
Counter-Strike 2 GPU Benchmarks & Comparison: NVIDIA, AMD, & Intel Tested
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Date: 2023-10-01
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Comments and reviews: 20
Lautaro
Amazing video Steve and crew!
Personally I feel you should've waited for this video like a month or two more to see if there were more patches being put out by Valve (I think they will, hope so) considering the performance issues the game currently has.
I personally have solved the frametime and smoothness issues temporarily, after playing around with settings and resolutions for a while. My tradeoff, is that I have screen tearing. Or some, in some cases. I've tried anti-lag, vsync on, off, 16:9 full 1080p, lower settings, 16:10 and 4:3. Nothing truly gave me any setting I was comfortable with except 16:10 1680x1050, uncapped, all low. This was the better one for a while. And I've tried playing some weeks ago with vsync on. Reddit users who claimed the input lag was very low were correct. This was in favor of frame consistency. However, the input lag while log, is noticeable in certain things. In F1 terms, I'd describe the mouse swings as corners and say vsync on gives an artificial slow smooth feel to mid-cornering, which in this case, would be from the point you start swinging your crosshair to aim, if you have to track/follow up the movement to adjust, is where the sluggishness comes in.
My latest findings, in tradeoff for some screen tearing, was deactivating anti-lag in Adrenalin (My card is RX 580, sadge) which was what I've always used in CSGO. I also turned Vsync OFF. And with this card, I cannot double the frames at all times (double the frames to your RR means you can have vsync effect without the input lag). I've used (and this is a bit of a meme, I know) Radeon Chill instead to cap it to 75 (75hz is my RR). 75 alone makes you have a lot of screen tear (which is something I don't fully understand since the frames are capped to match the refresh rate but I guess these 2 are not the same thing working the same way therefore they don't match), so I set it to 75-85 and it was a bit better. In the meantime, I get the raw input let's say since vsync is off, and the frametimes and inconsistencies of going down to 70 and up to 180 doesn't happen. I don't know if this is like super logical or genius but I'm still pretty proud of myself for my own findings.
I think it's also important to note that the game is on my SSD (WD Green, sadge), my RAM rated at 2666mhz is at 2800mhz, 13-15-15-15-33, and the CPU which is a R5 2600 is at 3.9ghz (slight overclocks, stock cooler - is what I can do). If you have similar setup to mine or better, you should be able to replicate this or have better performance than me.
Also something else to note, bad internet such as mine, makes the game also be warpy and rubberbandy or have stutters . Like if you're on an inconsistent ping, even if it's around the 50 to 80 range which is not that much, the game feels awful. When I get good network performance (My ping to the server would be around 27-40), it feels smooth.
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Amazing video Steve and crew!
Personally I feel you should've waited for this video like a month or two more to see if there were more patches being put out by Valve (I think they will, hope so) considering the performance issues the game currently has.
I personally have solved the frametime and smoothness issues temporarily, after playing around with settings and resolutions for a while. My tradeoff, is that I have screen tearing. Or some, in some cases. I've tried anti-lag, vsync on, off, 16:9 full 1080p, lower settings, 16:10 and 4:3. Nothing truly gave me any setting I was comfortable with except 16:10 1680x1050, uncapped, all low. This was the better one for a while. And I've tried playing some weeks ago with vsync on. Reddit users who claimed the input lag was very low were correct. This was in favor of frame consistency. However, the input lag while log, is noticeable in certain things. In F1 terms, I'd describe the mouse swings as corners and say vsync on gives an artificial slow smooth feel to mid-cornering, which in this case, would be from the point you start swinging your crosshair to aim, if you have to track/follow up the movement to adjust, is where the sluggishness comes in.
My latest findings, in tradeoff for some screen tearing, was deactivating anti-lag in Adrenalin (My card is RX 580, sadge) which was what I've always used in CSGO. I also turned Vsync OFF. And with this card, I cannot double the frames at all times (double the frames to your RR means you can have vsync effect without the input lag). I've used (and this is a bit of a meme, I know) Radeon Chill instead to cap it to 75 (75hz is my RR). 75 alone makes you have a lot of screen tear (which is something I don't fully understand since the frames are capped to match the refresh rate but I guess these 2 are not the same thing working the same way therefore they don't match), so I set it to 75-85 and it was a bit better. In the meantime, I get the raw input let's say since vsync is off, and the frametimes and inconsistencies of going down to 70 and up to 180 doesn't happen. I don't know if this is like super logical or genius but I'm still pretty proud of myself for my own findings.
I think it's also important to note that the game is on my SSD (WD Green, sadge), my RAM rated at 2666mhz is at 2800mhz, 13-15-15-15-33, and the CPU which is a R5 2600 is at 3.9ghz (slight overclocks, stock cooler - is what I can do). If you have similar setup to mine or better, you should be able to replicate this or have better performance than me.
Also something else to note, bad internet such as mine, makes the game also be warpy and rubberbandy or have stutters . Like if you're on an inconsistent ping, even if it's around the 50 to 80 range which is not that much, the game feels awful. When I get good network performance (My ping to the server would be around 27-40), it feels smooth.
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MrLagzy
AMD had driver support for CS2 on the 27th but it seems like you did the benchmarking on the 23rd of september. I guess the (9/23) in the GPU names is the date of which it was benchmarked. That was still during the limited test phase and not after official release. Not that its an issue as FPS hasn't changed for me before or after release. My setup is 5800X3D, 7900 XTX. Some believe the major stuttering in frametime is caused by the inability to pre-load shaders. All the issues I have had with major stuttering only happens once or twice per instance where these instances are the combination of different things happening at the same time. Such as Grenade kills person, AK47 shoots and hits a wall, M4A4 gets a headshot, M4A1-S gets a body shot. Everything seems to affect frame time, but just once or twice. All of it gets reset at driver update and I have had to go through it all over again. On a per map, per gun, per place. So if I wish to not have them at the beginning of a match, I would have to spend somewhere between an hour or two with bots in an offline self-hosted game. That's not a fix if you ask me.
What I believe you should try is have, if you wish to and have the time of course, is not just playing as normal, but doing specific things and see how the frame time changes. Could be on any map, but I will choose Inferno. You have 1 player at the top of banana towards B-site. They stand still but move their mouse slightly left and right. Second player stands at the bottom part of banana, shoots you with A weapon, one bullet at a time and then waiting a second or two to fire the second, wait, third bullet. Just to see how frame time differs as the GPU loads shaders. Then try it again with an HE, because those are usually what causes me to have the longest stutters.
Personally, the stuttering for me was more constant but less big on CSGO whereas on CS2 it happens at the beginning of the game after a driver update - but becomes so much smoother and much better after some time. In CSGO I could feel constant small stuttering if I limited FPS to my monitors refreshrate of 144, whereas on CS2 I cannot feel anything, after the initial super-stuttering.
Despite the game releasing on the same day as my birthday - I would've preferred they actually took use of VALVE TIME to iron out these issues - not just the frame time issues but also all of the other issues that the game currently haves - like peekers advantage sometimes being over 200ms even at 10 ping. Which is far from enough to have the peeker shoot you, before you even see them.
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AMD had driver support for CS2 on the 27th but it seems like you did the benchmarking on the 23rd of september. I guess the (9/23) in the GPU names is the date of which it was benchmarked. That was still during the limited test phase and not after official release. Not that its an issue as FPS hasn't changed for me before or after release. My setup is 5800X3D, 7900 XTX. Some believe the major stuttering in frametime is caused by the inability to pre-load shaders. All the issues I have had with major stuttering only happens once or twice per instance where these instances are the combination of different things happening at the same time. Such as Grenade kills person, AK47 shoots and hits a wall, M4A4 gets a headshot, M4A1-S gets a body shot. Everything seems to affect frame time, but just once or twice. All of it gets reset at driver update and I have had to go through it all over again. On a per map, per gun, per place. So if I wish to not have them at the beginning of a match, I would have to spend somewhere between an hour or two with bots in an offline self-hosted game. That's not a fix if you ask me.
What I believe you should try is have, if you wish to and have the time of course, is not just playing as normal, but doing specific things and see how the frame time changes. Could be on any map, but I will choose Inferno. You have 1 player at the top of banana towards B-site. They stand still but move their mouse slightly left and right. Second player stands at the bottom part of banana, shoots you with A weapon, one bullet at a time and then waiting a second or two to fire the second, wait, third bullet. Just to see how frame time differs as the GPU loads shaders. Then try it again with an HE, because those are usually what causes me to have the longest stutters.
Personally, the stuttering for me was more constant but less big on CSGO whereas on CS2 it happens at the beginning of the game after a driver update - but becomes so much smoother and much better after some time. In CSGO I could feel constant small stuttering if I limited FPS to my monitors refreshrate of 144, whereas on CS2 I cannot feel anything, after the initial super-stuttering.
Despite the game releasing on the same day as my birthday - I would've preferred they actually took use of VALVE TIME to iron out these issues - not just the frame time issues but also all of the other issues that the game currently haves - like peekers advantage sometimes being over 200ms even at 10 ping. Which is far from enough to have the peeker shoot you, before you even see them.
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Gusta
As someone on ancient (and dogshit even for the era) hardware, the A8-6600K, I'm actually happy that my 1060 can leverage good frames for the game to be playable. I did actually see more stutters over in CSGO, or atleast during the last few months and CS2 came in like a weird bug fix for that, so my gamer brain will obviously think Valve has introduced something into their old game to make people switch over, even though they forced everyone in the end.
The only issue is that I don't have an SSD still (I know, terrible) so the huge assets, particularly inferno, being a half a gig map, will refuse to load under a time limit that the game just automatically kicks from the server, unless I turn every graphic setting to its lowest, now granted, I do actually load in just fine with enough time remaining in the warmup, but there are still a couple of things the game loads upon joining, freezing my game for the 3 seconds too many, and kicking me out just at the moment I'm able to move around. Joining with low settings and changing to high during gameplay lets me continue no problem, it's just a little inconvenient, and so far it's just the biggest file size map with this weird issue.
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As someone on ancient (and dogshit even for the era) hardware, the A8-6600K, I'm actually happy that my 1060 can leverage good frames for the game to be playable. I did actually see more stutters over in CSGO, or atleast during the last few months and CS2 came in like a weird bug fix for that, so my gamer brain will obviously think Valve has introduced something into their old game to make people switch over, even though they forced everyone in the end.
The only issue is that I don't have an SSD still (I know, terrible) so the huge assets, particularly inferno, being a half a gig map, will refuse to load under a time limit that the game just automatically kicks from the server, unless I turn every graphic setting to its lowest, now granted, I do actually load in just fine with enough time remaining in the warmup, but there are still a couple of things the game loads upon joining, freezing my game for the 3 seconds too many, and kicking me out just at the moment I'm able to move around. Joining with low settings and changing to high during gameplay lets me continue no problem, it's just a little inconvenient, and so far it's just the biggest file size map with this weird issue.
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C0BEX
If you are playing competitive, then you need to make the game CPU bound. If you are GPU bound you will have higher latency and the game will feel slow . Latency is everything in CS. I have a lot of CS friends and I guarantee you none of them use anything close to high settings and rarely someone is playing in their monitors native res. Like you mentioned in the video, the fun in CS is in the competitivenes , nobody plays CS for graphics. I'm playing on 7800X3D with a 4070 with FPS somewhere in the 400-500 range. So far I am noticing that a lot of people have issues in the game. My brothers FPS tanks by more than a half after he gets a few kills and then just opening buy menu fixes it. I myself am getting a complete game freeze into a black screen where I cannot get out of it without hard reseting the whole PC. Another friend is getting the stuttering and so on. Seems like it doesnt matter if you have a high end modern system or older PC, you will likely have at least some small issue. Not great to be honest after being quite a long time in beta.
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If you are playing competitive, then you need to make the game CPU bound. If you are GPU bound you will have higher latency and the game will feel slow . Latency is everything in CS. I have a lot of CS friends and I guarantee you none of them use anything close to high settings and rarely someone is playing in their monitors native res. Like you mentioned in the video, the fun in CS is in the competitivenes , nobody plays CS for graphics. I'm playing on 7800X3D with a 4070 with FPS somewhere in the 400-500 range. So far I am noticing that a lot of people have issues in the game. My brothers FPS tanks by more than a half after he gets a few kills and then just opening buy menu fixes it. I myself am getting a complete game freeze into a black screen where I cannot get out of it without hard reseting the whole PC. Another friend is getting the stuttering and so on. Seems like it doesnt matter if you have a high end modern system or older PC, you will likely have at least some small issue. Not great to be honest after being quite a long time in beta.
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Gordon
I have a rx 6800 and 5600x and I dont know why but when i alt tab cs2 to do something else for a while my WHOLE SYSTEM is freezing every 2-3min for 15-30s when I for example open new tab in opera or i alt tab from discord or other apps to something else. Then its like one frame per 5s for 30s and then its back to normal. Then 2min later the same problem. And ita happening when my pc is running for a while like 1-2h. It only started when i downloaded the update once the game launched. I never had this problem when i played csgo or cs2 beta before. The game itself isnt running perfect too. I have a lot of stutters and freezing especially on first match when game seem to load everything. If i throw granade for the first time its freezing, loading it for 1-2s a then i dont have a problem with granade for the rest of the day. And its like this for every nade or gunshot in the game.
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I have a rx 6800 and 5600x and I dont know why but when i alt tab cs2 to do something else for a while my WHOLE SYSTEM is freezing every 2-3min for 15-30s when I for example open new tab in opera or i alt tab from discord or other apps to something else. Then its like one frame per 5s for 30s and then its back to normal. Then 2min later the same problem. And ita happening when my pc is running for a while like 1-2h. It only started when i downloaded the update once the game launched. I never had this problem when i played csgo or cs2 beta before. The game itself isnt running perfect too. I have a lot of stutters and freezing especially on first match when game seem to load everything. If i throw granade for the first time its freezing, loading it for 1-2s a then i dont have a problem with granade for the rest of the day. And its like this for every nade or gunshot in the game.
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BE3R
Considering the Very High preset applies 8xMSAA, which is ridiculously expensive, I don't think anyone is going to play that way. This testing is valuable in showing the worst case scenario for GPUs, but otherwise it's not particularly realistic. On my R5 2600X + RX 580 4GB, I can get a decently solid 100FPS with High settings, but CMAA2 anti-aliasing (which is worlds above the previously used FXAA), instead of the default 4xMSAA. Hopefully Valve separates MSAA and post-AA in the future, since CS:GO allowed you to pick between methods or even mix them, and in Intel's paper on CMAA, they specifically point out how it's interoperable with MSAA, and when they're combined, this provides both better image quality and performance over higher, raw MSAA.
TL;DR Good testing, but maybe pick a more realistic preset/settings? Please? :D
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Considering the Very High preset applies 8xMSAA, which is ridiculously expensive, I don't think anyone is going to play that way. This testing is valuable in showing the worst case scenario for GPUs, but otherwise it's not particularly realistic. On my R5 2600X + RX 580 4GB, I can get a decently solid 100FPS with High settings, but CMAA2 anti-aliasing (which is worlds above the previously used FXAA), instead of the default 4xMSAA. Hopefully Valve separates MSAA and post-AA in the future, since CS:GO allowed you to pick between methods or even mix them, and in Intel's paper on CMAA, they specifically point out how it's interoperable with MSAA, and when they're combined, this provides both better image quality and performance over higher, raw MSAA.
TL;DR Good testing, but maybe pick a more realistic preset/settings? Please? :D
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Gunnar
I would really want to see a CPU benchmark for CS2 as well. I have seen many threads in reddit from people with low/mid-tier GPUs that never even got close to being 100% utilized. I experience the same with my Ryzen 3600 + Rx 5700 xt and I also have some very low 1% lows. or does something else like RAM speed bottleneck many older systems? would be really interesting to know and I would love to see you dig into this topic a little more.
edit: btw, dropping a bunch of smokes around me is the only way I can push my GPU to 99-100% utilization. the fps are then higher than they are in normal gameplay... around 200-250. in competitive game, I'm more around 120-200, depending on the map (and with GPU usage of 40-60%). playing with mostly low settings on 1080p as most players probably do.
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I would really want to see a CPU benchmark for CS2 as well. I have seen many threads in reddit from people with low/mid-tier GPUs that never even got close to being 100% utilized. I experience the same with my Ryzen 3600 + Rx 5700 xt and I also have some very low 1% lows. or does something else like RAM speed bottleneck many older systems? would be really interesting to know and I would love to see you dig into this topic a little more.
edit: btw, dropping a bunch of smokes around me is the only way I can push my GPU to 99-100% utilization. the fps are then higher than they are in normal gameplay... around 200-250. in competitive game, I'm more around 120-200, depending on the map (and with GPU usage of 40-60%). playing with mostly low settings on 1080p as most players probably do.
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The
Tbh, I don't really like CS becoming a GPU bound game. One of the appeals of CS in general in my case was always that you could run it at good fps almost no matter the dedicated graphics card you had as long as your CPU was ok. It's wayyy cheaper to get a good CPU than to get a good GPU, the comparison isn't even close. By binding the game to the GPU, you effectively make it way more expensive to play the game at a enjoyable frame rate.
Now it's less accessible to people who maybe don't want to spend their kidney to play at a 144fps framerate on a bit older hardware. (144fps is the golden standard of CSGO)
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Tbh, I don't really like CS becoming a GPU bound game. One of the appeals of CS in general in my case was always that you could run it at good fps almost no matter the dedicated graphics card you had as long as your CPU was ok. It's wayyy cheaper to get a good CPU than to get a good GPU, the comparison isn't even close. By binding the game to the GPU, you effectively make it way more expensive to play the game at a enjoyable frame rate.
Now it's less accessible to people who maybe don't want to spend their kidney to play at a 144fps framerate on a bit older hardware. (144fps is the golden standard of CSGO)
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Kind
Tbh, I feel like certain things are much better in CS2 (graphics, one-taps feel much better, map visibility is better), but at times the frametimes just make no sense. Locking the framerate to 120 with 1440p medium (mixed) settings on my simple 3700x, 16gb, 3060ti machine and having weird stuttery frametime spikes often in a Deathmatch game shouldn't be happening. But I'm fairly sure these things will be resolved eventually. CSGO became muchmore performant with certain patches from Valve as well and was an actual utter mess at launch compared to this.
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Tbh, I feel like certain things are much better in CS2 (graphics, one-taps feel much better, map visibility is better), but at times the frametimes just make no sense. Locking the framerate to 120 with 1440p medium (mixed) settings on my simple 3700x, 16gb, 3060ti machine and having weird stuttery frametime spikes often in a Deathmatch game shouldn't be happening. But I'm fairly sure these things will be resolved eventually. CSGO became muchmore performant with certain patches from Valve as well and was an actual utter mess at launch compared to this.
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Excessum
As someone sporting a 4090 and a 5800X3D i have NEVER seen stutters like the ones depicted in this video. I have no idea, if it is the CPU, a better software stack, or even different game settings, but while my FPS does fluctuate quite a bit due to smokes (it can drop down to below 300 fps at times, while my average is well above 500 at QHD), it is overall very smooth. There are too many variables to account for, but honestly i don't think it's the GPU itself that is causing the stutters and frametime inconsistencies depicted in this video.
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As someone sporting a 4090 and a 5800X3D i have NEVER seen stutters like the ones depicted in this video. I have no idea, if it is the CPU, a better software stack, or even different game settings, but while my FPS does fluctuate quite a bit due to smokes (it can drop down to below 300 fps at times, while my average is well above 500 at QHD), it is overall very smooth. There are too many variables to account for, but honestly i don't think it's the GPU itself that is causing the stutters and frametime inconsistencies depicted in this video.
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C t lin
I m not home to test it again, but there were two things that stood out in the Linux version
If you installed the beta mesa-git video driver, there would be a lot of artifacting and smokes would be transparent
And there is a video memory leak. I d start with 4GB of vram used by the whole system and after a while over the course of a match it d start stuttering a tad more than usual and the console would report insufficient memory for texture streaming and then textures would start popping in and out
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I m not home to test it again, but there were two things that stood out in the Linux version
If you installed the beta mesa-git video driver, there would be a lot of artifacting and smokes would be transparent
And there is a video memory leak. I d start with 4GB of vram used by the whole system and after a while over the course of a match it d start stuttering a tad more than usual and the console would report insufficient memory for texture streaming and then textures would start popping in and out
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Mario
The new game CS2 looks great for a tactical/competitive shooter, really great. Also, performance is really good for a game that released by surprise over night. I am sure all vendors will tune drivers and Valve will be doing the same to the game. Few months from now it will look and perform even better, for sure. Good to know that the issues I experienced on by setup has been confirmed, I was wondering if there is some option within the setting menu I turned on, and that was causing this...
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The new game CS2 looks great for a tactical/competitive shooter, really great. Also, performance is really good for a game that released by surprise over night. I am sure all vendors will tune drivers and Valve will be doing the same to the game. Few months from now it will look and perform even better, for sure. Good to know that the issues I experienced on by setup has been confirmed, I was wondering if there is some option within the setting menu I turned on, and that was causing this...
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Xul
Thanks for adressing the frame pacing question. I was starting to get paranoid, having a 6900xt (with a 5800x3d) that has sporadic frame freezes out of the blue (especially on death match servers).
Sadly the player base of CS:GO is so heterogenious and huge that you don't find useful fixes because some players don't even properly recognize the problem and some fixes get just spread because of too many beginners spreading them as solutions ...
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Thanks for adressing the frame pacing question. I was starting to get paranoid, having a 6900xt (with a 5800x3d) that has sporadic frame freezes out of the blue (especially on death match servers).
Sadly the player base of CS:GO is so heterogenious and huge that you don't find useful fixes because some players don't even properly recognize the problem and some fixes get just spread because of too many beginners spreading them as solutions ...
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MegaManNeo
Never expected to turn down settings like in the 1.5/1.6/CZ days to get steady 120fps at least but here we are again.
Granted, my 5600G (not X) and the 5700 Pulse aren't top of the line but one would think those are enough for a competitive f2p shooter.
I have set everything to low and FSR to performance and things work fine for me. However, When playing under Linux I get 100fps at best, so there's that.
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Never expected to turn down settings like in the 1.5/1.6/CZ days to get steady 120fps at least but here we are again.
Granted, my 5600G (not X) and the 5700 Pulse aren't top of the line but one would think those are enough for a competitive f2p shooter.
I have set everything to low and FSR to performance and things work fine for me. However, When playing under Linux I get 100fps at best, so there's that.
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itech
There are bigger issues than frame time variances, I can't select 1920x1080 in the in-game menu, seems they limited the available resolutions to the ones under PC category in Nvidia control panel but my 1080p display has the 1080p under HD etc. category, and as a result does not show in-game. This is beyond frustrating for a 2023 game and honestly the only game that managed to mess up something as basic as this.
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There are bigger issues than frame time variances, I can't select 1920x1080 in the in-game menu, seems they limited the available resolutions to the ones under PC category in Nvidia control panel but my 1080p display has the 1080p under HD etc. category, and as a result does not show in-game. This is beyond frustrating for a 2023 game and honestly the only game that managed to mess up something as basic as this.
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octavianb
Have you only tested replays? There might be differences between testing replays and live gameplay.
My overall feel is that the game has too much fps variance and that hurts the experience a lot. During a match I might have 150+ fps a lot of the time and under 60 in a firefight, and it feels horrible when FPS drops. It also feels different, e.g. spraying feels much worse. Makes it unplayable.
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Have you only tested replays? There might be differences between testing replays and live gameplay.
My overall feel is that the game has too much fps variance and that hurts the experience a lot. During a match I might have 150+ fps a lot of the time and under 60 in a firefight, and it feels horrible when FPS drops. It also feels different, e.g. spraying feels much worse. Makes it unplayable.
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Handsomeless
(haven't watched the video) the game on a GTX1070 with Ryzen 7 2700X runs amazingly, on High and getting 100-120 fps which in 2023 is amazing to have in modern games, but im really glad my friend upgraded because he with his GT 630 would have had no chance (with that GPU he got 40fps in csgo on lowest), but now he has a 2070 laptop so it's on par with mine while being RTX/modern
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(haven't watched the video) the game on a GTX1070 with Ryzen 7 2700X runs amazingly, on High and getting 100-120 fps which in 2023 is amazing to have in modern games, but im really glad my friend upgraded because he with his GT 630 would have had no chance (with that GPU he got 40fps in csgo on lowest), but now he has a 2070 laptop so it's on par with mine while being RTX/modern
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Tomeshec
I have a 1060 3gb and a 13400f and I have a very consistent framerate except when I walk through water on Anubis and am staring directly into the beautiful effects it makes. Overall my framerate in cs2 is about 35% - 60% lower than it was in csgo but its a lot more consistent so it actually feels on par or better, or maybe it feels better because of sub-tick idk.
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I have a 1060 3gb and a 13400f and I have a very consistent framerate except when I walk through water on Anubis and am staring directly into the beautiful effects it makes. Overall my framerate in cs2 is about 35% - 60% lower than it was in csgo but its a lot more consistent so it actually feels on par or better, or maybe it feels better because of sub-tick idk.
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itech
From over 100 hours of CS2, spread across launch and Limited Test versions, I have never felt any of the second long stutters what so ever. I also have a 2080 Super so not quite top of the line anymore. Could it, instead of being a game issue, be a replay issue? Were the frametime problems present also in the pure gameplay tests?
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From over 100 hours of CS2, spread across launch and Limited Test versions, I have never felt any of the second long stutters what so ever. I also have a 2080 Super so not quite top of the line anymore. Could it, instead of being a game issue, be a replay issue? Were the frametime problems present also in the pure gameplay tests?
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AdmV0rl0n
I can't help but feel that this needs to be more a 'source engine 2' examination - rather than just CS:GO - but anyway - we will see if engine 2 can provide as much as 1 did back in the day.
I wish that they had left CS:GO online, and split 2. There are going to be players unhappy with the enforced change.
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I can't help but feel that this needs to be more a 'source engine 2' examination - rather than just CS:GO - but anyway - we will see if engine 2 can provide as much as 1 did back in the day.
I wish that they had left CS:GO online, and split 2. There are going to be players unhappy with the enforced change.
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