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zakruti.com » Blogs and People » Philip DeFranco
How ESPORTS Became a 1. 1 Billion Industry: Sold Out Stadiums, HUGE Prize, Twitch & More

How ESPORTS Became a 1. 1 Billion Industry: Sold Out Stadiums, HUGE Prize, Twitch & More

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How ESPORTS Became a 1. 1 Billion Industry: Sold Out Stadiums, HUGE Prize, Twitch & More treborlavok: What I think is crazy isn't just about how esports has blown up. But the fact that colleges are offering full rides on gaming scholarships. I loved playing sports and going to school to play sports. But it took a toll on my body that I'll never be able to get back. To think that they now have scholarships that are available with gaming, it's awesome. My brother in law is a recruiter for a college and has talked a few times about going and recruiting gamers. He talks about hearing them practicing and kind of laughed it off. But you really do have to practice, even with gaming, to get to the top. I know some of the older generation laugh at what is considered practice for gaming. But it's still countless hours put in to hone your skills for said sport. I think that esports and the gaming industry will continue to blow up in years to come. I feel less and less people are as interested in physical sports. While more people are becoming interested in esports. Especially when you talk to certain generations. I for one really don't want my kids to worry about sports. I'm a huge gamer and my kids also game. And with the physical strain that physical sports can have on one's body, I'd rather my kids be healthier happier adults. Mind you I'm not advocating people shouldn't be in shape. It's quite the opposite. It's just the physical demand of contact sports that I see as the problem. Especially when it comes to people always trying to push the bar by whatever means to become bigger and faster and stronger.
Date: 2019-11-01

Comments and reviews: 9


Can we stop calling professional gaming esports? My four-year-old nephew plays a sport. The word sport does not make something sound respectable, and insisting not using the word sport insults it in some way implies that it was less respectable than a bunch of toddlers running around picking dandelions when they are supposed to be playing football. We call professional sports because they are sports played on a professional level. When game is used as a verb, it is universally understood to mean video games, so when video games are played on the professional level, why can't we just say professional gaming? Honestly, insisting on using the word sport to denote professionalism is really insulting to the very skilled players in this industry. I don't have a problem with the word esports by itself, but this term was never used before professional gaming popularised, and ONLY refers to professional gaming, rather than gaming as a whole. Basically, people invented a word to avoid calling gaming at a professional level professional, and (maybe inadvertently, maybe not) essentially put professional gaming on the level of infants.
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I am a collegiate esports competitor, I am on scholarship for it an all. As far as the future of esports I can only see it as a total market growing, however it needs to start appealing to traditional sports fans in their interaction and franchise development. OWL made a great move having the teams represent cities instead of their own brands, you can more easily have people identify with a team using this format. As far as games changing I think that will slowly die out as leagues grow. Look at the big 3. Theyve been around for years and have been pretty stable. The only way I can see a game collapse is player disinterest/protest. Players should be granted unions to protect their interests and allow for a stable relationship between them and ownership of the teams and leagues. Traditional sports are a great model to copy, and people who say it won't work for esports haven't been paying much attention.
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I'm a Counter Strike fan, even tho the last time I played CS was 16 years ago. Meanwhile, I have no interest on mainstream traditional sports and I don't watch TV. It's so hard to explain to friends about my current passion (since 2017) and they think it's childish. My family also judges me, but slowly starting to accept little by little, after watching it being talked on TV more often. It's still something very hard to understand, even for some millennials as we grew up with the games are for nerds mentality. About the big sponsors, Counter-Strike also has another issues because of the theme Terrorists vs Counter-Terrorists. SK Gaming was a huge org in CS until last year, but they decided to drop out of CS as they got bigger sponsorship if they didn't invest in violent games. If games are also sports is something hard for some to understand, games are violent is even a bigger barrier.
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I have always found it offensive when the people playing this stuff use terms like e-sports to describe the event, or athlete to describe the individual. Its an e-game, and they are e-players. Nothing athletic about sitting in a chair for 385 hours straight covered in Doritos crumbs trying to shoot some other guy who just spilled his 7th Pepsi hes had in the last 8 hours on himself because he was trying to shoot some other guy. Its a skill event, like chess, or darts. Not athletes, and except maybe when they are playing football, basketball, hockey or american Football on the console, cant even be associated with the word sport. It has an appeal to kids, and I get that every generation has the thing they like more than the last. But the effort put in by them to try and legitimize it by comparing it to REAL sports & REAL athletes is disgusting, and for that reason, I can never respect it.
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The Street Fighter Tournament you mentioned at the start of the video was the Battle By the Bay, which later became the Evolution (EVO) tournament, which is the world's most high profile fighting game tournament and takes place in Vegas every year. Fighting games have an incredibly interesting history in regards to their tournament scene. If you want to know what game's going to be hitting big in that genre, the upcoming Granblue Fantasy fighter being made by ArcSystem Works is being backed by CyGames, which is one of the largest mobile game developers in Japan. Their card game, Shadowverse, had a tournament last year with a first place purse of 1 million USD (1. 3m total pot. As ArcSystem Works is widely considered the best fighting game designers in the industry, partnering them with CyGames' vast, vast, VAST wealth is going to create a lot of waves in the coming years for eSports.
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E sports is only going to get bigger. Unlike conventional sports viewers of e-sports can also go play the game. So you are not just a viewer you are also somone who plays. I remember once I got advanced in matrtial arts how the tournaments went from boring to watch to really interesting. Because since I had been in them myself I could really see so much more of what was going on in the fight. With e-sports every player of these games has that insight and interest in how top players are playing. When football airs 95+% of us don't play actuall real football on a 100 yard field with gear. But when E-sports game comes on millions who do play can tune in and enjoy that knowledge they have of actually playing the same game displayed by the best players. Regular sports will never have this for over 95% of it's viewership.
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I've got no issue with E-Sports. it was the natural next step in gaming. I, personally, enjoy a good Longplay (or whatever you want to call it) from time to time so I get the medium for it all. I guess my issue is the insane amount of prize money in these things. I've railed before about how much traditional sports players make playing their game, but I could at least, on a base level, understand it due to the amount of training, the taxation on their bodies, the incredibly small window in which they have to make their life savings, and the physical and sometimes mental suffering after retirement. Is it possible for someone to justify to me why a player should make millions of dollars per year for playing a video game well? Because my wife should be rolling in it with her Mario Kart skills.
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Don't give the Overwatch League any credit. Leave that astroturf pos out of the history of esports. Talk about LoL, Dota2, CS: GO, Rocket League -- you know, games with actually competitive playerbases who are easily converted into esports audiences, without the need to keep baiting the casual players with skins to have them help inflate the tournament viewership. If you need to mention the OWL at all, just note that they swindled hundreds of millions of dollars from mainstream venture capitalists into an unproven league trying to be more than esports -- trying to be an actual traditional sports league like the NBA/NFL/etc, which they'll most likely fail in doing.
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The main thing that is needed right now in the e-sport scene is stability. A great example is league recently got franchised, which give teams job stability since they are guarantied to play during the season. Some genre of games like battle royales will probably never follow what traditional sport have like seasons unlike games like league of legends, overwatch so they probably need to find a different way to approach the problem. Mainly due to the innate genre of that game, games that have higher rng will less likely let the best of the best win all the time, which is also why it attract so many people because anyone has a chance to actually beat the best of the best.
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