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zakruti.com » IT - Software » Gamers Nexus
HW News - Lian Li Lawsuit, Unity's Double Apology, & Lenovo Legion Go Handheld

HW News - Lian Li Lawsuit, Unity's Double Apology, & Lenovo Legion Go Handheld

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Rating: 4.0; Vote: 1
Hardware news talks about the Xbox documents that the US Government leaked by accident - oops - and how Microsoft is targeting refresh launches soon, with next-gen Xbox Series launches possibly in 2028. We'll also be talking about the Nintendo Switch 2 leaks, 14th Gen Intel CPUs (like the 14700K), Lian Li suing Phanteks and Thermaltake, and more.
Date: 2023-09-20

Comments and reviews: 20


In regards to the unity thing and long term damage. HAHAHAHA you think shareholders give a shit about long term? This is quarter to quarter capitalism baby! All that matters is did the line go up higher than it did from the last quarter? It did? Then good! and if It didn't then shareholders just take their ball and go home, richer than when they started. They leave behind the skeletal husk of the company and god knows how many lose their jobs in the process. Then they move onto the next company and do it all again.
This is all rich people do now. They buy up shares, make impossible demands, sucks the bone marrow out of a company and leave the corpse in the dirt when their demands inevitably drive customers away. It's such a cool world we live in.

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Unity's always been a bad engine and universally disliked by gamers who prefer stable framerates and reasonable performance. Their new pricing model is absurd, almost guaranteed to make developers drop it (yay?), and most of the we won't charge you criteria are impossible to control. Like the we won't charge for charity , how the hell do they intend to know that? When you buy charity bundles, you normally get a stack of steam keys, and steam cannot tell the difference between whether you get the key from charity or some other source.
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I run the D30's in my NV7 with a 360mm phanteks rad in a red white and black Strix themed 4090/13700k build with hynix a die at 8266mts c36 on a z790 rog apex platform. Phanteks is shitting on Lian Li right now. Even the NV7 looks better then all 011 cases. Tell me why I get better temps in a hyte y40 with three d30 120mm fans as intake compared to my lian li uni infinity 140s. The d30 fans are literally twice as thick as uni fans and all others. They are the best RGB fans you can buy. And they look the best. Hope lian li loses
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Companies try to look at their software as an item, and count it like loafs of bread eaten or something. But the digital world doesn't work that way. It's just that a bunch of information is stored behind a wall, like for exsmple, encryption. Somehow you get the key to that wall, let's say buying a code, and after that it's basically your data that you can copy indefinately. Else you just have to use DRM and uniqly identify devices, which actally might become illigal in EU soon to some degree.
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I'd be surprised if Unity survives this in any way other than buying studios and effectively producing games inhouse... you don't want to make business with someone that drops a ToS change that could bankrupt you outside of your control with a trust me bro attitude.
It might be worth pointing out for players, that you might consider getting Unity games around christmas unless they change the ToS. I'd expect many devs to sell them at huge discounts before pulling them from the stores.

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the UNITY ENGINE SUCKS, glad to see them shoot themselves in the foot. Perhaps I won't have to see any more games made with the Unity Engine from now on. I can't imagine anyone paying for the privilege every time they loaded up or installed that piece of crap software. Outward is made with the Unity Engine, Humankind is made with the Unity Engine. Two examples of skillful use of it but hardly stellar five star games. Unity doesn't even compare to an Unreal Engine V and that's free.
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Unity NEEDS to nuke itself. It may be a neat free game engine but the only thing it produces are bad PSX-style horror games. You can make really good stuff with Unity, but once they saw how much they could make on fees by hosting an asset marketplace the Unity dev team gave up on developing useful features or artist tools to access the ones that exist. They gave up once money started rolling in, and good games like Kerbal Space Program 2 suffer for it.
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The CEO of Unity was once a CEO of EA that got fired for being too greedy. Not only that, he is infamous for saying we're not gouging, but we are asking in a leaked speech regarding 1 per reload in a hypothetical shooter game. Then mocked mobile game developers who didn't monetize their games.
If anyone's surprised at Unity deciding to be a greedy bastard and didn't see this coming, then, I don't know what to say. The writings were all over the freaking wall.

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Even if Unity was asking for 1 cent, my problem is more on principle, which is that it's none of their business how my customers are installing my games.
And yes, I live in a very low income situation, and my last game made 2,000 total, and I may never reach even the lowest threshold. Again, I do not want my customers' installs being tracked for literally no reason except to bill me potentially in the future for no discernible reason. It's ridiculous.

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Great section on unity. Just one thing to add, the biggest issue here that broke developers trust is that unity secretly changed their ToS (deleted the ToS change tracker on github) and is trying to charge the runtime fee to existing games that were released on an old version of unity, using an old runtime, and released on an earlier ToS. So both the runtime fee and the engine are seen as an incalculable risk, because who knows what Unity will do next?
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Riccitiello crashed EA when he was CEO there (even just from a financial side, shares dropped from like 45 to 19 in the span of a couple years ?), lead the closure on a bunch of already acquired studios.
And since 2014 you know where he's been CEO ? Yeah, UNITY.
Also last year they merged with a malware-like/spyware stuff that tracks software installs, SEEMS USEFUL :)))))

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Im surprised by the Nintendo chip. I mean yeah obviously its much cheaper to produce in Samsungs 8nm node but out of all the PC hardware in more recent years its also the worst scaling and most power hungry node compared especially to TSMC and maybe on par with Intel 10nm. So in a small mobile device with limited battery life and cooling its among the worst lithographys
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Unity has SIX THOUSAND employees. Id has 100-200 employees. The problem is Unity let empire building get wildly out of control and now they don't have enough cash to feed the beast. They could easily fire 80% of their employees and continue business profitably, assuming their employees are first-rate (which is not a good assumption admittedly)
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The chickens have been coming home to roost on the plandemic shutdowns and stimulus checks, and people are surprised the cost of everything is going up.
We don't know the exact reason for Unity's increased costs but I wouldn't be surprised if it's a combination of their increased costs and the devaluing of the dollar.

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As someone who is a dev but not a game dev, it feels like devs got something for basically free and now they are unhappy that they need to share the pie. Those conditions sounded reasonable, considering it applies to people banking over 1 million and not having to hire a huge engine team to develop all that tech.
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Too late Unity (even if your apology HAD some substance (which it didn't.))
My like new Unity t-shirt has already been tossed into the rags box (which is good because I used the last piece of an old Autodesk hoodie to clean around the toilet the other day.)
In other news: Fans don't need lights in them.

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Squeezing the squosen has been a good way I saw the Unity situation described. Game development is already a heavily enthusiasm-driven path with tiny chances of success, and now the extremely rare jackpot-hitting indies will be the first to get caught and taxed. Great news for the AAA industry, I guess?
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If this unity bs goes thru, as europeans, we should sue unity. We, the consumers, have NO contract with unity, or any agreement, to let unity peek at ANY information on my computer, let alone store it. I have an agreement with steam/egs/xbox... NOT with unity! Get off my lawn! GDPR peckerstrokers!
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Charge per install would actually have a direct on the end users since multiple developers have said they'll delist their games before those costs go live. That's an entire stack of games down the memory hole with the only people who can get said games being the ones willing to set sail.
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It's Unreal how Unity has Open3D the door over so many years to so many Game Maker Studios 2 get into game Creation and then Godon't appear to realize that doing a rugpull on the license and cosplaying as Sun Microsystems circa 2005 will leave them looking like they are on the Source.
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