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zakruti.com » Humor, fun and entertainment » Lazy Game Reviews
LGR - SimCity BuildIt Review

LGR - SimCity BuildIt Review

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Rating: 4.0; Vote: 1
Gameplay and commentary on SimCity Build It for Android and iOS smartphones and tablets. It's free, but is it any good? JakeSpectre89: I've been playing this for a few days so far. I watched this review in the past, but I wanted to check it out. What I don't understand is when you unlock a new set of utilities (fire, police, etc) everyone demands the entire -city- to have them! As Clint mentioned briefly in this video, you don't really feel much like a mayor in this game due to always scrounging together Simeoleons. So in my instance I just unlocked police, but the stations are rather expensive even for the smallest one. People eventually abandon their residences if you don't give them want when they demand instantly after you unlock it. As for the global market, you can get a ton of money for -special- items that you get rarely by clicking on thought bubbles of residences, as they have a high base price. However, produced items generally do not sell for nearly as much, and there are price limits so you can't figure you'll get a sucker and have the price sky high. Due to the random nature of what they ask for in residential upgrades, they can ask for something unreasonable, but you can let them redo the plans which takes 30 minutes real time. Some products are much more reasonable to make a lot of due to which building they are produced from. For items produced in commercial buildings, they only allow one of each type in a city. Those buildings only work on a single item at a time and work in a queue system, which you can use premium cash to buy expansions for. Factories, on the other hand, work on all slots at once, and the advantage here is clear because you can have many factories in a city.
Oh yeah, the premium cash has a weird conversion system too. You can use it to do almost anything, speed up production, expand the queue of something, get an item you don't have, or add Simeoleons to your funds. If you're doing it to get Simeolons it's like 30 premium cash for 300 simeolons, which essentially makes it like $5 for less than 10, 000 simoleons. Really not worth it to get unless you're spending $50+ on a phone game.

Date: 2022-04-14

Comments and reviews: 9


This is part of why I hate the free-to-play model. I enjoy playing complete games. I don't care on what platform I'm playing the game, as long as it is a full game, I can enjoy it. I've handed over $15 to Square-Enix for the privilage of playing one of their RPG classics on my phone and have not regretted it. But these games, like SimCity BuildIt or the Jurassic World park creator, or whatever, the frustrate me so much. All I want to do is play a game. I don't want to have to make regular payments for permission to continue playing outside my designated time allotment. And what makes this a real problem is once a game is made this way, you are unlikely to see any other model. Using the Jurassic Park game as an example. I love management games, and my very first management game was DinoPark Tycoon! I also like the Jurassic Park brand. I would love even more having a dino park on my mobile device to play with whenever. But no. The only game allowed to use the Jurassic Park license uses this awful model and I have no desire to play it. It ruins what could have been a good experience.
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EA is dead in 10 years, when people are finally fed up with lack of progress in quality, rushed games, exploitation of the -freemium- model in a full priced game, and more. Probably not. But it's tough for me to say, considering I've been a big fan of several EA series for 15+ years, but the last period has been very disappointing. Sad to see how greedy they've become. They seem to lose more and more focus on what's most important, their fans and loyal customers. I miss the days when you bought a game and you actually got a full product that you didn't have to play hundreds of hours to progress without paying in-game.
Edit: To ease any -confusion- - This is mainly pointed towards games on console and PC.

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Good review, I figured this would be one to avoid, EA's free to play games, with the exceptions of Real Racing 2 and Plants Vs Zombies 2, get very exploitive unless you fork over. My current Free to Play game of choice is Final Fantasy Record Keeper, that has actually been pretty fun so far, and at least so far hasn't had the major pitfalls, other than energy/time, but that honestly makes sense for mobile games. You don't play then potentially for hours at a time like you would a home console or PC game, so I don't criticize them asking for time as long as it is reasonable.
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Most of these reviews are from people playing a few days. I am a month in now, and the pay to play dynamic gets worse. I have to wait some 7 days to save up to buy a hospital. And now that I am maxed out on land, I spend hours a day trying to get the 7 dozer items per upgrade to get a teeny tiny new block of land. I am so beyond done. Yet I paid 12 bucks USD to get assets which seem useless in retrospect because now I just need more. Levelling up is just more stuff, I hate seeing that icon flash on my screen.
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My population in this game is over 100k. And i don't feel bad. I like this game. I enjoy the slow progression here that i just don't really like in games on pc. Probably because i can close the game and know that my things are still being made so i can go and collect my money and resources the next day. I enjoyed simcity social and simcity buildit feels like simcity social on mobile, but with everything improved.
But then again, i'm weird compared to every other guy on the internet.

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When you-re about to reach a level that unlocks a coverage service, stop gaining experience points and raise enough Simoleons to get the maximum form of the coverage service facility. When you-re about to reach level 12, halt experience gain and raise 75, 000 Simoleons then resume. When you-re about to reach level 16, halt experience gain and raise 150, 000 simoleons then resume.
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This seriously, EA rarely makes good games out of series they bought. Some of their own? Yeah typically decent-ish to a extent. But old series like this? Nope, they can't make a good one to save their life. It honestly can't be that hard to make a decent simcity. I'd even pay a premium to play it on mobile or whatever as long as it's not a freemium piece of junk like this is.
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Really EA? Really? After the Dungeon Keeper Mobile flop you try this pathetic joke? Here's an idea guys.
Instead of making crappy free to play games.
Make a decent mobile game and charge for it upfront. I'm sure if you charged $15 upfront and removed microtransactions, reviewers would be much more interested. I'm sure SimCity Mobile would sell.

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In a sense, it sounds like they have made running the city too realistic in some ways. Everything requires tons of time unless you have tons of money to throw at a problem, resource misallocation is just a nightmare rather than a 'fun challenge', and the nicer things are, the more things people demand. Sounds way too much like real work to be any fun.
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