Vote: 1
Grand Theft HAWC? Pretty much! This is a retrospective on the 1997 mech simulation game from 7th Level. Wander alien landscapes, boost mechs, and enjoy the chunky software-rendered 3D graphics
Date: 2022-04-14

Comments and reviews: 10


The Howie Mandel games were amazing learning tools, I pretty much grew up with them instead of the usual stuff like math blaster and reader rabbit.
Loved Dominion as a kid but I only had the demo from a magazine and for some reason never got the actual game. I must have played the included missions dozens of times over. G-Nome was such a weird game as a kid too, and there were some fairly advanced mechanics in it for the time.
Visually guided missiles, the cross between mech/foot gameplay done RIGHT, and even more minor details that people don't think about like the IFF system. Want to sneak past some baddies? Jack a dudes HAWC that's patrolling away from the base and find out what the IFF is set to, then just jump back in your own, key your IFF to match, and away you go!

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Ah, so you use a grenade to forcefully eject a HAWCWarrior to steal their HAWC?
Hrmmm. Living Legends devs? Think this would be a neat idea? I know that in MWLL, you can snipe the Head of an enemy 'Mech and then hijack it but otherwise, the ability to eject is rather superfluous given that you're armed with just an SMG meant to fight other ejected BAs, compared to early Living Legends where you could carry a couple dedicated BA weapons with you into a 'Mech or other vehicle but it's understandable why they made the changes recently, such as bailing out of a ground vehicle requires a few seconds to exit the hatch.

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When I was a kid and my family got our first computer it actually came with a copy of G-Nome, albeit not including the box. I never got to far into it because the whole control scheme on just a keyboard was a bit much for a kid at whatever age I was, but the way people blew up, and forcing enemies to eject and stealing their mech always was fun. I have no idea what happened to that copy unfortunately, because I always just thought it was really cool. Ultimately most of my PC gaming time was eaten up by Dark Forces, but who could blame me on that one
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I got a loose copy of this game when my family got our first PC. Loved the game despite the janky control, lack of explanation of controls, and sub par graphics. What an experience for a very little me.
You missed a golden opportunity to highlight the way the game kept you from wandering off. The voice that would come on you com and warn you that you'd die if you kept going before saying -have a nice day- and obliterating you with an orbital laser was a big part of the charm for me.

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I had a copy. It did have a auto weapons lock. We played it in group in class in high school. It was awesome. My strategy was used to Murk hovertank it was the fastest vehicle. Whenever my Shields got to low I'd run away like a coward. And with the auto lock-on 360-degree turret I didn't have to worry about amying. You could also talk smack to each other over the network while playing.
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I remember playing Storm Over Gift III when I was a kid during the RTS boom and I loved it, I think mainly because I got to see stompy robot mechs blow things up. When I look back now I realise it wasn-t all that great though: 4 playable factions but all of their units were just reskins of each other. They obviously didn-t want to put effort in to balancing unique units between them.
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I love everything about this game. I still have the original disc for this from back when my brother and I used to play it on our old Windows 95 computer. To this very day we still frequently stick it in a CD player to listen to the soundtrack. We used to bend our arms into stiff right angles and tromp around pretending to be HAWCs. I'll never forget how haunting it felt to play.
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This game came with our Packward Bell pc back in 1997. And I spent many many many hours playing. I still remember the weird elevator music in the transport ship in the (second) Level. And the feeling you'd get when you see a giant enemy walker in the distance thru the scope lense. That Australian accent. My God this whole video just keep plucking nostalgia strings. I love it.
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I remember my childhood dreams of a MechWarrior that allowed you to play on foot and hijack new vehicles; sadly I'm pretty positive I never saw this game even once in the late 90s. At least we got a similar (and evidently far superior) experience a year later with Battlezone 98, albeit with hover tanks instead of mechs. some elements of this feel a lot like BZ98 to me.
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I used to have this game when I was a kid. Used to play it a lot. Didn't know what I was doing, playing this at age ten, but still. Lol
But then the disc got scratched, and stopped working past the main menu screen. I was really sad. lol Oh well.
I would like it if a company (Not EA) could buy this IP off and do something with it. I would like revisit it.

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