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zakruti.com » IT - Software » Dani Gamedev
Black Knight Boss! - A Week of Game Development in Unity Devlog #17

Black Knight Boss! - A Week of Game Development in Unity Devlog #17

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Rating: 3; Vote: 4
This week we're working on adding a black knight boss / mini boss. Also doing some work with the inside of the castle to make it look a bit better. There is still a lot to be done, but so far I'm happy with what we got! :) Thanks for all the amazing feedback on my videos, especially 6 Months of Learning Game Development in Unity (Progress & Result) and A day In the Life of a Game Developer & Student. And my new video I Made a Game in 48 Hours! also did great, with already 1 million views :o love yall Adrian: I have an idea for a level make it like on top of a plane and you fight security guard and the boss is a robot I don t know but you can decide sometimes I m a little demanding but I just love to see cool ideas like mine not bragging your to sorry anyways love your vids hopefully you read this
Date: 2020-05-17

Comments and reviews: 9


This is late BUT he should like have some different attack it s like a bullethell and he slams the ground with his mace the ground and the ground should go up and the ceiling should drop stuff when I say the ground goes up I mean like .:Il so pretty much like stairs I m retarded so I don t know what to call it
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I found this really inspiring. A lot of the time, I get hung up on not having enough done, and then I get discouraged and wind up feeling like my projects are too big. This reminded me that it's okay to only do one or two things each day, and they'll eventually add up. I really needed that, so thank you.
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You should add a guy who hits you with a sack and add enchantment to it, like, super fluffy or super hard or super deadly ultimate sharp. I have no idea why a sack would be sharp for any reason. Add it or add an power up where the player can smash the other player with a big punch. Later , coder.
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Idea: make an inventory of two spaces and make the weapon or object (could be like vases,wardrobes,swords etc) throwable and able to grab.make a set of weapons in a tier list of Wich different enemies have that weapon as to swap out the one your wielding for a better one
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Make it so when the walls close behind you it s like you have activated a switch, I can t wait for this when it will be available on Nintendo switch (hopefully), I ve been waiting for an adventure game like hollow knight to hit Nintendo Switch for a while
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You should make a boss, that switches styles when a certain amount of HP has been taken, like a gun man. He starts shooting you, then if he loses a certain amount of HP, blade a come out of his guns, etc.
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how about the hallway leading up to the black knight stuff gets more and more creepy, paintings and banners are slashed, skeletons litter the hallway, the candelabras are broken, stuff like that.
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hey what asset pack are you using for the castle blocks ? or what kind of art do you call that can i use it ? akeem.david97 gmail.com you can reach me on that new sub thanks
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You should add a boss battle mode, where its just boss fights then once beaten you move on to the next one, but also after each boss you get to upgrade something
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