
LGR - An HTC Vive Ramble: Is The Future Here Yet?
video description
Date: 2022-04-14
Comments and reviews: 10
miinyoo
LGR really did it justice in this review.
It feels bizarrely normal; it's that accurate and low latency. That is the essence of VR. You really are -there- sans the lack of perfect peripheral vision and the screen door effect among other flaws. It's not perfect. Of all of the VR I have tried (DK2 and Vive; haven't tried CV1, Vive is the most perfect I have tried and then some. It's tremendous.
One of the things I accidentally have going for me in my setup which is 3x3. 5 meters playspace (4x4m physical space) is that near the center (facing front) there is a 1 foot break in the carpet revealing wood floor that your feet can feel. That helps with orientation when games turn you around. It's two rugs on wood floor each with a slightly different but determinable texture. What also really helps when introducing folks to it is the fact that my playspace is smaller than the actual space in the room on all sides. Makes a huge difference in playability and enjoyment not having people run into walls or make them (and myself) worry about flailing arms. Protects my monitors from impact, etc. -- highly recommended if you have a decent size room. At least twice your wing span fingertip to fingertip should be the minimum for a great experience.
It's gross after a while so I definitely recommend one of two solutions or both: VR Cover if you have a beak of a nose like me or padded sleep masks with the eye holes cut out which are perfect for those with small noses and you get better FOV to boot. The sleep masks are cheaper and better by far as the experience goes but I can't use them as 10 minutes in, the HMD resting on my beak starts to get painful. The stock foam padding with the cotton VR Cover for me at least is dead on perfect.
Otherwise, I completely agree with LGR's appraisal. It's really really _really_ good and if you are an enthusiast for this type of jumping the shark -get your Job on-, it's just terrific. I only wish the games were better. Some of them are awesome but few and there is a long way to go before this medium is fully realized, especially specific to the full body experience that Vive is.
reply
LGR really did it justice in this review.
It feels bizarrely normal; it's that accurate and low latency. That is the essence of VR. You really are -there- sans the lack of perfect peripheral vision and the screen door effect among other flaws. It's not perfect. Of all of the VR I have tried (DK2 and Vive; haven't tried CV1, Vive is the most perfect I have tried and then some. It's tremendous.
One of the things I accidentally have going for me in my setup which is 3x3. 5 meters playspace (4x4m physical space) is that near the center (facing front) there is a 1 foot break in the carpet revealing wood floor that your feet can feel. That helps with orientation when games turn you around. It's two rugs on wood floor each with a slightly different but determinable texture. What also really helps when introducing folks to it is the fact that my playspace is smaller than the actual space in the room on all sides. Makes a huge difference in playability and enjoyment not having people run into walls or make them (and myself) worry about flailing arms. Protects my monitors from impact, etc. -- highly recommended if you have a decent size room. At least twice your wing span fingertip to fingertip should be the minimum for a great experience.
It's gross after a while so I definitely recommend one of two solutions or both: VR Cover if you have a beak of a nose like me or padded sleep masks with the eye holes cut out which are perfect for those with small noses and you get better FOV to boot. The sleep masks are cheaper and better by far as the experience goes but I can't use them as 10 minutes in, the HMD resting on my beak starts to get painful. The stock foam padding with the cotton VR Cover for me at least is dead on perfect.
Otherwise, I completely agree with LGR's appraisal. It's really really _really_ good and if you are an enthusiast for this type of jumping the shark -get your Job on-, it's just terrific. I only wish the games were better. Some of them are awesome but few and there is a long way to go before this medium is fully realized, especially specific to the full body experience that Vive is.
reply
russian
the gap between the eye lenses. something about that gap, like, for me, it needs a bridge piece add-on, because i tried my roommate's vive, playing tetris vr (because tbqh i have no depth perception and did not want to try 3d layouts) and in my inner peripheral vision i was seeing. the other eye's screen.
which is, btw, extremely distracting.
you literally cannot stop catching the flashing light and trying to look at it like movement, it just.
maybe there is a piece he took out for his shallow bridge but for me it was really messing me up.
i have heard that tetris vr's visuals are very impressive with the headset but to me, it was like looking. at screens strapped to my eyes, and i just wasn't really feeling that sensation. which sucks. and worse, because of the no peripheral goggle feeling, it ramped my 'exposure' anxiety up to nearly the breaking point. there is no way i would be able to tolerate that long. and with good closed back ANC headphones like my bose quietcomfort 3s, i would probably have a panic attack if i felt the cable brush against me suddenly ahaha.
so VR is essentially a bust for me.
reply
the gap between the eye lenses. something about that gap, like, for me, it needs a bridge piece add-on, because i tried my roommate's vive, playing tetris vr (because tbqh i have no depth perception and did not want to try 3d layouts) and in my inner peripheral vision i was seeing. the other eye's screen.
which is, btw, extremely distracting.
you literally cannot stop catching the flashing light and trying to look at it like movement, it just.
maybe there is a piece he took out for his shallow bridge but for me it was really messing me up.
i have heard that tetris vr's visuals are very impressive with the headset but to me, it was like looking. at screens strapped to my eyes, and i just wasn't really feeling that sensation. which sucks. and worse, because of the no peripheral goggle feeling, it ramped my 'exposure' anxiety up to nearly the breaking point. there is no way i would be able to tolerate that long. and with good closed back ANC headphones like my bose quietcomfort 3s, i would probably have a panic attack if i felt the cable brush against me suddenly ahaha.
so VR is essentially a bust for me.
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Chris
I paid 2500- for the pc and the vive. and 200- for games. Compared to a normal console launch you have plenty of choices. Hover Junkers, Starseed, Audioshild, Final Approach, Elite Dangerous, Space Pirate Trainer, Rec Room, Brookhaven.
VR is not about playing Tomb Raider or Xall of Duty in 3d. Its more.
Its the gameplay what really rocks in VR. Having a gun in your hand. you know what i mean. compared to aiming with a controller.
For the last 4 weeks i used the vive 4-5 hours a day. I would do more but i have kids. so most of my playtime goes of my sleeptime. I still have to play Xortex 1 hour a day. The gameplay in vr is just to fantastic.
We needed VR because look at this console generation. Only overhyped AAA games that sucked. Traditional is in a dead end. Grafics improve but also bugs do.
And gameplay is the same as 15 years ago.
Sure many traditional games wont work in VR. But VR gives you new stuff you have never done before. And thats the exiting part of it.
I would have lost interest in gaming but VR brought it back.
reply
I paid 2500- for the pc and the vive. and 200- for games. Compared to a normal console launch you have plenty of choices. Hover Junkers, Starseed, Audioshild, Final Approach, Elite Dangerous, Space Pirate Trainer, Rec Room, Brookhaven.
VR is not about playing Tomb Raider or Xall of Duty in 3d. Its more.
Its the gameplay what really rocks in VR. Having a gun in your hand. you know what i mean. compared to aiming with a controller.
For the last 4 weeks i used the vive 4-5 hours a day. I would do more but i have kids. so most of my playtime goes of my sleeptime. I still have to play Xortex 1 hour a day. The gameplay in vr is just to fantastic.
We needed VR because look at this console generation. Only overhyped AAA games that sucked. Traditional is in a dead end. Grafics improve but also bugs do.
And gameplay is the same as 15 years ago.
Sure many traditional games wont work in VR. But VR gives you new stuff you have never done before. And thats the exiting part of it.
I would have lost interest in gaming but VR brought it back.
reply
Geekygami
When people speak of motion sickness due to your body not moving while you move in the game, is that not what a car does?
You're sitting down, not moving, yet you're moving
Small note:
Oculus doesn't have outright exclisivity. They just have the software be available in the oculus store before anything else.
There's no like, time it has to stay exclusive, it's just supposed to be on Oculus first and then be ported over.
I mean, it's definitely not ideal, but the revenue that comes in for developers from this solution could promote more games coming out and about.
Whether that's good or bad remains to be seen.
Still, it's the same thing that most users of Patreon do. Well, the good ones anyway. -Hey, if you pay, you get to try out the development version before the public version, which is released for free once it's ready-
Except. It's supposed to be full games by then
reply
When people speak of motion sickness due to your body not moving while you move in the game, is that not what a car does?
You're sitting down, not moving, yet you're moving
Small note:
Oculus doesn't have outright exclisivity. They just have the software be available in the oculus store before anything else.
There's no like, time it has to stay exclusive, it's just supposed to be on Oculus first and then be ported over.
I mean, it's definitely not ideal, but the revenue that comes in for developers from this solution could promote more games coming out and about.
Whether that's good or bad remains to be seen.
Still, it's the same thing that most users of Patreon do. Well, the good ones anyway. -Hey, if you pay, you get to try out the development version before the public version, which is released for free once it's ready-
Except. It's supposed to be full games by then
reply
darkmage07070777
I've actually thought this for a while: in the short-term, VR should focus on old-school point-and-click Adventure games, a la Sierra, Cyan and Lucas.
It would be perfect for gamers since it fits the technology really well - just a simple point/click interface, which the controllers seem made for, and the combination of old-school exploring and item-hunting combined with the awesome new perspective means that it would be unique and fun while not feeling -gimicky-.
And it would be good for devs since Adventure gaming focuses more on good story and characters rather then gameplay and graphics innovations. I imagine it would be easy to work around the technology's current restrictions using the old point-and-click model, freeing up resources to make interesting worlds and stories, and ultimately make it easier to craft the -deep and immersive- experiences player want.
reply
I've actually thought this for a while: in the short-term, VR should focus on old-school point-and-click Adventure games, a la Sierra, Cyan and Lucas.
It would be perfect for gamers since it fits the technology really well - just a simple point/click interface, which the controllers seem made for, and the combination of old-school exploring and item-hunting combined with the awesome new perspective means that it would be unique and fun while not feeling -gimicky-.
And it would be good for devs since Adventure gaming focuses more on good story and characters rather then gameplay and graphics innovations. I imagine it would be easy to work around the technology's current restrictions using the old point-and-click model, freeing up resources to make interesting worlds and stories, and ultimately make it easier to craft the -deep and immersive- experiences player want.
reply
Big
iv'e been playing Resident Evil 7 Biohazard in VR and it is the most amazing game iv'e ever played the right stick is controlled entirely by moving your head with the VR mask on it it's so amazing if you wanna pick up an item on a table you physically have you look at the item and press X it's some of the most fun iv'e ever had i play it standing up the entire time i highly highly recommend the PSVR it's only like 200 bucks and most of the games are under 20 bucks i have not tried the Playstation Move Controllers but just playing games with the Controller is worth it imo
and LGR rocks: )
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iv'e been playing Resident Evil 7 Biohazard in VR and it is the most amazing game iv'e ever played the right stick is controlled entirely by moving your head with the VR mask on it it's so amazing if you wanna pick up an item on a table you physically have you look at the item and press X it's some of the most fun iv'e ever had i play it standing up the entire time i highly highly recommend the PSVR it's only like 200 bucks and most of the games are under 20 bucks i have not tried the Playstation Move Controllers but just playing games with the Controller is worth it imo
and LGR rocks: )
reply
EVOLICIOUS
As far as motion sickness goes, yea the vive makes sure to eliminate it better than anyone else, however, locomotion can still make you motion sick, but only for a little while. Getting your VR legs really changes the game. Once you no longer feel sick while using locomotion, you feel a lot more freedom. I like to use the H3VR gunnasium to practice getting my VR legs. You use handles placed around you to move your position in the world. Motion sickness really is different from person to person, but with practice and slow introduction to locomotion, some people can overcome it.
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As far as motion sickness goes, yea the vive makes sure to eliminate it better than anyone else, however, locomotion can still make you motion sick, but only for a little while. Getting your VR legs really changes the game. Once you no longer feel sick while using locomotion, you feel a lot more freedom. I like to use the H3VR gunnasium to practice getting my VR legs. You use handles placed around you to move your position in the world. Motion sickness really is different from person to person, but with practice and slow introduction to locomotion, some people can overcome it.
reply
Johnny
When you were talking about how the bigger the space the better, my first thought was a gymnasium, or better yet, outdoors. I wonder what the max range is, and if it works in sunlight. Perhaps soon entire parks or football stadiums could be outfitted with lighthouses everywhere. There would be persistent multiplayer simulations like WoW or Arma that you could enter just by wearing your headset in the proper area. You could make virtual amusement parks, schools, museums, etc. Every town in America could have a Smithsonian, and a Grand Canyon.
reply
When you were talking about how the bigger the space the better, my first thought was a gymnasium, or better yet, outdoors. I wonder what the max range is, and if it works in sunlight. Perhaps soon entire parks or football stadiums could be outfitted with lighthouses everywhere. There would be persistent multiplayer simulations like WoW or Arma that you could enter just by wearing your headset in the proper area. You could make virtual amusement parks, schools, museums, etc. Every town in America could have a Smithsonian, and a Grand Canyon.
reply
Rico
Bought vive some months ago, totally worth but yes, most of the games are still not. good enough. I've tried a lot of them and maybe few like Gorn (best game ever) SuperhotVR or Onward are specially remarkable. I have hopes because those two are totally awesome and immersive, i've found myself rolling on the floor to shoot upwards while i was aiming in prone position when someone came near me.
A note on audio, I own kingston hyperx cloud2 and those fit perfectly and actually help me holding all the stuff more confortable in my head.
reply
Bought vive some months ago, totally worth but yes, most of the games are still not. good enough. I've tried a lot of them and maybe few like Gorn (best game ever) SuperhotVR or Onward are specially remarkable. I have hopes because those two are totally awesome and immersive, i've found myself rolling on the floor to shoot upwards while i was aiming in prone position when someone came near me.
A note on audio, I own kingston hyperx cloud2 and those fit perfectly and actually help me holding all the stuff more confortable in my head.
reply
Tapehead
I got the VIVE a while back and when I've been playing for hours at a time I start to occasionally get some weird things happening after I've taken the headset off. I would be standing still and would feel like I'm moving, I would start to question wether I could place a object on a table, and I would at times reach up to adjust the headset only to realize it's not on. The thing really mixes up you're mind, but that's a good sign that it is convincing enough for you're brain.
reply
I got the VIVE a while back and when I've been playing for hours at a time I start to occasionally get some weird things happening after I've taken the headset off. I would be standing still and would feel like I'm moving, I would start to question wether I could place a object on a table, and I would at times reach up to adjust the headset only to realize it's not on. The thing really mixes up you're mind, but that's a good sign that it is convincing enough for you're brain.
reply
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