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zakruti.com » Humor, fun and entertainment » Lazy Game Reviews
Pac-Guy Christmas: Kilk & Play Freeware, Sketchy at Retail

Pac-Guy Christmas: Kilk & Play Freeware, Sketchy at Retail

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Rating: 4.0; Vote: 1
It's December and that means Christmas LGR! This is the Pac-Guy Christmas Edition I ran across in a recent LGR Blerbs video. It's a small 3-level game created with Klik & Play / Multimedia Fusion in 1998. But the more interesting thing is that it became a commercially-sold product, especially dubious with its blatant Pac-Man ripoff cover and title during a time when Hasbro was going nuclear with legal threats against those selling clones. LGR things elsewhere: Patreon Bsky eXoWin9x archive download: Background music licensed from Epidemic Sound: #LGR #retrogaming #christmas #gaming
Date: 2025-12-12

Comments and reviews: 20


My favorite thing about this is that the most fundamental part of a Pac-Man clone, Pacman's movement is incredibly loose with Pac Guy not seeming to adhere to any movement grid whatsoever and just sort of loosely sliding around the levels like a blob of jelly. With some tweaking of the movement code, enemy AI, a few more interesting elements like movable doors etc. in the mazes to differentiate it, and some work on the overall graphic design without random clip-art vomited around, it could have been pretty decent.
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Seeing these games makes me miss the good old freeware games, basically free predecessors of the Indie games. There's one freeware game where I played the heck out of it, which is called Turbo Lode, which is a 3D Loderunner with a easy-to-use level editor (for a 3D map editor, that is. I made so many maps with it back then! There are also other great freeware games such as Stranded II, Safrosoft Rox and Gunner 3 (which was also made by a program by Clickteam.
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The unfinished one that was like ubiquitously shareware. With graves on the second level. Someone's already said I'm sure. CD Man, that was it! Wonder if anyone's done a history on that one
Locomolito made a cool one too, similar to Pac Man at least, called Darkula
And the one where you left a trail that was on Texas Instruments machines, that seemed neat, although I usually joked about what the trails were

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I had this very collection as a kid, courtesy of my grandmother. Pac Guy was such an oddity i couldn't help but enjoy it. I found out from one of the original devs, who is still active to this day, that he and the others at Astral made the first few Pac Guy games for fun without any real intent to actually sell them. It wasn't until ValuSoft came around and offered to sell them, which they said Sure, why not
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LGR Christmas! All the more fresh after the events of the past year.
1: 29 - Superb.
5: 59 - I heard a Wolf3D yell in there.
7: 46 - I enjoyed those example games from Klik & Play a lot.
I remember finding a Klik & Play Metroid 4 fangame. It was only two rooms long but I thought it was the coolest thing. It was one of many little fangames that got me to dabble with Multimedia Fusion 2.

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2: 26 oh lord valusoft. still baffled how a budget company like them landed the Initial D license for a PC game! I downloaded a rip and tried it out, easily the worst game to feature the license! so all this weird pac-man shovelware/shareware stuff seems about on brand for them. especially when it's KNP/MMF stuff!
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God that AIEEEE! sound effect sounds so familiar but for some reason I can't place it, usually I'm pretty good at things like that. Damn elder Millennial brainrot. edit - NVM, lol, it's a brown shirt death sound from Wolfenstein 3D/Spear of Destiny - neurons just sparked after I made that comment.
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LGR Thanks a lot for mentioning Kliktopia's website in your review: )
They've been preserving decades old klik-game for quite a while and still managed to find new ones over time.
BTW, if someone here think they've found a lost klik lost media, feel free to reach them to archive it.

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I had this back in the day and played it to death trying to find all the secrets, all the visuals and sounds are so distinct. It was disappointing Pac-Guy 2 Part 2 left off on a cliffhanger, I should go play Part 3 now and finally finish the story.
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I have to wonder whether Astral Entertainment is just like one guy, since I can't imagine making something like this required much of a staff. It seems like someone kinda just got lucky selling some Klik N Play projects to a publisher
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Wow. The art for the case, the menus, the readme file, and really anything but the game itself is absurdly 1998. This art just didn't exist outside of that lone year. 1997 1999 Nope. 1998. Hideous, yet indescribably beautiful.
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I always wondered if anyone would try to sell a Klik 'n' Play made game as a commercial product. Back in the early 2000s I made an, ahem, 'port' of Star Wars X-wing to KnP (well, more of a top-down shooter.
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I was kind of hoping your clones would have wigs of your old hair, proving for once and all that they are indeed separate beings from a Christmas dimension and not delusions or temporal anomalies.
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I feel like I was the only one who ever knew about PacGuy games. I remember growing up and having the pac pack and playing every one of the games to death. Crazy to see the coverage here.
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This whole thing reminds me of the classic late 90s-early 2000s shovelware pack: let's grab as many random Gamemaker projects as possible from the Internet and put them on a CD for easy profit!
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My mother was a huge Pac-Man fan in my childhood, and for YEARS I've tried to re-find this weird Clickteam collection that we had!
Thanks for filling in this blank in my memory

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Lol, the opening instantly brought to mind the Sectionals SNL skit with Louis C. K. where they sell nothing but sectional couches. IIRC he called the middle part the Nexus, lol.
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You know. With all the Christmas Clones now. You could do an intro spoof of like the lemmings or something. Lol.
Like an irl version of lemmings cept its the Christmas clones.

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With that look you have with a beard and mustache, if you let your mustache grow a bit longer, like Fu Manchu, and let your beard grow longer, you'd look like Ming from Flash Gordon.
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All I can imagine is that Namco saw such a small company with so little money to take that the lawyers fees and the potential public backlash wasn't worth it at first.
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