
10 UNREALISTIC Game Mechanics TOO GOOD TO HATE
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Date: 2025-03-14
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Comments and reviews: 20
niceguy169
I was a game tester on Star Wars: The Force Unleashed. :) My signature bug I found they were too lazy to fix or whatever so they left it in (As Vader, as you approach the boss house, Force Grab enemies and Force Throw them in the general direction of the house. It'll auto-aim for 3 TIEs floating invisible overhead, I think one each of a TIE Fighter, a TIE Bomber, and a TIE Interceptor. When I first found them they were visible, the fix was to make them invisible, so I reported THAT and it was released that way. When you toss enemies at them, they explode and the explosions/debris is visible. Two usually explode together, sometimes all 3, sometimes individually. I got to know every inch of that game, I once worked on it 7 days a week, 34 days in a row (1 day short of 5 full weeks, mostly on XBox 360/PS3, but also the PS2/Wii version which was significantly different. I have some pre-release screenshots of some fun things, like the ring explosion from wooden blockades when they decided everything should explode, or Vader standing on the ship that just dropped him off, or the time some glitch had a Stormtrooper fixated on shooting at where I WAS several minutes earlier, completely ignoring me now. I wrote everything I knew down as a walkthrough/hint guide, but of course didn't/couldn't publish because of the NDA, which said I couldn't say anything until it was released, and then I never got around to finding a place I wanted to upload it. Made me realize THAT'S how such things are available so quickly, the game testers writing them. :)
Yeah, I liked making sure to unlock Sith Punt before I got to that level, they're annoying little craps who deserve what they get, :) That level is called Raxus Prime, the circular area that footage is from has some energy core as the center of the circle, I always try to Punt them into that, because it disintegrates them like a bug zapper. Sith Punt only works on them and Ugnaughts (the monkey-sounding guys later on. The workers on Cloud City in Empire Strikes Back, the ones who played keep-away with C-3POs head from Chewbacca, so it IS a pretty low priority unlock. Like he said, those guys only take one hit anyway, this is just fun. LOL!
But I mostly focus early on with the chain of upgrades to unlocking my favourite combo, combining the Aerial Assault (pops an enemy into the air to continue hitting him) with Sith Saber Flurry (pausing between saber slashes, so he twirls the saber. Intricate, hits more, and enemies of the right toughness end up disintegrated (primarily the basic guys on Felucia, I have pictures of that, too, using my debug controls to pause the action and move the camera to the side for a better view.
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I was a game tester on Star Wars: The Force Unleashed. :) My signature bug I found they were too lazy to fix or whatever so they left it in (As Vader, as you approach the boss house, Force Grab enemies and Force Throw them in the general direction of the house. It'll auto-aim for 3 TIEs floating invisible overhead, I think one each of a TIE Fighter, a TIE Bomber, and a TIE Interceptor. When I first found them they were visible, the fix was to make them invisible, so I reported THAT and it was released that way. When you toss enemies at them, they explode and the explosions/debris is visible. Two usually explode together, sometimes all 3, sometimes individually. I got to know every inch of that game, I once worked on it 7 days a week, 34 days in a row (1 day short of 5 full weeks, mostly on XBox 360/PS3, but also the PS2/Wii version which was significantly different. I have some pre-release screenshots of some fun things, like the ring explosion from wooden blockades when they decided everything should explode, or Vader standing on the ship that just dropped him off, or the time some glitch had a Stormtrooper fixated on shooting at where I WAS several minutes earlier, completely ignoring me now. I wrote everything I knew down as a walkthrough/hint guide, but of course didn't/couldn't publish because of the NDA, which said I couldn't say anything until it was released, and then I never got around to finding a place I wanted to upload it. Made me realize THAT'S how such things are available so quickly, the game testers writing them. :)
Yeah, I liked making sure to unlock Sith Punt before I got to that level, they're annoying little craps who deserve what they get, :) That level is called Raxus Prime, the circular area that footage is from has some energy core as the center of the circle, I always try to Punt them into that, because it disintegrates them like a bug zapper. Sith Punt only works on them and Ugnaughts (the monkey-sounding guys later on. The workers on Cloud City in Empire Strikes Back, the ones who played keep-away with C-3POs head from Chewbacca, so it IS a pretty low priority unlock. Like he said, those guys only take one hit anyway, this is just fun. LOL!
But I mostly focus early on with the chain of upgrades to unlocking my favourite combo, combining the Aerial Assault (pops an enemy into the air to continue hitting him) with Sith Saber Flurry (pausing between saber slashes, so he twirls the saber. Intricate, hits more, and enemies of the right toughness end up disintegrated (primarily the basic guys on Felucia, I have pictures of that, too, using my debug controls to pause the action and move the camera to the side for a better view.
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niceguy169
My favourite unrealistic game mechanic is in Carmageddon. Drive like a maniac until you hit the right thing the right way, you go FLYING miles in the air, like a punctured balloon spitting out helium. You're driving a CAR, it weighs way too much to get even a fraction of that air time, but it's more fun this way. And when you land you'll probably still be in a drive-able state, impossibly so. Best part is if you're flipping around, you'll repeatedly get Cunning Stunt Bonus, something that only comes when you're flipping around in a clearly unintentional way (hence the sarcastic Cunning. Also that you can just repair on the run, even going into debt if you need to. One tap to get a little more drive-able, double-tap to get a full repair.
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My favourite unrealistic game mechanic is in Carmageddon. Drive like a maniac until you hit the right thing the right way, you go FLYING miles in the air, like a punctured balloon spitting out helium. You're driving a CAR, it weighs way too much to get even a fraction of that air time, but it's more fun this way. And when you land you'll probably still be in a drive-able state, impossibly so. Best part is if you're flipping around, you'll repeatedly get Cunning Stunt Bonus, something that only comes when you're flipping around in a clearly unintentional way (hence the sarcastic Cunning. Also that you can just repair on the run, even going into debt if you need to. One tap to get a little more drive-able, double-tap to get a full repair.
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bmcvay80
The grappling hook in Dying Light is a great example. They made it more realistic in DL2 and it's lame. Or let's talk physics in Minecraft. Or Ark where you can be overloaded with raw materials, craft something using those materials, and somehow the sum of the parts weighs less. Oh I have too much stone Let me craft some foundations. There, now I can run again. LMAO
Oh, and stashes. Let's not forget those. Grabbing something you stuck in a box at home from the trunk of your vehicle when you're in a different city. totally legit!
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The grappling hook in Dying Light is a great example. They made it more realistic in DL2 and it's lame. Or let's talk physics in Minecraft. Or Ark where you can be overloaded with raw materials, craft something using those materials, and somehow the sum of the parts weighs less. Oh I have too much stone Let me craft some foundations. There, now I can run again. LMAO
Oh, and stashes. Let's not forget those. Grabbing something you stuck in a box at home from the trunk of your vehicle when you're in a different city. totally legit!
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cardsfanbj
Lots of Ubisoft games have the ability to continue tracking enemies even after losing sight of them. I know Far Cry (at least from 3 onward) and Ghost Recon (at least Wildlands and Breakpoint) let you do recon of your enemies at their base, and once you've tagged them with your camera, binoculars, or drone, then you get a marker that you can follow around to see how close certain enemies are and whether or not they're moving.
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Lots of Ubisoft games have the ability to continue tracking enemies even after losing sight of them. I know Far Cry (at least from 3 onward) and Ghost Recon (at least Wildlands and Breakpoint) let you do recon of your enemies at their base, and once you've tagged them with your camera, binoculars, or drone, then you get a marker that you can follow around to see how close certain enemies are and whether or not they're moving.
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tgb6823
There was a period between 2000 to 2010 where I'd see a lot of arguments about realism vs. gameplay. I never understood the people arguing for realism. Realism isn't all that fun when you really think about it. Can you imagine exploring some marsh in a video game and then suddenly falling sick an hour later and discovering you caught some nasty disease from a bug bite and now have to lay in bed for the next 2 weeks
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There was a period between 2000 to 2010 where I'd see a lot of arguments about realism vs. gameplay. I never understood the people arguing for realism. Realism isn't all that fun when you really think about it. Can you imagine exploring some marsh in a video game and then suddenly falling sick an hour later and discovering you caught some nasty disease from a bug bite and now have to lay in bed for the next 2 weeks
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classicbandgeek
My favourite item grab trick in Fallout games is to stock up on a LOT of landmines and then grab any old trash can. You drop a landmine in the trash can, use your scroll wheel to aim the top of the can toward your enemies. When the landmine goes off, there is an obstacle between you and the explosion so only your enemy is injured. It's like a handheld reloadable claymore
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My favourite item grab trick in Fallout games is to stock up on a LOT of landmines and then grab any old trash can. You drop a landmine in the trash can, use your scroll wheel to aim the top of the can toward your enemies. When the landmine goes off, there is an obstacle between you and the explosion so only your enemy is injured. It's like a handheld reloadable claymore
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tubensalat1453
One morning in GTA IV I walked down to the street and a cop on foot was arresting someone. So I stood there and watched and then the cop bumps into me; the mf blames me, I'm a wanted man. I run to a car and try to get into it, but apparently it's the same button as giving in to the cop. To my horror I get arrested! Reloaded, didn't accept that those sobs stole my guns.
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One morning in GTA IV I walked down to the street and a cop on foot was arresting someone. So I stood there and watched and then the cop bumps into me; the mf blames me, I'm a wanted man. I run to a car and try to get into it, but apparently it's the same button as giving in to the cop. To my horror I get arrested! Reloaded, didn't accept that those sobs stole my guns.
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pixelpowder8371
I played the Ghost Mode of Ghost Recon Wildlands. I hate the permadeath. I hate how it is implemented in a game where it's too time and effort costly to make yourself better and arm yourself to the teeth. You get killed, all kinds of progress are gone. I want the exoskeleton, but the Ghost Mode is a total nope for me. I can't finish it.
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I played the Ghost Mode of Ghost Recon Wildlands. I hate the permadeath. I hate how it is implemented in a game where it's too time and effort costly to make yourself better and arm yourself to the teeth. You get killed, all kinds of progress are gone. I want the exoskeleton, but the Ghost Mode is a total nope for me. I can't finish it.
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BigMobe
Double jump: before your feet are in contact with the ground jump again
Vehicle recovery: press a button or rock the joystick to roll a vehicle back onto its wheels
Ammo retention: partial magazine ammo instantly fed into remaining magazines on reload
Magic storage: carry impossible amounts of items and weapons at all times
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Double jump: before your feet are in contact with the ground jump again
Vehicle recovery: press a button or rock the joystick to roll a vehicle back onto its wheels
Ammo retention: partial magazine ammo instantly fed into remaining magazines on reload
Magic storage: carry impossible amounts of items and weapons at all times
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gorgha3988
The flashlight lightsaber actually makes a strange kind of sense if you know what lightsabers are in the SW universe. They are powered by special crystals or gems in the hilt that gives them all their properties. So while non sensical in the real world, that flashlight weapon is actually pretty spot on for what it's mimicking.
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The flashlight lightsaber actually makes a strange kind of sense if you know what lightsabers are in the SW universe. They are powered by special crystals or gems in the hilt that gives them all their properties. So while non sensical in the real world, that flashlight weapon is actually pretty spot on for what it's mimicking.
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g0dsf3ar71
Kiting is not nonsensical. It is a strategy that has been used since ancient times. I forget the battle but I believe the Romans defeated a superior enemy by allowing their core to retreat little by little, essentially kiting, long enough for the flanks and calvary to completely box the enemy in and absolutely decimate them.
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Kiting is not nonsensical. It is a strategy that has been used since ancient times. I forget the battle but I believe the Romans defeated a superior enemy by allowing their core to retreat little by little, essentially kiting, long enough for the flanks and calvary to completely box the enemy in and absolutely decimate them.
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KronosCuteTiger
there is one physics puzzle in Skyrim, in one of the many nordic tombs there is a gate comprised of 3 bars connected to 3 pressure plates, most players wouldent know cause its easy to break, but the intended solution is to move 3 pots or objects dropped from your inventory onto the plates to keep the bars open
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there is one physics puzzle in Skyrim, in one of the many nordic tombs there is a gate comprised of 3 bars connected to 3 pressure plates, most players wouldent know cause its easy to break, but the intended solution is to move 3 pots or objects dropped from your inventory onto the plates to keep the bars open
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grasz
I gotta say the opposite of unrealistic mechanic too good to hate that i super hate is the bullet sponge ones like the division. Makes a fun game unplayable.
Best too good to hate is unlimited inventory. Fills my hoarding desires and saved me from the time and brain cells to make choices of which item to dispose.
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I gotta say the opposite of unrealistic mechanic too good to hate that i super hate is the bullet sponge ones like the division. Makes a fun game unplayable.
Best too good to hate is unlimited inventory. Fills my hoarding desires and saved me from the time and brain cells to make choices of which item to dispose.
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Vercalos
For #2, there actually was a single dungeon in the DLC for _The Elder Scrolls IV: Oblivion, The Shivering Isles_ that actually required using the grabbing mechanic to move a torch around that you needed to light up braziers, because you couldn't equip it or even put it in your inventory, IIRC.
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For #2, there actually was a single dungeon in the DLC for _The Elder Scrolls IV: Oblivion, The Shivering Isles_ that actually required using the grabbing mechanic to move a torch around that you needed to light up braziers, because you couldn't equip it or even put it in your inventory, IIRC.
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vikingmetaldragon
Good video, as usual. Some things on the list were more specific to certain games than I expected. When i saw the video title, the first thing that came to my mind was. oh yes, the classic, the infamous. DOUBLE JUMP. Hell, even better when they let you dash after a double jump.
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Good video, as usual. Some things on the list were more specific to certain games than I expected. When i saw the video title, the first thing that came to my mind was. oh yes, the classic, the infamous. DOUBLE JUMP. Hell, even better when they let you dash after a double jump.
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jags29
Something I despise in alot of stealth games is guards/enemies getting alerted to something as small as footsteps. You can be in a place with multiple guards/enemies so footsteps are not uncommon to be hearing but your footsteps apparently sound like bombs dropping to enemies.
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Something I despise in alot of stealth games is guards/enemies getting alerted to something as small as footsteps. You can be in a place with multiple guards/enemies so footsteps are not uncommon to be hearing but your footsteps apparently sound like bombs dropping to enemies.
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LazerRay1
Actually Oblivion had a puzzle in the Shivering Isles DLC that required you to use the grab key to move a torch around to light brazers, plus one of the base game quests it was the way to carry the Ring of Burden, so Bethesda had at least two required uses of that mechanic.
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Actually Oblivion had a puzzle in the Shivering Isles DLC that required you to use the grab key to move a torch around to light brazers, plus one of the base game quests it was the way to carry the Ring of Burden, so Bethesda had at least two required uses of that mechanic.
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kuganenakano
Oh such nostalgia with Battlefield Bad Company. Another funny mechanic was having the power wrench or repair tool or whatever and running up to hostile tanks and completely destroying them with it. The tanks can’t even shoot you when you crouch. Fun times.
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Oh such nostalgia with Battlefield Bad Company. Another funny mechanic was having the power wrench or repair tool or whatever and running up to hostile tanks and completely destroying them with it. The tanks can’t even shoot you when you crouch. Fun times.
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MaxContagion
Titan Quest and Grim Dawn have tethered kiting. not sure of the actual term. the enemy will give up and run off, once the reach the end of their tether. then you turn around and shoot them until they turn around. then you run off again. rinse and repeat
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Titan Quest and Grim Dawn have tethered kiting. not sure of the actual term. the enemy will give up and run off, once the reach the end of their tether. then you turn around and shoot them until they turn around. then you run off again. rinse and repeat
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stalkingtiger777
I'm picturing Mr. Bean rigging up brooms and string to shoot the MG from the comfort of a sofa now.
Edit: there is a Fallout: New Vegas quest where you have to drag a corpse like 300 yards so their buddies could bury him.
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I'm picturing Mr. Bean rigging up brooms and string to shoot the MG from the comfort of a sofa now.
Edit: there is a Fallout: New Vegas quest where you have to drag a corpse like 300 yards so their buddies could bury him.
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