
10 most controversial things said by game companies
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Date: 2022-08-07
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Comments and reviews: 14
Phazz
Honestly, that first one: Really not that bad.
It's what you make with that mindset, that really determines how deplorable it is. Because if I take something like Dota2, in which I've spent quite a bit of money, I didn't feel cheated out of that money. I didn't feel like I needed to pay that money or that the game tricked me into liking it, so they can sell me shit.
No, instead I had fun, saw some cool skin I would like to have in my games and then I bought that skin to henceforth have in the game. The game still provides me with some good fun today and I really don't feel bad having spent money here and there throughout the years to get cool shit for my favorite heroes.
It's a different story if you design a game to specifically hook you in the first few hours, then plop in those enticing micro-transactions that make sense to the player at that point. Like an xp booster, when the levels start going slower; advertised at an all-time low.
As we all know, EA is clearly on the latter path when it comes to game design, but the core idea of that statement didn't immediately strike me as bad. Essentially just if people like the game, they will spend money in it and that's good. That's how the good f2p models work: You like the game enough to wanna enhance your experience and time spent with a little bit of money.
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Honestly, that first one: Really not that bad.
It's what you make with that mindset, that really determines how deplorable it is. Because if I take something like Dota2, in which I've spent quite a bit of money, I didn't feel cheated out of that money. I didn't feel like I needed to pay that money or that the game tricked me into liking it, so they can sell me shit.
No, instead I had fun, saw some cool skin I would like to have in my games and then I bought that skin to henceforth have in the game. The game still provides me with some good fun today and I really don't feel bad having spent money here and there throughout the years to get cool shit for my favorite heroes.
It's a different story if you design a game to specifically hook you in the first few hours, then plop in those enticing micro-transactions that make sense to the player at that point. Like an xp booster, when the levels start going slower; advertised at an all-time low.
As we all know, EA is clearly on the latter path when it comes to game design, but the core idea of that statement didn't immediately strike me as bad. Essentially just if people like the game, they will spend money in it and that's good. That's how the good f2p models work: You like the game enough to wanna enhance your experience and time spent with a little bit of money.
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Larsus
The John Carmack one I kind of agree with, but only with certain titles. It depends on the game and the player. For me personally, in a game like say The Last of Us, the story is really meaningful and necessary (which doesn't mean there's anything wrong with playing a game like TLOU just for the gameplay, but in a game like Dark Souls. I understand some people out there really take interest in the lore and the backstory, but for me personally, if a game makes no efforts in telling me the story straight up and forces me to go out of my way to piece it together. I just lose interest. I enjoyed the hell out of Dark Souls 1, 2, 3, Sekiro and Elden Ring and I couldn't give a damn about the story, even if you present it to me in the form of a Vaatividya video.
We also need to consider that Carmack grew up in a completely different gaming background. Back in the day, videogames didn't really serve as narrative art and were more like digital toys. Nowadays, story in a videogame has much more weight than before.
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The John Carmack one I kind of agree with, but only with certain titles. It depends on the game and the player. For me personally, in a game like say The Last of Us, the story is really meaningful and necessary (which doesn't mean there's anything wrong with playing a game like TLOU just for the gameplay, but in a game like Dark Souls. I understand some people out there really take interest in the lore and the backstory, but for me personally, if a game makes no efforts in telling me the story straight up and forces me to go out of my way to piece it together. I just lose interest. I enjoyed the hell out of Dark Souls 1, 2, 3, Sekiro and Elden Ring and I couldn't give a damn about the story, even if you present it to me in the form of a Vaatividya video.
We also need to consider that Carmack grew up in a completely different gaming background. Back in the day, videogames didn't really serve as narrative art and were more like digital toys. Nowadays, story in a videogame has much more weight than before.
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Gizmo
Lets be honest. We should never have a console that is online only. A PC isn't online only and that is what I almost always play on. But something like a console being online only is just bad, literally if your internet goes down for 1 second, you're booted off. This happens to me in Metal gear solid 5 since it always auto connects to the online function. So when my xfinity that is 700mbps and 25 upload per second, cuts off for literally half a second, i get booted offline and reset to a check point. Imagine that but with any game. Like most of the 1st world country has shitty monopolized internet companies that throtal you for literally using too much data when you pay for unlimited. Or in general even the good companies still are not perfect and internet company will have issues with random disconnects for a second.
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Lets be honest. We should never have a console that is online only. A PC isn't online only and that is what I almost always play on. But something like a console being online only is just bad, literally if your internet goes down for 1 second, you're booted off. This happens to me in Metal gear solid 5 since it always auto connects to the online function. So when my xfinity that is 700mbps and 25 upload per second, cuts off for literally half a second, i get booted offline and reset to a check point. Imagine that but with any game. Like most of the 1st world country has shitty monopolized internet companies that throtal you for literally using too much data when you pay for unlimited. Or in general even the good companies still are not perfect and internet company will have issues with random disconnects for a second.
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Robert
I always keep an eye on this kind of stuff. The weird quotes just make me think these people need to crunch less and the cynical ones just serve to remind me to keep not buying into their BS. For me the standout is Don Mattrick. Let's get some background. In the previous six years he had hardly put a foot wrong, well apart from the Kinnect. Even outside of the industry he was lauded for his acumen. Then comes the Xbox One launch. It doesn't go well. Twenty days after that fiasco he adds his remark about playing the Xbox 360 if you don't like always on connection. It doesn't go well. Barely thirty days later he does a u-turn. Forty days later he's gone. Currently involved in management consulting and speaking engagements. If his current bio pictures are accurate he's not ageing well. Oh dear.
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I always keep an eye on this kind of stuff. The weird quotes just make me think these people need to crunch less and the cynical ones just serve to remind me to keep not buying into their BS. For me the standout is Don Mattrick. Let's get some background. In the previous six years he had hardly put a foot wrong, well apart from the Kinnect. Even outside of the industry he was lauded for his acumen. Then comes the Xbox One launch. It doesn't go well. Twenty days after that fiasco he adds his remark about playing the Xbox 360 if you don't like always on connection. It doesn't go well. Barely thirty days later he does a u-turn. Forty days later he's gone. Currently involved in management consulting and speaking engagements. If his current bio pictures are accurate he's not ageing well. Oh dear.
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Gobiee
As reported in David Kushner's Masters of Doom, when Carmack was 14, he broke into a school to help a group of children steal Apple II computers. To gain entry to the building, Carmack concocted a sticky substance of thermite mixed with Vaseline that melted through the windows. However, an overweight accomplice struggled to get through the hole and instead opened the window, setting off a silent alarm and alerting police. Carmack was arrested and sent for psychiatric evaluation. He was sentenced to a year in a juvenile home
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As reported in David Kushner's Masters of Doom, when Carmack was 14, he broke into a school to help a group of children steal Apple II computers. To gain entry to the building, Carmack concocted a sticky substance of thermite mixed with Vaseline that melted through the windows. However, an overweight accomplice struggled to get through the hole and instead opened the window, setting off a silent alarm and alerting police. Carmack was arrested and sent for psychiatric evaluation. He was sentenced to a year in a juvenile home
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Laser
I honestly like when devs/prods get snarky. They re only human.
If someone was knee-jerk bashing something I spent months or years creating, I d have far less of a PR sensitive response.
Yes, there are practices that should be bashed, but being hateful towards a change in direction or push towards the future is both juvenile and shortsighted.
To quote a guy if you don t like it, go play [ ] old shit
Controversial, but the customer is NOT always right (nor is the creator, but we are beholden to one another.
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I honestly like when devs/prods get snarky. They re only human.
If someone was knee-jerk bashing something I spent months or years creating, I d have far less of a PR sensitive response.
Yes, there are practices that should be bashed, but being hateful towards a change in direction or push towards the future is both juvenile and shortsighted.
To quote a guy if you don t like it, go play [ ] old shit
Controversial, but the customer is NOT always right (nor is the creator, but we are beholden to one another.
reply
Reaper-Nexus
I would be able to understand the The intent is to provide players with a sense of pride and accomplishment. if it wasn't backed by paid loot boxes. Now if the heroes were locked behind challenges that you had to complete in game, then yes, pride and accomplishment. Youd feel like you earned that hero, but you dont feel that wasting potentially hundreds of dollars, then be slapped with this quote.
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I would be able to understand the The intent is to provide players with a sense of pride and accomplishment. if it wasn't backed by paid loot boxes. Now if the heroes were locked behind challenges that you had to complete in game, then yes, pride and accomplishment. Youd feel like you earned that hero, but you dont feel that wasting potentially hundreds of dollars, then be slapped with this quote.
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Kiriu
Starting to think the charge per bullet might have been a good thing to implement
It would've been so hated people would've instantly attacked the company who did it woth such disdain all other companies wouldve gotten too scared and we would never have the army of fools who support most of these horrible microtransactions and thus no microtransactions would be in games now
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Starting to think the charge per bullet might have been a good thing to implement
It would've been so hated people would've instantly attacked the company who did it woth such disdain all other companies wouldve gotten too scared and we would never have the army of fools who support most of these horrible microtransactions and thus no microtransactions would be in games now
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William
Yeah, always online is a big yikes for a lot of people. There's the assumption everyone have internet all the time. ISP has hiccups? No games for you. Live in an area where there's poor infrastructure? No games for you.
For about two weeks after a big storm, my broadband speed dropped down to 5kB/sec and I would get disconnected about five times per hour.
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Yeah, always online is a big yikes for a lot of people. There's the assumption everyone have internet all the time. ISP has hiccups? No games for you. Live in an area where there's poor infrastructure? No games for you.
For about two weeks after a big storm, my broadband speed dropped down to 5kB/sec and I would get disconnected about five times per hour.
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psychomaniac189
I had the extra money when the ps2 came out and I bought one right away. then it died and I didnt have any money to get another. Isomehow ended up borrowing money from an aunt (agreed to make payments) to get a 2nd one (that didnt have the common disk read error) and on christmas she basically the loan was paid off. Miss the ps2 days
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I had the extra money when the ps2 came out and I bought one right away. then it died and I didnt have any money to get another. Isomehow ended up borrowing money from an aunt (agreed to make payments) to get a 2nd one (that didnt have the common disk read error) and on christmas she basically the loan was paid off. Miss the ps2 days
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ONI
For the Xbox you got it wrong. The reason people complained was because both physical and digital games required online drm and you could not resell them. So they basically killed off the used games market for the console. Later on they had to go back and back track that decision because they saw how much it hurt their console announcement.
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For the Xbox you got it wrong. The reason people complained was because both physical and digital games required online drm and you could not resell them. So they basically killed off the used games market for the console. Later on they had to go back and back track that decision because they saw how much it hurt their console announcement.
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Sand
6: 19 I agree, actually. Some games, like Horizon Forbidden West for example, have me spend nearly as much time clicking past hours and hours of dialog as I do shooting robot dinosaurs.
Might be good idea for a video. Games with the most hours of dialog. I'm sure the Horizon games would be right up there.
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6: 19 I agree, actually. Some games, like Horizon Forbidden West for example, have me spend nearly as much time clicking past hours and hours of dialog as I do shooting robot dinosaurs.
Might be good idea for a video. Games with the most hours of dialog. I'm sure the Horizon games would be right up there.
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Ernie
Its funny, I interpreted EA's tweet as They're a 10 (ie your significant other or buddy) but they only play single player so you never have a chance to play with them (albeit I guess y'all can still play in the same room or something. But they at least didn't say they don't play _only story games_
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Its funny, I interpreted EA's tweet as They're a 10 (ie your significant other or buddy) but they only play single player so you never have a chance to play with them (albeit I guess y'all can still play in the same room or something. But they at least didn't say they don't play _only story games_
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Nexo
RPGs can be quite fun but also quite boring since it depends on how the gameplay is represented, monster hunter is fun because of the engaging combat and the loop of getting more gear to beat more monsters and Xenoblade can be boring to some due to how big the world is and battles taking forever
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RPGs can be quite fun but also quite boring since it depends on how the gameplay is represented, monster hunter is fun because of the engaging combat and the loop of getting more gear to beat more monsters and Xenoblade can be boring to some due to how big the world is and battles taking forever
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