
Quake - An LGR Retrospective
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Date: 2022-04-14
Comments and reviews: 9
Cupriferous
The level design in this game is absolutely sublime, on top of the great enemies and fantastic weapons that feel just as well-balanced and memorable as those from Doom. If only id had had more time to finish the game after they decided to go in the shooter-direction, it could have been even more of a masterpiece. A few major bug fixes and more climactic boss fights and I would absolutely call it the best action game of all time. All in all, 24 years after the release, I'm more than glad I finally played it.
Edit: a year later and I'm still playing it. With the remaster, the excellent new episodes by Machine Games (especially that last boss fight) I really can't think of a better game.
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The level design in this game is absolutely sublime, on top of the great enemies and fantastic weapons that feel just as well-balanced and memorable as those from Doom. If only id had had more time to finish the game after they decided to go in the shooter-direction, it could have been even more of a masterpiece. A few major bug fixes and more climactic boss fights and I would absolutely call it the best action game of all time. All in all, 24 years after the release, I'm more than glad I finally played it.
Edit: a year later and I'm still playing it. With the remaster, the excellent new episodes by Machine Games (especially that last boss fight) I really can't think of a better game.
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tdark987
Quake was the first FPS I ever played, and even today no other shooter has come close to recreating the feeling it gave me; that sense of wonder and foreboding of going on an adventure into an unknown and dangerous world, with every new level.
I realize a lot of that is probably nostalgia, and other games (e. g. Half-Life, Goldeneye) certainly did leave equally powerful, albeit different, feelings, but the only game I remember initially giving me a similar feeling was the N64 version of Quake 2 (which was sadly marred by poor controls and underwhelming level design.
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Quake was the first FPS I ever played, and even today no other shooter has come close to recreating the feeling it gave me; that sense of wonder and foreboding of going on an adventure into an unknown and dangerous world, with every new level.
I realize a lot of that is probably nostalgia, and other games (e. g. Half-Life, Goldeneye) certainly did leave equally powerful, albeit different, feelings, but the only game I remember initially giving me a similar feeling was the N64 version of Quake 2 (which was sadly marred by poor controls and underwhelming level design.
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The_Old_Timer
Question about my copy of the game. I got it used and it's in the original small jewel case sized digipack case for the DOS only release, and the disc says 1996 on it, but the disc, unlike the packaging, mention DOS and WIN95 support, and it does in fact have both WinQuake and GLQuake in addition to dos Quake v1. 08. I'm assuming the disc if from a later release from 1997 at the absolute earliest, but does anybody know what specific release the disc could be from?
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Question about my copy of the game. I got it used and it's in the original small jewel case sized digipack case for the DOS only release, and the disc says 1996 on it, but the disc, unlike the packaging, mention DOS and WIN95 support, and it does in fact have both WinQuake and GLQuake in addition to dos Quake v1. 08. I'm assuming the disc if from a later release from 1997 at the absolute earliest, but does anybody know what specific release the disc could be from?
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Mr
You should have shown the system requirements that were printed on the side of the box. The original Day 1 release had a minimum requirement of a 486DX4/100 (Pentium recommend) on the retail box and in the readme. txt file, later this changed to Pentium (75mhz I think) minimum. I agree with the DX4/100 minimum as it ran playably on my DX4/100 which had a fast chipset and fast S3 VLB graphics card, it ran better than Doom ran on most 386s in my opinion.
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You should have shown the system requirements that were printed on the side of the box. The original Day 1 release had a minimum requirement of a 486DX4/100 (Pentium recommend) on the retail box and in the readme. txt file, later this changed to Pentium (75mhz I think) minimum. I agree with the DX4/100 minimum as it ran playably on my DX4/100 which had a fast chipset and fast S3 VLB graphics card, it ran better than Doom ran on most 386s in my opinion.
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Memitim
Personally I think it's a pretty bad game, at least in singleplayer. I remember being so excited when I got hold of a cover CD with the shareware version and then it was -This is it? This is the sequel to the almighty Doom 2. meh- Some months later I was able to play Quakeworld on a PC that had internet access and only then did it all make sense, they were probably too busy playing deathmatch to bother making a decent single player game.
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Personally I think it's a pretty bad game, at least in singleplayer. I remember being so excited when I got hold of a cover CD with the shareware version and then it was -This is it? This is the sequel to the almighty Doom 2. meh- Some months later I was able to play Quakeworld on a PC that had internet access and only then did it all make sense, they were probably too busy playing deathmatch to bother making a decent single player game.
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Geoff
We all played Quake in the office back in the day. Someone downloaded a cracked version of the CD and we copied it around the network. Good times. Because we never had the CD, we could play it plus other music as the soundtrack. I would play Peter Gabriel-s -Last Temptation Of Christ- soundtrack. I tell you, the juxtaposition of angelic choirs and gorgeous tribal rhythms over the gore actually made the experience more visceral and scary.
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We all played Quake in the office back in the day. Someone downloaded a cracked version of the CD and we copied it around the network. Good times. Because we never had the CD, we could play it plus other music as the soundtrack. I would play Peter Gabriel-s -Last Temptation Of Christ- soundtrack. I tell you, the juxtaposition of angelic choirs and gorgeous tribal rhythms over the gore actually made the experience more visceral and scary.
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Byron
I would be lying if I said I remembered exactly which level, but DooM had a a level, I believe in the beggining of the 3rd or 4th chapter, where you go into a small room, that has a column in the middle that drops revealing a wave of Barons, and on the top of the columb is the Nine Inch Nails logo written in a shimmering volcanic blood red. I always loved that little easter egg.
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I would be lying if I said I remembered exactly which level, but DooM had a a level, I believe in the beggining of the 3rd or 4th chapter, where you go into a small room, that has a column in the middle that drops revealing a wave of Barons, and on the top of the columb is the Nine Inch Nails logo written in a shimmering volcanic blood red. I always loved that little easter egg.
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Matt
IMO, software-renderered Quake is the way to go. GLQuake makes Quake much too smooth, sharp, and polished, removing much of the perfect grittiness that is so crucial to its style. That-s not the way the game was originally designed and doesn-t match the game-s art or effects at all. You-re not getting colored lighting. Screw GLQuake and every mod and port that uses it! :)
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IMO, software-renderered Quake is the way to go. GLQuake makes Quake much too smooth, sharp, and polished, removing much of the perfect grittiness that is so crucial to its style. That-s not the way the game was originally designed and doesn-t match the game-s art or effects at all. You-re not getting colored lighting. Screw GLQuake and every mod and port that uses it! :)
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JoeCensored
The game was all about the multiplayer. Being the first popular FPS which was set up for internet play instead of just LAN or directly calling other players. Ran fine over modems, and was one of the last good games to work fine with CPU based rendering as 3D accelerated GPU's were still uncommon. Revolutionary game
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The game was all about the multiplayer. Being the first popular FPS which was set up for internet play instead of just LAN or directly calling other players. Ran fine over modems, and was one of the last good games to work fine with CPU based rendering as 3D accelerated GPU's were still uncommon. Revolutionary game
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